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  1. Well, the time has finally come, I’m afraid. Effective September 15th, I will be fully retiring from Paradise. It’s been quite obvious, in the past year, that my involvement has dramatically fallen; it’s been a bit of a challenge to hold on this long. But here we are—I’ve served Paradise for a full 10 years now—an entire decade. It’s been a long journey, and one that I most definitely do not regret—and one in which I’ve managed to earn myself the title of “longest serving Paradise staff member, ever”. I figured it would be fitting to conclude it all with a story of how I got where I am, today, and all the people who touched my life, along the way. It’s a long story, so consider yourself warned! It started in the summer of 2013 with me just being a regular player on a SS13 server known as “BestRP”. It was a quiet little server, mostly focused on roleplay, but it was one of the few places that was generally ok with having someone with my name and my character playing there---that wasn’t just low RP utter chaos with little social engagement. It was there that I met and got to know Necaladun, MKenner, and Kodos MacArthur. They were an interesting bunch and I often found myself assigned curious antagonist task out of the blue by MKenner or Neca with a message of “have fun with this one”, “don’t’ go too wild”, or “let’s see if you can do this one”. I was something of an oddity at BestRP---these were the earlier days of SS13, and very few things about game mechanics were documented anywhere. The basics were, like surgery and setting up the engine, but a lot of other tasks (Botany, R&D, nuanced combat methods, etc.) were not documented, and a great many more just weren’t even discovered yet. As an understatement, I was obsessed with discovering every little mechanic, strategy, or detail within SS13 and was one of the only people playing on BestRP who had a grasp of those mechanics. Neca later confided in me that he and MKenner were “horrified” about my capabilities and worried that if I were a truly rogue player I could “blow up the station and we’d have no idea who was responsible”. It was here that I also met IcedV, Ours, and ABlueFoxNight/AoiKitsune—these were regular players who I formed a fast friendship with and generally hung out a lot doing various shenanigans (Aoi and I became well known for our Virology Xeno hijinks---with one of us turning ourselves into a Xeno to be other’s bartender personal bodyguard. IcedV, Ours, and I became a trio of nerds hanging out in science a lot). Eventually things started breaking down a bit at BestRP. The server owner and founder, Abbey, maintained a stranglehold on the server. She lived in a perpetual state of paranoid fear that one of her admins was going to hijack the server or somehow usurp control of it, through the code. She also developed a fixation on pushing player numbers up---at that time, turning her server into a TG-like server was the path she chose. This didn’t set well with a moderate portion of BestRP’s playerbase, and especially Neca, MKenner, and Kodos. It was at this point that I started bugging Neca to start his own server. It turns out Neca had already had this thought, and unbeknownst to me, Regens and Ponies had started playing on BestRP to boot. I knew of Ponies from the very first SS13 server I played on, Rocket Station 42. Ponies served as the head coder there, at the time. Unfortunately, Rocket Station died and all its playerbase, including me, were set adrift. In either event, I recalled Ponies time there and encouraged Neca to collaborate with him, due to his past coding experience. I was later informed that Regens and Ponies had spoken to Neca and also hoped to form their own server. After a few weeks we decided to finally do it. Several of us broke away from BestRP, held a meeting, and decided to found our own server. In total, there were initially 6 of us: Necaladun, Mkenner, Regens, Ponies, Kodos, El Diablo Shadow, and myself. These are the original founding fathers of Paradise and the original administrative team. The first time that all of us had logged into Paradise was September 5th, 2013, which is the date I consider to be our founding date (there were a couple individuals, such as Regens and Ponies, who had logged on a week prior, but no agreement about Paradise had been established yet). Paradise initially ran off a paid yet shared server hosting service that was specialized for BYOND. It was exciting, but in retrospect, the service was incredibly basic, lacking, and overpriced. There was no database, redundancy, or anything like that. You uploaded a few files and selected which was the executable. No real tools to reset things, no extensive logging---all basic. Still, it marked that we had struck out on our own. Paradise stayed quite small, originally—we rarely exceeded 