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Showing content with the highest reputation on 07/27/2023 in all areas

  1. It's THEM! Gloppers. ...and. Yes.
    1 point
  2. I have expressed my issues with Wizard in the past, especially during my office hours where I've talked about the design of the game mode extensively. The biggest key issues with Wizard are as follows: The game is currently designed for players to begin investing heavily in their roundstart job from the get go to start working towards mid-game to end-game tier progression, almost all wizards don't show up for the first 10 minutes and some even take 20-35 minutes before going to the station. This leads to frustration as it completely round-ends any progression people have with non-antag related mechanics basically. Any wizard that is not immediately killed will remove people from the round permanently either directly or indirectly through polymorph or transformation spells which means a meaningful portion of active players now have to observe for the rest of the round or play in a role that is something which they do not want to play whatsoever (think polymorphed into a slime or a difference species) (as to choice 1) Wizard is not balanced to be a major round and the only way to balance it would be to significantly nerf wizard and completely rework most spells Wizards can be incredibly anti-climatic especially if they're not great at wizarding, rounds should not end anti-climatically Wizard is still great content for the game, it should not just be removed So how to solve these issues when you cannot just remove the gamemode? Wizard will need to undergo significant changes pending dynamic gamemodes if we successfully integrate that system into our codebase. Here is what I propose as the "other" option: Wizard can no longer permanently remove any player from the round instantly, brains must be preserved upon death; Furthermore, the wizards spells should aim to injure and disable as opposed to kill (atleast with ease) Polymorph spells are purely temporary Entire round altering spells are completely removed (ghosts, guns, etc) The end goal of the wizard is not just to sow chaos but to complete a few select objectives and then finish their run by completing a "ritual" which will in someway permanently alter the rules of the round. I.e. if the wizard succeeds with the ritual, for the rest of the round portals will randomly appear occasionally which spawn random simple mobs (almost like netherworld portal but slightly less lethal). This not only prevents rounds by being completely derailed by a wizard but also punishes players for failing to contain the wizard in an interesting way that could actually be fun.
    1 point
  3. LADIES AND GENTLEMEN THIS IS DUMBDUMN NUMBA FIVE One, two, three, four, five~ Paradise added cars, so come on let's ride To the booze-o-mat around the corner Slade says they want some gin and juice But I really don't wanna Get bant, like I did last week Dumbdumn just dances, 'cause talk is cheap I like Kharshai, David Rossi, Stephanov and Regens No Candy Bars for me 'cause Syndicakes are sweeter~ So what can I do, I really beg you Singuloth To me rappin' is just like a sport Anything fly, it's all good let me dump it Please add in a trumpet! A little bit of TullyB in my life, A little bit of Heretic by my side, A little bit of Nomzy is all I need, A little bit of Twinmold is what I see, A little bit of Jedr in the sun, A little bit of Elysian all night long, A little bit of Jayfeather here I am~ A little bit of syndie makes Slade your man~
    1 point
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