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Showing content with the highest reputation on 11/01/2022 in all areas

  1. GBP GONE START MAKING FEATURES Lo and behold, engineering getting some love New moderate one-shot midround, roughly occurs once every two rounds. Engineering and the communications get a new message: A secondary station goal has been assigned to your station! [Blah blah actual goal]. An inspector team will arrive in [Time]. Engineers are not required to do this goal, but the inspector team will be disappointed and probably give them a bad review. No bonus for them! Secondary station goals are made up of the following: A location + [Specific build] (85%) A location + [Remodeling] (10%) A location + [Freeform] (5%) Blacklisted locations: Anything not on the main station/arrivals shuttle, cryodorms, pods (pods are just too small) Everything else can be rolled as a location, sucks to be an AI if CC asks for your core to become a laundromat but that's life. Specific builds: Requires that you create a specific build, will be compiled in a txt document. Some examples of these are a new office for a department head, a tribute to those who lost their lives in a mine explosion, or a general service area such as a bar. It is to be expected that people may not take too kindly to you... repurposing their workplaces, but CC orders are CC orders. Small areas like the captain's office will probably be weighted less than something like dorms. Remodel: What it sounds like, give it a new coat of paint and do your damn best. Freeform: Go do whatever, just needs to look cool! The inspector role (Opt in, special role) After 20-30 minutes, an inspector team will be called in to see what the engineering team has done. The inspector team will have the following gear: Hardhats (Spess osha regulations) Hazard vests (Spess osha) Flashlights A fluff measuring tool Clipboard Work boots Green jumpsuits (Best be obvious) An ID with all engineering and general accesses, and trader access (which their shuttle requires) Headset with general communications and ERT communications (Engineers should be able to plan out how to waste the inspectors time if shit hits the fan and they need to fix it) Inspectors will be given their own shuttle to board the station, it docks in the same location of the Jupiter trader's shuttle. Best to check to make sure nobody is already docked. Inspectors will not be sent on gamma alert Inspectors have the job of inspecting then ranking engineering's secondary station goal. The station's secondary goal is ranked on a 1-10 scale, 1 being the lowest and 10 being the highest (this is done at the base of their operations) Depending on the grade, engineers get bonuses. Coding wise DB and role stuff, along with a touch of mapping and a new HUD icon. (If you want feel free to post ideas for possible specific builds, I'm working on a document containing them all.)
    5 points
  2. The current Assassination objective requires that the victim be dead by the time the round ends. It doesn't matter how many times they'd been killed during the round, they just have to be dead the moment the round ends. This tends to lead to two situations, one where the antag rushes down the victim at the last minute so there's no time for revival, and the other being to make the victim unrevivable. There's a very limited number of ways that a body can be kept unrevivable, which leads to nearly all assassinations going down the same path of ambushing or rushing down the target and then making a break for it with the body before anyone can respond. There's very little, if any room at all for creative means of killing people, since anything that doesn't guarantee their body being unrevivable ends up being wasted time on the antag's part. Antags are supposed to be a part of the storytelling for the server. They're meant to add tension, drama, and excitement. However, the goal of making sure someone can't continue to participate in a round goes against that philosophy. No longer is it fear that you may be attacked, it's now fear that you won't be able to play the game. It's a reason people late join to avoid being selected as antag targets, or overprepare themselves in case they or someone else is attacked. Granted, an antag doesn't need to green text, but doing anything outside of their goals requires admin permission. but the greentext still encourages antags to go with a method that is safe and most likely to guarantee the victim stays dead, permakilling. Removing the 'dead at the end of the round' requirement I believe would alleviate a lot of these issues. Requiring the target to only die once would give the antags freedom to get creative with how they kill the person. There are so many cool and interesting traitor items and methods of killing that go unused because they don't give the opportunity to make sure the victim can't be revived. In addition to giving the antags more freedom, it would also mean victims don't have to metagame or valid hunt to make sure they will be able to keep playing the game. Many people say the best interactions with antags are the ones where they actually get to interact with the antags. If there's worry about this change making things too easy for antags, there could be ways of making sure the kill was at the hands of the antagonist. Some servers have the antagonist put a calling card on the body of the victim as a mark of a successful kill. Other methods could include taking a part of the victims body as a trophy or branding them. It would also create potential for more interesting storytelling or interactions with the victim, as they may be the target of multiple antags, and each antag would get their chance at them. Overall, I feel like no longer requiring assassination to be permenant would be more enjoyable for both antags and victims, plus opening up the opportunities for more interesting interactions between the two parties.
    1 point
  3. I posted this on the discord, but I figure I'd throw this here too, just in case. Basically, I think it'd add a lot more individuality to the five or six Kidan characters to have a few more carapace options to pick from. They'd have a limited list of colors in a similar way to Vox, so no neon pink bugs scuttling around station. I've done a mockup of what I think some decent options would be. Yellow might be a little ugly, but it's my attempt to include a 'citronella ant' option. White's meant to evoke what an insect looks like immediately post-shed. Well, thanks for reading.
    1 point
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