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Showing content with the highest reputation on 04/11/2022 in all areas

  1. got bored, devised this absolute shitpost
    2 points
  2. So as you may know Metastation isn't so popular right now and with calls to remove Meta from the map rotation it made me wonder. Why is one of TGs most played maps so poorly favored on Paradise? I myself am at a unique advantage having dedicated a substantial amount of play time both on TG station and Paradise so this answer came to me quite naturally to me. Our version of Metastation is heavily out of date and broken for modern day SS13, It has numerous design flaws and outright map errors all over the place. Meta maintenance is a barren landscape with little clutter and even looking at medbay makes me want to cringe. What am I suggesting? Update Metastation using the current TG version as a guide while retaining Paradise specific qualities. It sure as hell won't be an easy task but it's something I myself am up for. I've already mapped out about 80% of the foreport side of the station which includes all of cargo, foreport maints and primary tool storage as a proof of concept to give you an idea of what I want to do with Meta. I don't want a direct port rather something based on TGs version, our current map and what I think Paradise expects from Meta. My goals with this map edit are as follows Port TGs version of Meta to give ours a more modern feel Keep Paradise specific features while removing TG ones Improve upon TGs version of Meta and add additions that are suitable where need be Get Meta to state where everything you expect from Box you'd get in Meta Fix the numerous map errors with Meta Again, this is quite the undertaking for me alone but I am up for it. With that in mind though, I'd like to get at least an OK from a maintainer before I proceed on further edits. This will take time but I have confidence this is the way forward with Metastation.
    1 point
  3. Got maintainer permission to go ahead with this project. As stated before I'd be working clockwise from cargo around the station, slowly updating things. So with that in mind my first department from cargo is brig which should be most changed department from TGs layout aside from medbay. Few important things to know about TG Meta brig is that it doesn't have a real processing area, its gulag dock is setup for temporary gulag prisoners and that it has no gamma armoury dock. To fix these problems I moved the gulag dock up to perma turning the area the dock once occupied into processing, I then extended the wardens secure storage a little further north to accommodate the gamma armoury dock. Something else I wanted to bring over from the Para Box was the one way exiting brig cells which I did by removing where cell 3 would go on TG and placing it atop of cell 2, this also gave me more room for processing. I want to share with you a very rough version of what I have done so far, as you can see it is still very WIP(pipes, wires, perma/maints not done) but should give you a good idea of what brig will look like. Feedback is always welcome.
    1 point
  4. SoP is not Security's job. That's the Head's job to deal with. Minor crimes are also REALLY easy to just NOT do? So I dunno, not Security's issue if someone wants to break Laws that are written out for everyone to see. This may be because a majority of Antags can and do murderize officers for not getting someone into cuffs. If youre going to be loud/geared/known antag, this is what you are signing up for. Play stealthy and use disguises/tools or suffer the consequences of your actions. Considering a large majority of your hours are not in Security, I would suggest seeing things from their perspective before making judgements or claims to the Department as a whole. Security is there to enforce Space Law, period. You sign up to play Security to enforce the IC Laws on the players in the round. Given that most people who are baton + cuffed instantly are set for a violent reason (armed, Vampire, Changeling, etc) this is perfectly acceptable in my opinion. As said above, if you don't want to be instantly arrested when you go loud, go stealthy or accept the consequences. That's the name of the game. When you antag, if you don't succeed, you're either going to Perma or getting Executed. There's no reason to HAVE a disincentive as that's Security's SoP-based goal for dealing with Antagonists. EoC are not to be paroled barring extenuating circumstance, Perma Inmates who break Perma get shot. You have on average two hours to antag away and if you fail, you try again next time you roll it. I do want to note that this comment alone has zero context applied to it nor shows at all what Admins are dealing with on our side of the veil. 9/10 if we Freeze someone they're doing something MASSIVELY against the Rules. Someone who's following the Rules as a non-Antag has no reason to fear a bwoink. Worst case, if you are afraid of such, simply send in an ahelp and it can be discussed. The fact that you think Security's sole purpose is to "redtext antags" also shows that you haven't been an Officer nearly at all. Security has plenty of opportunities to RP and deal with things without needing to baton someone to death. I would suggest actually playing some Security before painting them all with a wide brush. Many of the things that non-Security-yet-plays-antag players tend to complain about is how Security is quick to jump to GUN. This goes both ways. Frankly, the moment you go loud/armed/start killing, you waived your right to RP until youre disarmed and in cuffs. Security has zero reason to risk their life and round for an antag's.
    1 point
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