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Showing content with the highest reputation on 05/22/2023 in all areas

  1. an archive of every single photo which happens to have my character in it (select few are missing because they are not forum friendly ) press the heart button at the bottom of the post or john nanotrasen dies forever (mr bird was my protect objective) thats all for now folks
    4 points
  2. In an idealized world I could imagine a SoP line containing the following: Detectives: Allowed to wear whatever 'drip' they choose to and allowed to be as undercover or non undercover as they'd like, which should be fine since 1. It's only one person going full undercover, 2. It's limited off to a single person doing it during regular gameplay, 3. Detectives tend to be a step down during actual arrest protocols on a good day. Security Officers: Drip is cool, we like drip, but one piece of 'sec gear' should be visible on their sprite. By default, any outfit should work as long as the iconic sechud glasses are visible. If you're wearing a mask, maybe enforce wearing a helmet or red jumpsuit or anything else easily identifiable by a visual look at the sprite and not *JUST* a shift+click. Going any further undercover should be fine with express HoS or Captain permission. Warden and HoS: Keep them easily identifiable. They're command, they're supposed to be easily reachable. No need to ever really go full undercover boss when you can ask IAA's to undercover boss for you. Responses to others comments and points below Carthusia: "As for undercover officers: Its a legitimate tactic", I agree, I think it's a legitimate tactic, and that there SHOULD be some leeway and there SHOULD be incidents where it comes up. That being said, more than one officer at the same time makes antag players more paranoid, and honestly antags and sec should be easily identifiable towards each other on a usual gameplay level. Antags have to account for a lot of things. They shouldn't have to account for more than one undercover officer since that would be mentally draining. I think that trying to trick each other in terms of 'who's an officer, who isn't' might be adding too much of an extra level of thought, especially for our more casual antag players. Landerlow: "I see no reason why this should be prohibited through SOP. If properly RP'd/played, it can add to the round. ", I believe that adding things into SoP enables RP and play, since SoP is usually kept to be an IC, roleplay thing in general. SoP aids roleplay. Other than that, the rest of the response is sort of catered around Landerlows suggestions with a couple compromises. I believe every other response above me in the thread is taken into consideration?
    2 points
  3. Hello! Back in 2016, TullyBBurnalot started a project to centralize and codify SoP, making it so that everything is standardized and listed on a wiki page, instead of bits and pieces of SoP being isolated on individual job pages. I was one of the primary editors and contributors during that time, and while although that doesn't give me any special privileges or powers, I just so happen to really really like SoP and the ideas/contexts behind it. I will be suggesting a few SoP changes that I feel should be included within certain jobs for the betterment of on station gameplay, and to address fringe but 'common' cases in every day job functionality. I'm starting with Chaplain because I played a bunch of chaplain and it is cool. It should be noted that not EVERY SINGLE piece of SoP needs to be interpreted and attacked, and everything should be up to scrutiny long after this thread becomes inactive: nothing about this is official and heads have final say. Suggestion 1: 5. The Chaplain may, however, freely conduct funerals for non-cloneable/revivable personnel. All funerals must be concluded with the use of the Mass Driver or Crematorium. to 5. The Chaplain may freely conduct funerals for non-cloneable/revivable personnel. All funerals may be concluded with the use of the Mass Driver or Crematorium, otherwise funerals are to end with delivery to the station Coroner to be placed in the Morgue. The Coroner should be made aware of funerals, should morguing be intended. Why make these changes?: Expands on funeral policy and offers alternatives to how a funeral should take place. Funerals are uncommon due to lack of engagement, but this should enable a chaplain to have ideas sparked about how a funeral could take place. Sometimes these funerals will happen for dogs or pets or non-crew. Sometimes the funeral will only be attended by the chaplain and one active participant. This is fine: two player roleplay is still roleplay. Suggestion 2: 6. The Chaplain should be made aware that security may require access to the station crematorium for removal of ‘unkillable’ threats. Any attempts to actively prevent security from the cremator may result in the relevant space law charges. Why make these changes?: Loose wording should likely be examined and attacked. However, I do believe that due to how common changelings are during an average spurt of gameplay, and considering that NT knows OF the existence of changelings (even if IC, they are very very very rare), it would be beneficial for the chaplain to have some amount of instruction on what a procedure looks like. An average chaplain with no knowledge of changelings would find a full sec team raiding the chapel for body cremation 'confusing', and often the average sec officer answer of 'changeling' does not do much to answer questions. This main document is up for edits and changes upon replies, and will likely be sitting around for a week until I consider any propositions to any headmins. Questions: - Are SoP points 1-4 still relevant? Should they be reworded due to coding things? Reordered based off of importance? - Should a SoP point be made about holy water distribution? Edit history: Edit 1 (Discord Edit - CodeLyoko): Removed any wording related to 'decapping' changelings as an alternative option to cremation. This is because you can't decap changelings to stop them for reviving. Edit 2 (Forum Edit - Robveelben): Changed the wording of SoP point 6; less harsh and less 'authoritarian', more 'informative'.
    1 point
  4. I've had some great experiences playing as an undercover detective. My fellow seccies mistook me for a civilian and arrested me for trespassing into the brig 10/10. (I had a civ ID with detective access, put the sec encryption key in a normal headset, etc etc). But don't overdo it imo. I see no reason why this should be prohibited through SOP. If properly RP'd/played, it can add to the round. Perhaps there should be something in SOP that requires written authorization of the captain/HoS for an officer/detective to go undercover. And also make them NOT allowed to perform arrests. Just reconnaissance. The authorization form should be kept secure in the HOS/captain's office cabinet. Preferably both.
    1 point
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