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Showing content with the highest reputation on 05/17/2022 in all areas

  1. Put down the pitchforks, I'm not advocating for a full return of Security Cyborg modules or anything. However, I believe that them being cut from ERT is strange. Most of people's complaints with Sec Borgs came from their nature of having AA or being particularly only designed for hunting antagonists as a synthetic - these complaints shouldn't really be much of a problem with the ERT variants of Cyborgs considering that the ERT has AA by default and is generally sent (Security ERT anyways) to deal with antagonists. Additionally, this does also mean Secborgs will only pop up whenever an admin deems that they're necessary, which should help a little bit more. It just genuinely feels weird that they were cut at the same time as crew Secborgs, when they suffered from very little of the same problems that crew Secborgs did by their inherent nature as a response. This would also hopefully make Red ERT Borgs slightly less useless, as right now they can only select Medical or Engineering which is most of the time not very useful choices for the ERT.
    2 points
  2. Name of Event: The Great Escape One Sentence Description: CentCom are sending a prisoner transport to the Cyberiad for a supply stop and the station must contain them within perma; the Syndicate however wants their people back. Map Changes: No Code Changes: No Suggested Number of Players: Technically any. A number will be needed to play as the prisoners plus a SolFed/CC guard and ship pilot. The number of prisoners is up to the event admins - I'd say 6 would be a good number. Full Description of Event: A Centcom/SolFed prisoner transport is due to dock with the NSS Cyberiad as a supply stop-off and to repair & re-arm following an encounter with space carp while navigating an asteroid field, before it continues on it's way to [destination system]. Once it docks, the crew must deliver supplies to the vessel so it may continue it's journey. Meanwhile, the prisoners aboard the vessel are to be held in the Cyberiad's own permabrig. Security must ensure they do not escape, as they are all hardened criminals with ties to various nefarious organisations - namely the Syndicate. Speaking of the Syndicate, this is where the round's traitors come in. Embedded within the crew as usual, their objectives are to break the prisoners out of the permabrig - or attack the guarded convoy of prisoners as they move from the transport to perma itself. They may also have other objectives as normal, but this will be their primary goal. They should then take the prisoners to a location for extraction, much like the contractor system - though I imagine a ship outside the station would be a better alternative to this.
    1 point
  3. Title pretty much covers it. ParaStats is a really cool thing, and it would be great to give it some more visibility! Current message format (yes I know it's two messages but shhh): Proposed message format (or something similar):
    1 point
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