20 players. IcedV, ABlueFoxNight/AoiKitunse, Ours, and a few others all migrated over from BestRP. I was even able to convince the person who introduced me to SS13, DaveTheHeadcrab, to join. It was also during this time that we acquired some future admins and coders, such as Heroo12, and Tigercat. Over the course of the next few months Neca asked if I’d be interested in also being Headmin instead of just a regular admin ---I accepted and helped keep an eye on the server and its administration. By December we were growing quite rapidly; we reached 50+ players by that point. That doesn’t sound like much by today’s standards, but that was quite large for SS13 in 2013. It was also around this time I started playing on Goonstation, where I was able to form friendships with Cogwerks, Keelin, and ISaidNo (responsible for chemistry, genetics, and botany respectively). It was through this friendship and working with VG Station’s N3X15 that we were able to bring the very first open-source garbage collector to SS13. As a side note, my time playing on Goonstation eventually led me to being the first and only person to discover Goonstation’s “magnum opus” secret chemical, werewolf serum. A few months later, however, I decided it was time for me to step down and retire; SS13 had become so normalized for me that I felt it wasn’t really filling the initial gap it hit when I first started playing. I didn’t stay retired long though, only a few months; I got the craving to start playing against in late July or August of 2014. When I returned, Paradise was a bit on the decline, but I still met a few more great people---it was at this time that I got to know FullOfSkittles. That downturn at Paradise quickly turned into a crash, sadly. Neca retired again, Ponies’ real life and career became far busier, and he had to step away---there were no other Headmins and no Headcoder. Code contribution tanked, and we lost virtually all our admins, save a few (such as Regens and BoneWhite). To say we were on the verge of utter collapse would be an understatement; at times our population numbers sunk into single digits. Neca returned long enough to offer me the Headmin position again and Ponies also returned for a short period to offer me the keys to the code base in addition to all his authority. After thinking about it hard for two weeks, I decided I didn’t want to see this community I helped found and build die. It was a lot of hard work rebuilding what was lost, and I can’t put all that credit on my own shoulders in rebuilding things. I hired FalseIncarnate as an admin and accepted a lot of help from MarkVA to help get us back on track, code wise. A few senior admins, such as Regens and Kluys bumped up their activity or returned. It was also at this point that I got thrown into the deep end of the pool with respect to coding. I was by no means the most experienced at that time, but there was no one else to drive the codebase forward, so it was a sink or swim moment—again, I couldn’t let this community die. Upon having discussions with both MarkVA and DaveTheHeadcrab, I chose to start focusing on balance and leaning into TG for design cues and coding standards, as they were the highest form at that time. To say the least, this decision was a bit controversial. I definitely made my fair share of mistakes along the way that I take responsibility for, but ultimately, I did try my best and always had a mind for trying to make the server better for a larger portion of the community. This meant standardizing the rules, having less favoritism with certain players, and changing some long-loved balance and design aspects into a healthier mix. I knew it would ruffle feathers, but my motivations were always to try to make Paradise better. By December things were looking up again; our player numbers had recovered to a new peak, new admins were hired, and a few old faces returned. We were also invigorated by a lot of new designs, features, and a more balanced codebase. The foundations laid for the garbage collector allowed us to have improved performance, too. It was also during this time that DZD and Tigercat really started coming into their own as coders, with both starting to make major contributions to Paradise. This takes us up to 2015, when Ponies returned, and a new system was put in place for codebase contribution; instead of me making decisions by myself, there would be a committee of Maintainers; initially this was DZD, Myself, and Ponies. We could reach consensus on what we felt belonged or did not. After the dust settled on this new system, I took interest in designing a canine-like race for SS13. FullofSkittles had put a few of her sprites up on Paradise’s forums; I used her werewolf sprite as a basis and began coding and testing it out—I also mentioned my interest in a canine-like race to Skittles and showed her a few screenshots using