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Showing content with the highest reputation on 08/01/2023 in all areas

  1. Chef is probably the best singleplayer role on station. Not only do you have the kitchen to yourself, but the game mechanically reinforces your autonomy by giving you CQC to give the beatdown to assholes who break in. As much as I appreciate the sentiment that SS13 is a cooperative roleplaying game, that only works if the other crew aren't the most obnoxious brats ever to grace the sector. No amount of roleplaying potential can fix a situation like: Assistant: *walks up to kitchen door with a locker slamming the airlock* Chef: What do you want? Assistant: Let me in. Chef: Why? Assistant: *starts hacking door* Chef: Stop it, I'm warning you. Assistant: *breaks in* Chef: *knocks their block off* Assistant: I BROUGHT YOU MEAT, I'M TRYING TO HELP Chef: I DON'T WANT YOUR HELP AND I DIDN'T ASK FOR A BUNCH OF ANIMAL CARCASSES AND WHY DIDN'T YOU START BY SAYING THAT INSTEAD OF WORDLESSLY BREAKING INTO MY DEPARTMENT (repeat every shift)
    4 points
  2. I love sci-fi games and I'm looking to expand my collection
    1 point
  3. 1 point
  4. I think there are multiple sentiments that must be addressed in this thread. First, obviously, people ignoring and doing your job for you should be looked down upon. However, this heavily depends on HOW you interact with them. If your first reaction to someone stepping into your "workplace" is to robotically shove them outside as their text bubble is loading. There may be a reason you're getting burned out. A person approaching you could potentially be one of the most fruitful RP opportunities you could get, you can discuss what they need and how they could produce it. That's why this "close doors on those tiders lmao" sentiment put me off, assistants are ASSISTANTS. Most departments have GUEST PASS MACHINES. Ya know, this visible burnout from "production" roles may be because you're not interacting and roleplaying, a major part of this game. Second, people mindlessly taking over your job is a stain on the other player's behavior, not a justification to try and wall yourself in. Again, that's how you burn yourself out, doing the same thing over and over again. Third, don't interact with security by crying wolf. They don't have a sense of humor. Fourth, you can do anything as an assistant. You can play at the arcade by yourself and choose who you talk to. It's a great role to familiarize yourself with other jobs that could fit you as well, such as librarian or whatnot. I mean, what's the point and end goal of SS13 jobs? It's to cooperate with one another and try to build something in the face of adversity. Or, in other words, to make a good story and simulation. Why not just "work" as an assistant?
    1 point
  5. To the lovely couple, THE Aggley and Bumwood
    1 point
  6. 1 point
  7. Conrad Portnerd (Quickly shove him on the vendor!)
    1 point
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