I don't exactly understand what your suggestion is really, try to be more specific and put at least some time into thinking and coming up with an actualy suggestion on how to fix problems that you think exist, not some abstarct "i would like to see a system".
As for all the "no rp" and "wordlessly baton and cuff", thats as old as Paradise itself topic. Yes, there are sometimes issues with security players, but there are as well issues with non-security players too, and it is a non-ending cycle of screaming at each other. I personally always give a wanted crewmember a chance to come to brig willingly (unless they are in the process of doing the crime obviously), but the higher alert level is, the less times i ask. I've been stunned and robbed/killed by antags for that countless times too, but thats part of the game.
And here is a little fun fact, sometimes it is not "Security vs antags" or "crew vs antags". Sometimes it is "Security vs antags + crew". Some people migh have encountered a bad example of security officer in their playtime and now act against security. I am not talking about self-antaggin which can be easily dealt with by me or other admins, but rather in a more sublte way, which they have a right to do, but that also adds unnecessary escalation to the non-ending conflict between security and crew, similar to "bad" security officers.
In the end, job of security officer is one of the most stressful jobs that includes great chances of being killed any time. Space law is law for everybody, and even though you broke into chemistry to make beneficial chemicals to help medbay or broke into janitor officer to get supplies and clean the station, that is still against the law and you should and will be brigged for it, despite your intentions.
If you want to help the case, don't antagonize security. Even in fear of being stunned/cuffed (oh my god thats so bad, whole day ruined), continue to cooperate and roleplay with security, and you will be surprised how many people roleplay back and let you go with a warning. If you commit a crime, turn around when asked to follow to brig, and scream "shitsec" after getting batoned and cuffed, you get maximum time for every single pettiest crime you have commited.
And for the love of god, be understanding of newbie officers. They have it rough already, and expecting heavy roleplay from them when they also try to learn new game mechanics and also try not to die is way too optimistic.