the werewolf sprite. Unbeknownst to me, she also had an interest in seeing a canine-like race too and had been working on sprites. We continued collaboration which led to us co-creating the Vulpkanin, which I still consider the height of my SS13 contributions (garbage collector being second). The amount of people who played Vulpkanin, only to discover new aspects, traits, or dimensions of their personal real lives and personality and how it impacted them, has been especially heartwarming over the years. The creation of the Vulpkanin, though…unfortunately led to a dark period for me. You see, SS13 wasn’t nearly as open and accepting back then as it was now. It still carried a lot of baggage from its /VG and Something Awful roots; intolerance was high and furries were especially hated. Needless to say, creating such a race brought a lot of extreme hate directed at me. For the greater part of the rest of 2015 and into 2016, a dedicated group of players made it their sole purpose in life to show up to the server and kill me in game, inconvenience me in medical as much as possible, and trump up fake arrest charges. Eventually this graduated into the formation of the “Furry Freedom Force” who would show up and demand I be removed from Maintainer and Vulpkanin removed or the “bombings would continue” …. then 4-6 tank transfer bombs would blow across the station. When this didn’t work, they then insisted I was their secret leader and because the server wasn’t a furry oriented server, the “bombing would continue until the demands of our leader, Fox, are met”. Like most trolls though, they grew bored and eventually left. What didn’t improve, however, was Reddit. Here, vile statements were often made about myself and Paradise---which continued well into 2016-2017 and didn’t really conclude until the famous downfall of Feweh, who, it was found out, developed dozens of sock puppet accounts to parrot points of how bad I was and especially how bad Paradise was. I can’t help but think forming a good relationship with Goonstation’s staff (who were primarily responsible for handling Feweh) helped in this department. The next few years were defined by a continued expansion of our original scope. As Paradise shed a lot of the trolls and haters, it became easier to focus on code developments. Tigercat, Krausus, TastyFish, CrazyLemon, AuroraBlade/Fethas, and a few others all were major contributors that helped us grow by leaps and bounds. We were no longer a fly-by-night codebase or server—we had matured and come into our own. After this time, we encountered some unique challenges with hosting, but thanks to Alffd, we were able to get back on our feet and keep the lights on. It was also here that AffectedArc began his redemption arc---from, quite frankly, an annoying pain in the butt to someone who was a lot more thoughtful and considerate----and he showed great promise in his code contributions to boot; he later went on to become one of our best Maintainers and eventually later still our server host. It’s especially been a pleasure working with him over the years. Our code standards tightened further, we established more well documented standards, formalized the decision-making process for PR approval, involved the Headmins, and established more community input, which brings us to the present. To say the least, it’s been a monumental journey and one that I am immensely happy I was a part of. I’m happy to retire, having seen Paradise grow so much, and I truly can’t thank the community and staff enough for having the opportunity to serve Paradise for 10 years. I could go on and on, with all the people who I’ve met over the years, but those stories could fill a hundred pages. Plenty of people had high impacts, too, even if not detailed here, just to name a few: Kasparov, Tully, ChibiTaur, Denghis, Klees & Shina Hoonkins, RB303, Von Bon, Alex Shreds, Archie, Doc/Evie, Jovan, Lowlander, Paranoid Sofa, Pierre, Ryan/Zan, DarkPyroLord/Valthorne, Skyping, StreakyHadock, DragonSlayer932, SteelSlayer, Elysian Prince, ADRKiller, FlattestGuitar, FreeStyla, Fludd12, Ansari, Exa, DumbDumb/Slade, Jayfeather, Normaly, RadiantFlash, Sassnek, Saywat, SkyPing, GuiltyBeans, Rurik, Toodles, Twinmold, UC Guy, Kitsa, Mochi, Ty Omaha, all the individuals mentioned in the body of this post, among dozens upon dozens of other players and staff are to name just a few of the people who have all impacted my life through this journey. I’ll still continue to be active in the Paradise Discord and will likely even pop on the server from time to time, so don’t worry, I’m not going to completely disappear, so feel free to drop me a line on Discord some time. It's been a truly wonderful experience and ride, and I look forward to seeing how Paradise develops and continues to grow over the coming years. It’s been an honor. Goodbye, Farewell, Amen. - Fox
    3 points
