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Showing content with the highest reputation on 07/20/2022 in all areas

  1. Title says it all, kind of silly if you ask me that despite being able to protect against heat almost as hot as the surface of the sun (exaggeration), this itty bitty funny light from a star still bakes you through it. Additionally, gamma ERTs probably shouldn't be getting baked just for getting off their shuttle when there's a funny event going on. In general this feels like something that would make sense.
    3 points
  2. So, it's no secret that Wizard rounds are often very short and sweet. Be it from a rookie wizard making an error, a crewmember with a plasmacutter mech removing the wizard's heart, a crewmember with a spear insta-critting the wizard... I propose that the death of the wizard does not end the round - much like Nukies, who can all die and the round continues. If the wizard has caused enough havoc for a shuttle call, then it can end with a minor/major victory for the wizard or the crew. For example: Major crew: Wizard defeated, >X% of crew alive/escaped Minor Crew: Wizard alive, >X% of crew alive/escaped Minor Wizard: Wizard dead, <X% of crew alive/escaped Major Wizard: Wizard alive, <X% of crew alive/escaped. This is not set in stone, and could of course be varied to prevent it being pure murderbone. I also propose that the death of the wizard early in the round - be it a rookie mistake or lucky crew kill - means that the round continues, with the midround antags taking over. Wiztended, if you will. Perhaps the midrounds could even be increased in number/frequency if wizalivestatus=0. Basically, Wizard rounds are very black and white. Either they're a robust wizard and cause utter havoc, or they die super fast. This suggestion aims to make that far more grey. Or, Grey.
    1 point
  3. Agree with Charlie here, just let this archive like it was busy doing 2 months ago.
    1 point
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