FBPs would be a very interesting way of revival. Not IRCs - proper FBPs. I've seen it on other servers and it adds weight to late revivals. "Oh god, I am fully synthetic on the outside now?" It is so rarely done here.
No, you can choose between life and death. Choosable cloneability decides whether you want to get cloned by a cheap, boring method, or you want the doctors to work for it. (Similar thing kinda once you pick non-cloneable species).
If coding was the only issue, I could get help for it - just keep in mind that it was never fully OK'd by the design team. In a hindsight, I am not sure if this was a good idea, either. It feels like a bandaid solution.
Medical is not bald because we lack good medical players - medical is bald because the good medical players are not willing to play. You can learn all the ins and outs of how bleeding works, how to effectively use lesser known drugs like atropine or salacid, and the like, it all means nothing in the end when 90% of all bodies that come in just instantly get hurled into the cloner by a random bystander.
I firmly believe the "we shouldn't remove cloning because then we will have no medbay!" argument is backwards. People stick with jobs because they present a challenge and they are exciting. A lot of people got bored of security when we had the old stuncombat because all it involved was "hit the antag with the funny yellow bolt and you won" and, similarly, get hit once by the funny stunprod and lose. Now that the handholding was removed from it, it became a way more exciting and thus way more popular job.
I sometimes play on Baystation too where medical procedures have a weight and the system itself has a lot of mechanics that actually come into play because there is no one-stop solution for most people - and I stick with it. I don't want to play other jobs. Here, on Paradise, I sometimes play Chemist to see numbers go up, but again, most drugs are never used because why would anyone fix up a body with 300 brute, two IBs, and a fracture when they can just put it into the funny tube and get it back fully healed with full blood?
Medical is fun until you figure out how to fix slightly hurt bodies and until you commit surgeries to muscle memory. Afterwards, you just realise cryotubes, two specific drugs, and the cloner fixes almost every case.
I agree that permadeath should not be too encouraged on Paradise, we are not that kind of a server. To make it clear: I want cloning to go away, it is cheap, stupid, and boring. But we need a very, very good alternative for it for which I have not yet seen good ideas yet. Making the SR less dangerous is a good step but it is not enough, SR itself needs an overhaul (its recipe is dumb and currently its best use is to field execute changelings).
Unfortunately, these topics usually lead to nowhere because these alternatives are not thought through from the gameflow's point of view. If we remove cloning, what is there instead? The 5 min timer to defib, SR, brain transplant, and cyborgification. What alternatives can we offer? If we increase the defib timer to 10 minutes, that can work - or if there was a drug (space formaldehyde?) that extended the timer. If we popularise SR, we will need many more surgeries, for which we might need a third OR, especially during highpop, or a way for medical to print cheap prosthetics. If we popularise brain transplants, we'll inevitably piss off people who play non-standard races (vox and plasmamen are unlikely to revive once they are put into a human body). Cyborgification is currently bugged if you want to make a shell without laws.
So, TLDR: If anyone wants cloning to go away, offer alternatives by saying "x could be done which would lead to y but could be fixed by z". This is a good starting point of a discussion. Talking about why cloning should or should not stay will send us into the same loop as it has been doing so for the past 6(?) years.