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Showing content with the highest reputation on 06/14/2022 in all areas

  1. Latest commit removes the triplets in favour of quadrants again Before: After:
    2 points
  2. Do keep in mind that dismissing people's valid feedback as "they just don't like change" is not very good either.
    2 points
  3. Personally im fine with the quads or the triplets, but its the dots, the dots really dont do it for me, and mess with my eyes when you see every floor on the map having them.
    1 point
  4. My vote will shift from no to yes if the sprites become a little less busy (as stated by a lot of people, the dots are distracting), and if the common tiles were just the slightest bit brighter.
    1 point
  5. A lot of this has been said before, but they just seem too dark, and the speckled pattern in each corner of the tile seems off. Reminds me of foam flooring / having no slip mats / rubber boot mats on every tile. Just seems off / distracting.
    1 point
  6. I think that these are a massive improvement from the current floor tiles we have The floor tiles kind of look like rubber? Which is really a minor complaint, but the small dots would likely hurt people's eyes a bit Our current walls don't mesh great with the new floors, but that's an issue with the walls, objects mesh WAY better with the new floors as you can see them far easier due to the darker colors most of my issues with the floors come from... other things like weird flooring design on box, rather than being an actual issue with the floors
    1 point
  7. It's very mixed for me. On one hand, I like them. It's a nice refreshing look. On the other hand, the dots throw me off. It's too much noise for the floor and gives it a more industrial look rather than a fancy research space station. Alongside that, the white is very dulled out right now. It gives medbay and even research very sharp contrasts with the rest of their brighter equipment. The abundance of the 'dots' make them look like ceiling tiles rather than floor tiles. This doesn't mean the dots are BAD, but perhaps we could explore the option to have both an undotted style and a dotted style. It would also double the floor painting option for everyone. BONUS: I do like the new freezer floor.
    1 point
  8. I like the darker style, but all the little dots on them messes with my eyes, it also makes every floor tile look like a tactile floor tile, the ones immune to slipping. As Alriac noted, its kind of an overload when your playing. At first i liked it in its entirety, but then it started to make me feel physically ill the more I played. Not a fan of the dot design. Someone mentioned having 2 versions: 1 Normal undotted design that acts as the default station tile, and the tactile versions get the dots
    1 point
  9. For those who voted no, is your opinion likely to change if these tiles get split back into quadrants instead of triplets React with a toolbox emote on this post if so.
    1 point
  10. Love the darker floors, dislike that they all have that changing-room-floor dotted look. Could we not have both? Dotted and un-dotted? Feels good to have to new floors, but the loss of the old ones in favour of uniform grey seems sad. Maints looks very odd now. I think that it's that they don't have dots, and so look cleaner and more formal than the actual floors, instead of basic and maintsy. Also; departmental doors no longer matching the colour of departmental floors (e.g. look at sec and engi) is a big no no for me. I love our secdoor red and engi yellow colours, and the new red and yellow flooring seems washed out in comparison to them.
    1 point
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