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Showing content with the highest reputation on 04/09/2022 in all areas

  1. I like the idea, though not quite in this form. More for departmental objectives, like say: as the chef cook X meals, serve X meals, prepare a dinner for command etc
    3 points
  2. A new player learning medical saw my vox. I was in tears from laughter.
    2 points
  3. At the start of the shift (a handful) people get random goals that are positive and helpful. They get another player as a target and has to do something nice to them. The nice thing is defined in the goal. Could be an Opt in system if people think it would be annoying. Could also be expanded into role specific goals. Why it's good for the game? It creates happiness. When successfully executed as intended, someone will be happy and they will hopefully have a cool memory. It creates interaction. The randomness in assigning the target player leads to interaction between people who may not otherwise interact. This is also a net positive. You may meet someone really cool this way! Also has a chance to break up meta gangs. But people can already do this! They don't need to be told what to do! That's true. Some people will come up with this stuff by themselves. But a lot of other people won't. Some people will have trouble coming up with unique ideas for this. Sometimes, it's just nice to be told what to do so you don't have to think about it. If someone doesn't do their goal, there is no problem with that. Well what if people don't do it? Then we are where we are right now. If someone chooses not to engage with the system, it's not harming the round in any way. Problems with it? Probably impossible to code to check for succesful achievment of the goal. So no greentext. However, getting on the scoreboard isn't the goal here. It's to make someone happy. The journey itself is the goal here, not the destination. Someone needs to code it obviously. Example goals: Make X look like a hero Surprise X with a personal gift Make sure X gets a medal/promotion Make a unique drink for X Build a shrine to player X Make sure X is featured in the newspaper Make sure X gets their favorite food Make sure sees their rival/enemy/frenemy embarrassed Get X their favorite book/item Give X the best compliment. Get X to partake in a scientific experiment. Show X a special part of the station. Make a special joke for X. Make sure X has the best shift ever
    1 point
  4. Ok so I will be a little harsh here and tell you how I feel about this. Friendly gestures become pointless when someone has to tell you to do them. Being nice and respectful to other people should be common sense. I dont think recieving a task about "make x feel like they are in Sweden" is going to make anyone want to do that. While its a wholesome idea, I think its still bad. But then again, I'm one of those people who hate being told what to do.
    1 point
  5. SoP is not Security's job. That's the Head's job to deal with. Minor crimes are also REALLY easy to just NOT do? So I dunno, not Security's issue if someone wants to break Laws that are written out for everyone to see. This may be because a majority of Antags can and do murderize officers for not getting someone into cuffs. If youre going to be loud/geared/known antag, this is what you are signing up for. Play stealthy and use disguises/tools or suffer the consequences of your actions. Considering a large majority of your hours are not in Security, I would suggest seeing things from their perspective before making judgements or claims to the Department as a whole. Security is there to enforce Space Law, period. You sign up to play Security to enforce the IC Laws on the players in the round. Given that most people who are baton + cuffed instantly are set for a violent reason (armed, Vampire, Changeling, etc) this is perfectly acceptable in my opinion. As said above, if you don't want to be instantly arrested when you go loud, go stealthy or accept the consequences. That's the name of the game. When you antag, if you don't succeed, you're either going to Perma or getting Executed. There's no reason to HAVE a disincentive as that's Security's SoP-based goal for dealing with Antagonists. EoC are not to be paroled barring extenuating circumstance, Perma Inmates who break Perma get shot. You have on average two hours to antag away and if you fail, you try again next time you roll it. I do want to note that this comment alone has zero context applied to it nor shows at all what Admins are dealing with on our side of the veil. 9/10 if we Freeze someone they're doing something MASSIVELY against the Rules. Someone who's following the Rules as a non-Antag has no reason to fear a bwoink. Worst case, if you are afraid of such, simply send in an ahelp and it can be discussed. The fact that you think Security's sole purpose is to "redtext antags" also shows that you haven't been an Officer nearly at all. Security has plenty of opportunities to RP and deal with things without needing to baton someone to death. I would suggest actually playing some Security before painting them all with a wide brush. Many of the things that non-Security-yet-plays-antag players tend to complain about is how Security is quick to jump to GUN. This goes both ways. Frankly, the moment you go loud/armed/start killing, you waived your right to RP until youre disarmed and in cuffs. Security has zero reason to risk their life and round for an antag's.
    1 point
  6. This is one thing I'd really love to see once we have a better economy system going and there being more reason for credits to exist. I think having the option to give a fine or brig time depending on situation and context would be really nice for both sides. There would be situations where you might still want to give brig time like if it's a repeat offender who you know is just going to continue being a crime lord even if you give him a fine but I feel like a lot of minor crimes, especially first offenses, would be great to just have a fine issued. I don't really think it'd work that well with the current economy though since credits are meaningless and the other intention of brig sentences is as a way of discouraging widespread minor criming by adding a consequence to it.
    1 point
  7. While not entirely on topic, I'd like to point out that...no you shouldn't be brigged for breaking the law just because you broke Space Law. That goes entirely against what Space Law is for as well as what Space Law says about excusing certain crimes if they're done for the good of the station. The janitors closet thing would be briggable outside of certain situations I.E slaughter demons and what not. Someone breaking into medchem to make beneficial chemicals that medbay is in dire need of would make no sense to brig them for, if anything they should be patted on the back for it. Why would security be incentivized to not do their jobs properly? I.E release temp brig prisoners for little to no reason that, as in Plash's example, more often than not deserve their brig time. I don't truly understand how this incentivizes roleplay or is good for the health of the round. Not that most people try for high scores at the round end print out, but this seems to be encouraging wrong behavior. That being keeping tiders out in the halls to proceed to break more laws more often. Security doing their jobs properly is brigging people with appropriate context and reasoning. Good security and Wardens already give lighter sentences and warnings, they also encourage other officers and security officers to do the same. A better suggestion and an alternative that would actually facilitate better RP would be fines as well as edits to Space Law that encourage using warnings more often in certain situations for certain crimes. Not penalizing security for doing their jobs.
    1 point
  8. Cargonia will always be my first love, but cooking might be my passion. (The pizza boxes aren't me cheating, someone just brought them by in case I wanted them.)
    1 point
  9. > README.smd OpenBot A lightweight open source positronic personality module. I initially made this as my master's thesis for Positronic Development, and thought I might as well throw it up here in case anyone else wants to use it for their own projects. I might even continue adding a few features, this could be a fun project to keep working on. I've only actually tested this on a pAI for my thesis, but theoretically it should work fine on a full cyborg or AI. Just proceed at your own risk, I guess. Features Fully compatable with most pAI, cyborg, or AI modules Verbal speech comprehension/synthesis in Galcomm, Tradeband, Gutter, Solcomm, and Trinary (external communication protocols can also be included) Law interpretation and enforcement Blackbox recovery mode on unexpected shutdown Auto-updater Installation You can go onto the releases tab for the latest full release, or clone the repository and compile it yourself. One important thing to note, default verbal responses and formatting is all defined in personality/config/main.cfg, and by default that's all just placeholder values. So, make sure you go through that before uploading to a positronic system. License I mean honestly, I don't really care what you do with this. I doubt anyone would actually run this on anything important, but you're welcome to use it as a starting point for your own projects, or jailbroken pAIs, or whatever else you wanna do. Doesn't matter much to me. > Releases Version 0.2.6: 6 years ago - Fixes some text sanitization issues - Patched Space Query Language injection exploit Files: > openbot.tar.gz > openbot.ppm
    1 point
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