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Showing content with the highest reputation on 06/15/2022 in all areas

  1. I made a dumb mockup for what I'd change. Basically moving the brightness close to old tiles (or at least neutral 50% grey), and changing the texture a bit. I know that doing this for each tile would be quite time consuming, but just as a proof of concept Left's classic, middle is current, right is what I did. Edit: and a zoomed in tile cause i realize it's hard to see much there, lol:
    3 points
  2. Cooks Bakery and Neutrons Clinics just had a productive shift! Having made 6600 credits in total by selling his cakes and "Revenge"!
    2 points
  3. This has a bit of the story behind it yes i'm salty about this one Basically, about an hour 10 into the shift we had a powersink put up This sink lasted NEARLY 40 minutes, and it screwed alot up, having an active changeling threat also sure didn't help... Anyway here's the fun part, the sink was actually on cameras (Not AI cams, couldn't see that sadly), and nobody could see it sadly. About 20 minutes in when EVERYONE is loosing their minds, we get this ERT request from the captain Closest I've seen to a mutiny in awhile OH, AND FIVE ENGINEERS GOT DUSTED AS WELL SITUATION WAS REAL DARK
    1 point
  4. I might be a bit confused, everyone is mentioning dots and have included a couple of screenshots of dots but on the webmap and image of changes in the PR I don't see any dots. Was it updated or something since those comments were made? Nevermind, had to click "after" on the layers in the map. I am not a huge fan of the dot textures either and echo the comments about it making it look like that non-slip rubber flooring rather than actual tiled floor. I also am not personally a fan of how some of the paint schemes for a tile merge some of the quadrants of the tile. I would prefer that it just always keep it as 4 separate tiles of the same size (exactly like how AA suggested in his post above) The segment thing is the bigger issue for me personally, I could live with the dots but I'm not a huge fan of them. I think I'd just prefer if the floors were just beveled like they are but with a flat texture on top. I wouldn't expect that floor tiles would have a ton of texture on them. I could see there being non-slip flooring as a paint scheme if you wanted that in particular areas.
    1 point
  5. Job specific Ambrosia Cruciatus: Your inexperienced in botany because you can get bath salts from omega weed, and better poisons from deathberries. Briefcase full of bees: You don't take traitor seriously, or want to assassinate somebody in style Safety scissors: Noob bait, just use an energy dagger, NOBODY actually roleplays with you. Boozy shotgun shells: Before the shotgun nerf, If you bought this, you were a baldie, Because buckshot and slugs are so much better, with the removal however, I wouldn't blame you for using them, still bro, just make improvised shotgun shells. Poison bottle: Crutch, Just steal a chemdispenser. Voodoo doll: You buy this thinking your going to do a cool gimmick with it on somebody, but can never find the item to activate it, so you cry. His grace: You seethe in anger it's hijack only Missionary starter kit: You love creating a mindslave army, then the 10 minute timer runs out and WHOOPS YOUR DEAD. Chef's excellent sauce: You don't use this because if you poison food with it and hope your target eats it but another person eats it and dies instead, You get permabanned, So banbait . Meat cleaver: More compact version of the syndicate chainsaw, with less damage, You like melee combat, but get owned by the disarm. Syndicate donk pockets: Really solid utility, It's a shame because they are job restricted, on the other hand you have THAT guy who thinks that having an adrenal implant/ Eating the donk pockets makes him god, and he tries to 1v11 sec and dies. Pickpocket's Gloves: You Like Arma Being comitting crimes, so you roll assistant and follow in their footsteps, only to be lynched by a validhunting assistant with a stunprod. Clown acrobatic shoes: Discount jump boots: Banana Grenade: You like being lynch mobbed Trick Revolver: All im saying, is THERE's a reason this item is 1tc, because ALMOST nobody fall for it except the most bald of validhunters, and since this is job exclusive, the moment they see you drop it, they instantly know whats up. Power gloves: Nobody really uses these outside of gimmicks or if your bald: Since mag dumping with a stechkin is much easier, and the cost is too high/ Proximity mine: You try to trap the area where your target is, but whoops, a non-target walks by and hey! Access denied, you or another person using this computer or connection is banned from playing here! Radiation analyzer: The person using this is smart, they know when to use and conceal it, to use it to soften someone up before a fight, or to cripple an enemy with hard to heal radiation before retreating. Viral injector: Nobody uses this outside of hijack, because spreading deadly viruses without hijack objective gets you banned, Even then, people instantly know whats up unless you invest a lot of points into stealth Stimulants: Same stereotype applies to donk pockets and adrenal implants: Think your god but get owned by lasers. Syndicate MMI: Just use an emag. E20: Nobody uses this for sabotaging a DND game, because if you do.. Non-target get's killed=Ban Telegun: Extremely deadly in the right hands, teleport people into deep space or lava. Contoriontist jumpsuit: Best paired with a storage implant to stash your stolen high risk items, strong if you know what to do. Energised fire axe: Stunbaton with 30 damage, but bulky, best you get a bag of holding before buying this item Guide to advanced mimery: Strong abilties, But long cooldowns, best used in hit-and-run plays, Great for giving to mindslaves/ Other traitors, Because the books dont degrade when read. Shotgun cane and assasination shells: Don't use this, the buckshot inside has - armor penetration. Feral cat grenade: Useless similar to minibombs because Non-target gets killed=ban Poison pen: Nobody uses paperwork, better suited for curators. Kinetic accelerator pressure mod: Solid option, 40 explosive damage, if both bought, Just pop a cooldown mod in and you got yourself a reliable weapon, that's really only useful for close range options, but 40 damage is NOTHING to be trifled with, best used as an opener attack, and since they are slowed down, finish off with more shots, or another weapon of your choosing.
    1 point
  6. Don't diss the poison bottle. It's absolutely a gamble because you can get some pretty weak stuff, but its also the only way to get the most brokenly OP poisons in existence. Venom - Lots of brute and toxin damage. GIBS someone that has over 40u in them. Curare - Suffocates and knocks out in 11 cycles Sodium Thiopental - Knocks out in just 6 cycles Concentrated Initropidril - Instant heart attack. Heartworms - Literally deletes the heart. Have fun. With some creativity and a little luck, poison bottle can be crazy.
    1 point
  7. Very rough and entirely unfinished draft of the arrivals shuttle map.
    1 point
  8. Buttery smooth scaling.
    1 point
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