Hi, I believe that the Slowdown on Pulling PR should be reverted as I find it its argument rather poor and weak, and lowers the skill ceiling of the game by removing a technique people have used that rewarded being aware of their surroundings and made fights more engaging. This PR despite being controversial and having some opposing and agreeing parties on the balance team was not given any sort of testing or focus before its complete merge into the codebase. I have listed a few points that explain my reasoning why I believe this PR should be reverted and hope to see further discussion before the revert is made, thank you.
I do not agree that pulling a crate or locker behind is a quote "gamer move". The word gamer moves is a generalization or buzzword that is slapped on things people do not like or agree with. There was nothing gamer about using objects in the world as cover to avoid taking hits or damage from engagements. Pulling a locker wouldn't 100% secure you a victory or disengagement, it would however help in extending a chase or allowing people to escape if used properly with map awareness and positioning. This entire tech has been gutted and has lowered the skill ceiling of the game despite it not being a one and done solution to all your problems.
I believe this PR needed more input and testing before being completely merged into the codebase. Like I've said previously, this was a PR that had both balance team objections and approvals, with a majority community feedback of negative reception, in essence it was rather divisive in the community. It is also a massively change to the general gameplay of the server as pulling things not even related to combat are now affected by this change. I believe this was too broad of a change and that this has more negative effects on the server then what the PR aimed to accomplish.
Lastly, I believe that instead of nerfing an entire mechanic in the game and affecting the entire server with a proxy nerf, there are other more constructive methods that can be used to handle these problems. Locker pulling or dragging is a majority antagonist mechanic when evading security to avoid projectiles. Use of teamwork like flanking, communication, and better positioning can solve the issues of being able to catch someone dragging cover behind them, its not rocket science its just general teamwork. A crate being dragged behind someone does not completely cover them, they are still prone to getting shot from certain angles, having their cover destroyed from excessive damage to the structure, or accidently boxing themselves in from poor movement. Skillful players can easily beat this and its all a matter of improving against it.