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Showing content with the highest reputation on 06/11/2023 in all areas

  1. To the lovely couple, THE Aggley and Bumwood
    2 points
  2. I personally feel this change has been beneficial to combat. However, if people dislike this PR's effects, I think there could be other options to consider as alternative implementations. For instance, what if dragging a large object like a locker needed your hands to be free to drag it, otherwise it would be slow? That fixes the dragging issue for people using it out of combat, and it also prevents people from comboing it with weapons like the e-bow or 357 as effectively. I'd also argue it makes sense - how the hell are you pulling a supposedly bulky locker or crate with your hands full of guns? However, I would like to note the current implementation does not entirely kill the environmental combat bonuses offered by lockers and especially crates. You can still run past a locker or crate, drag it a single tile just to be inbetween you and your target, and then release it so you keep running at full speed and there's now an obstacle inbetween yourself and your pursuer - they'll open it and run through if it's a locker, but it still blocks shots, and if it's a crate they'll have to move it or climb over to pursue.
    1 point
  3. Right, Ill put my reasonings for approving of the original PR here: - Giving dragable structures slowdown gives some upgrades/tools some actual use for their actual job. RND can make Bluespace Lockers (I dont know if these have slowdown, but I'd be fine with removing it from these these are confirmed to have no slowdown) or they can just put mats in a duffle bag. Cargo has an RCS and you have a few options (Disposals Delivery/MULEs) other than dragging crates to their destination of you so desire. If Paramedics need to mass-body-retrieve, they have an ambulance (which can get VTEC) to drag without slowdown. - For the second point, this was the exact same argument for nearly every combat balance change ever and frankly, it holds negative water especially on Paradise. Change is hated and I would rather see changes done and maybe reverted than not trying them in fear of "community backlash". I dont want to be the guy saying "players are bad at balance" but players in Para are VERY bad at balance sometimes, hence why we arent ruled by "community input" for changes (see Combat Rework, NewCrit, and any semi-controversial change ever). - The only people who used locker dragging in combat were already robust players. If used in lowpop, you basically forced 1v1s which you could use to systematically take out anyone chasing you. 357/Ebow + locker was quite literally the most unfun shit to fight to the point where I would just make grenades to fight it cause fuck that. As always, if you dont want to deal with disablers, use stealth more. You are a terrorist on a NT-owned Station. You are not supposed to be able to Benny Hill your way around the halls because "haha funny locker/crate goes brrrrt".
    1 point
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