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Showing content with the highest reputation on 10/10/2022 in all areas

  1. It's self-explanatory. Mediborgs have infinite survivability as long as they have access to even a basic cyborg recharger, and that's a bit too much in many circumstances. Syndie mediborgs, for example, can infinitely patch themselves up while also keeping a single Nukie borderline immortal because they have a massive amount of nanopaste and can just use the station's cyborg rechargers at will to refill that stock. Engineering cyborgs used to be able to weld themselves to fix brute damage, but that was removed (likely because it made engiborgs absurdly strong against many threats due to being able to repair so quickly while also having a weapon in hand, as the welder doubled as both). However, engiborgs can still fix other borgs with their welders. This is in the same vein. Forcing mediborgs to need another mediborg around to patch them up (or an engiborg, if it was brute damage), would somewhat alleviate the issue of a single Syndie mediborg being all that a Nukie team needs to succeed. It's far less of a nerf to standard mediborgs, because they only have 5 nanopaste by default, but I've still seen them use that to get to surgical saw various beasts to death without any fear of their own death because they can just use their module 1 nanopaste as long as nothing stuns them and they're quick on the trigger. It's meant to be a surgery tool more than anything else, not backup HP for a bullet soaking tank. In short, if you really want to be a cyborg that can repair itself, you should have to get a self-repair module.
    1 point
  2. IPC is in a bit of an odd spot at the moment, while the removal of the damage mods was more than welcome, i feel that the removal of rad resistance in https://github.com/ParadiseSS13/Paradise/pull/18501 as well as the removal of speed potions has left a bit of a hole in IPC's convenience to the station. IPCs can no longer bypass the slowness debuffs that their equipment puts on them while organic species can get the swiftness gene to get the same effect as the red potions. I propose that we add the ability for IPCs to re-attach limbs to themselves, this could come at the cost of cable or time (around 10-15 seconds). this allows IPCs that are isolated to fix themselves if they have the materials and/or the time to do so. we could also add something to the effect of the recent surgery refactor, where self re-attached limbs don't work unless finished by a second person with a screwdriver or multitool. it would also be an interesting idea to have most of the damage sustained by the limb in question to stay on the limb when re-attached, so the IPC still needs to fix the limb after its re-attached instead of suddenly having full health again.
    1 point
  3. yes, please. i'm tired of emping myself because some funny alien man decided it was a good idea to shove a emp generator into my chest
    1 point
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