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Showing content with the highest reputation on 03/29/2023 in all areas

  1. Don’t try to make wiz rounds something they aren’t. It’s a war round, treat it as such. I don’t think it can be a mid round due to how chaotic and strong wizards are. I also don’t think continuing the round is the play either, as you’ll be often left with a station and crew in tatters, and any future antags will be dealing with a fully war-escalated crew. And yes I know de-escalation is a thing, but it usually doesn’t happen and you can’t un-order WTs. Furthermore, when a wiz round is confirmed everyone swaps into LRP murderbone mindset anyways, so I don’t think continuing the round has legs. Hard to have continuity after something like a wiz round. My issue with wizard is this; it gaslights you into thinking it’s a normal round type and then rugpulls you into a war round. Nukie rounds solve this problem with the declare war button which everyone presses because stealth ops are lame. When war is declared everyone knows what’s up, and if you don’t want to participate you at least know not to invest in your job, and you can cryo if you don’t want to play a war round. My proposal is this: Wizards get a time limit in their prep room before an automatic wizard federation announcement of declaration of war is declared. This would apply to both regular wiz rounds and ragin rounds. I think 5 minutes is fair, but obviously the amount of time is up for debate. This announcement would give people the heads up that this is not a normal round similar to nukies, and prevent people from being disappointed in investing into their jobs in a war round. I am aware that this would remove stealth wizardry from the equation, but in my opinion that is totally ok. I have never once enjoyed a stealth wizard gimmick, and I don’t know anyone who has. The worst round I ever played was an hour long wizard round where a stealth wizard just hid in maints and Ei Nathed people in secret before eventually being found 30 minutes in. The resulting 30 minute long chase against an instakilling disguised wizard with a full evasion loadout was mind numbing. Wizard is a disruptive and violent round. Stealth has no place in it, as it’s a war round type. It is essentially a Nukie round with Harry Potter instead of chainsaws and rifles. I say just make it what it is, and have a declaration of war. Hell if you declare war, this could even give you the excuse to change wizard to always be ragin to include more players, and give the crew an actual chance to start escalating. Now that could be fun, and give more people the chance to experience being a wiz.
    2 points
  2. I've done stealth wizard. I teleported into mime office, became mime, got an ID from HoP, danced and was silly in front of bridge, whereupon the captain let me in. I ei'nathed him, yes, and misted away. During scry orb, ghosts tell me captain brain is being transplanted, but crew still doesnt know what happened, and thats where I finally figured out what I'm doing. I make my way into medical, steal the brain just before CMO is placing it into the new body, then as CMO chases me into the middle of medical, I ei'nath them too, somehow with no witnesses again, and take the brain. I then get the head of security in the halls, and the HoP in command, just as crew figures it out. My plan was to only kill command, then inform the crew they are free of their shackles, but the CE and a wily sec officer with a shotgun (old shotgun with slugs etc) got me before my plan could be realized.
    1 point
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