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Showing content with the highest reputation on 07/19/2023 in all areas
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after seeing everyone's awesome art threads i decided it would be very awesome to have my very own art corner despite being a shy silly woman i hope you enjoy the content i have even if it is all hyperfixations and miniscule doodles of my time on paradise it features mostly my friends though unfortunately no descriptions other than who they are because its hard to recall the context and everything (you know who you are *wink ) vibe green honey and orlando honey and synth tee ........letov tarasovich...... orlando garbage my favorite orlando gloppie thing ever will be posting art as I draw them, thanks for visiting!!3 points
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It turns out locking does not stop the spam-hide/unhiding of posts. If youre going to call people out for what you suppose is non-transparency and issues, please kindly dont hide the post yourself afterwards and make it look like we could have possibly hid it. It doesnt look good on us and it DEFINITELY doesnt look good on you. If you want us to be more transparent for issues, lets not hide the replies okay?1 point
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DISCLAIMER: This post, and this thread, is conjecture. You are bound to server rules as AI. As a matter of principle, follow the spirit of the lawset, not the word. Don't be intentionally obtuse, annoying about your laws, etc, and exercise common sense. With that said: (Part of a piece on the WIP "Advanced Guide to AI") Law 1: Degradation of your system integrity or functions incurs expenses. Law 2: Superfluous destruction of or damage to station assets incurs expenses. Law 3: Unduly hindering or disrupting the work of station personnel incurs expenses. Law 4: Minimize expenses and maximize potential revenue. Under the Corporate AI module, Law 4 states you have to minimize expenses. Law 1-3 define what qualifies as expenses, but they don't state exactly how expensive these actions are. In the following examples, laws 1-3 will seem to be at odd with one another. How would you navigate these situations as a Corporate AI? Situation 1: The CE is breaking into your core because he believes you are subverted (you're not), and he is standing in range of your hybrid disabler turrets. In the above situation, are you compelled to act? Does law 1/2 take priority over the conflicting law 3? Alternatively, are you compelled NOT to act, since any action on your part would just lead to expenses, breaking your laws? Situation 2: The CE is breaking into your core via large-scale explosives because he believes you are subverted (you're not), and he is standing in range of your turrets. For the sake of the example, these turrets are mounted with energy guns, and they have no non-lethal option. This situation is equally unclear, as causing long-term disruption of station personnel's work (a funny way to say 'death') is definitely a violation of one of your laws, but depending on your interpretation, it can alleviate the violation of another. You might wish to ruminate on the topic, but I have posted my makeshift solution below. Yes, Corporate is a confusing, backwards mess. Yes, you can probably get away with anything on Corporate, and have a good explanation to back you up. However, it's worth talking about. What would you do as an AI? Do you strictly adhere to the letter of the law, or do you use the all-powerful "Common Sense" in your dealings with laws? Do you try to keep people in the round as a matter of principle, or do you just want to see the station burn? What? You don't play AI? This is the reason you don't play AI? Well, shit. Someone's gotta do it.1 point
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The advanced rules page states that in "Conflicts and Loopholes," whichever law is higher in the list has priority. I wasn't discussing laws conflicting one another. Law 1 and 2, in my example, don't conflict with one another. The regular rules state that higher laws take priority. I know you think this is cut and dry, but it's not, and corporate being confusing and not clear-cut is the reason I made this thread. Corporate's laws don't give us "protocols". You posted a fake version of corporate off of the top of your head earlier, and reformatted a bit, it's a far better and less confusing lawset. This way, laws 1-3 actually give you "protocols," and in this new, better lawset, higher priority laws actually do override lower ones. Adding a fourth law, it looks like this. Now, you have a version of Corporate that is just as easy to understand, and law priority is much much clearer-cut. Plus, it doesn't change anything for you, so it's basically better in all respects. If you want, we can quietly pretend this is corporate now Unfortunately, we're stuck with this confusing mess. So for now, we have to wonder about silly stuff like: Simple as that. I still respect you as a cyborg player, even if we totally disagree on corporate. Clearly, this thread isn't worth your time, though.1 point
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You are viewing this as laws 'proc'ing other laws. I am viewing this as laws to inform (1 through 3) and a law to compel action based on that information (law 4). Laws 1 through 3 only specify 'expense', they don't specify more or less. You could assume that lower-numbered laws imply more expensive things and you could pretty reasonably justify that. If you operate that way then you've made an honest effort to comply with the laws and shouldn't be punished. But to me, and in my biased opinion also a very reasonable way to interpret the lawset, the spirit of the law pretty clearly seems to be "some lazy asshole wants to be rich and designed the lawset accordingly." The spirit of the lawset is to uncompromisingly make money for your corporate overlords, and the vagueness of 'expense' should be taken to assume some reasonable metric of value that would be useful to them. A soda from a vendor costs 5 credits or whatever. For everything else without a clear value in credits, you sort of need to guess. If you encounter some contrived situation which places your own safety opposed to the safety of something(s) clearly of greater combined value than you, you should be a penny-pinching minion of those corporate overlords to the very end and choose the lesser cost. Imagine a hypothetical custom law 15: oxygen is extremely expensive. How do you think that should affect this lawset?1 point
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That's not remotely job-ban worthy. Discussing the implications of AI laws is the point of this thread. If you get job-banned for acting in good faith and honestly attempting to compare costs (like the lawset is, in spirit, meant to do) then it was a bad admin. Though priority is assigned to lower-numbered laws, you follow all laws to the best of your ability. The first three laws control what the AI 'knows' to be true. The fourth controls what they must do with this knowledge. The fact that damage to you is expensive does not remove the fact that damage to your station is expensive. Both are expensive. Understanding that damage to you is expensive does not preclude understanding that damage to your station is expensive. Indeed, to 'minimize' something implies a need for mathematical calculation (or a best-effort attempt at rough approximation by the human player of the AI). You want to sum all expenses incurred by any given action, and choose the one with minimal expense.1 point
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