  2. Name: Eyes-Of-Devil Gender: N/A - No stated preference. Age: 20(As far they can remember) Species: Diona (Gestalt Variant.) Blood type: Chlorophyll (AB+, any blood type can be incorporated into the gestalt to replenish their blood.) Occupation(s): Shaft Miner, Xenobiologist, Surgeon, and BlueShield. Height: 6’3 / 192 CM. Eye Color: Typically a crimson red. Physical State: Permanent burns along subjects head, can be viewed along some of their flowers which houses central host. Noted that these can be healed with topical medication, but subject wishes for that specific region to remain untouched as 'the little ones are resting.' Mental State: Operable. Subject has recently shown more clear divides in hosts and has claimed arguments are on the rise within them... Recommending couples therapy? Qualifications Marksmanship: General Triage: Leadership: Surgery: Mining: Engineering: Basic Repair: Engine Maintainer: Addendum - These are the general qualifications of the subject as a whole. However, if another one of the Nymphs within the subject is at the forefront and in control, it can be expected that these qualifications can change with that. While normally this would be an issue, the Diona has stated that they communicate within, speaking to whomever may be at the front and guiding them. Typically seen as long pauses, or 'creaks.' Employment Records: \\EMPLOYMENT ACCESS REQUIRED\\ Security Records: \\SECURITY ACCESS REQUIRED\\ Medical Records: \\MEDICAL ACCESS REQUIRED\\ Description: A rather large plantlike figure, with what could be described as a small flower patch sprouting from the top of their head. Small burns are seen along the back of the head, with multiple differing colored eyes peeking out of various positions on the subjects body. These are typically hidden from view, clouded in plant matter, vines or branches, but are sometimes visible on the rare occasion. The Diona also is rarely seen without something hiding its face, usually ending up going out of it's way to cover it. Its vines have also been seen attaching and spreading over the various masks it wears, keeping the garment secured in place, never quite feeling secure without a mask. Biography: Eyes Of The Fiery Devils Gaze, or Eyes-Of-Devil as they have shortened, has stated they were once grown on a lush planet. Vibrant with life, fauna and other of their kind on the surface of it; with trees as far as one could see. Each of the Nymphs that dwell within the Gestalt known as Eyes, recall their time on this planet. One climbing trees, curious to see if they could see the stars, another ensuring the weaker of their kind was protected from predator's, there is even one who fed the sick, careful to ensure they held their strength at heart. There are more within the subject known as Eyes, but each tell a different story. A different perspective of the fall of what they call, called... Their home. The politics of what happened vary, as there is no one defined case as to what happened. What is claimed, by the subject themselves, is the world once vibrant with life, was burned. Burned to ashes, men with heavy boots, stomping over the things they cared for. Not seeing the world as beautiful, but as expendable. Torching the trees, the earth, the fauna, ensuring everything was returned to ash. It was during this event, this one moment. That they fled, saying one thing that was common among their retellings. The worlds song, was broken, it was screaming. Eventually, through one way or another, the multiple Nymphs had found one another. The next part is a blur to them, they converged, joining one another. Scared that the bright stars in the sky would be the last thing they see. The one thing they distinctly remember is the eyes of their attackers, even through the gas masks; their devilish eyes, surrounded by the fire. This was their rebirth in a way, having been documented to be around 2546 AD by the subject themselves. They were the custody of the USSP who caused this for approximately two years, as this in when TSF Soldiers found the Vedenin in space. It's not known on what date the subject acted, and caused the 'abandonment' of the vessel, but we can infer it had taken place within a week prior to April 27 2548 AD. as generators and crew logs were still active at the time. The last log, being the most interesting, as the captain of the vessel was seen blankly sat at the bridge. Alone, at a loss for words. With all that, the Diona known as Eyes-Of-Devil, has shown a capability for learning. Interestingly enough, they speak Neo-Russkyia, and through what is theorized to be typical blood siphoning of USSP soldiers, gained a knack for fighting. Though it wasn't refined, it was similar to that of a conscript barely learning their ups and downs. With training, they learned quickly. With that, their confidence grew. Instead of constantly fearing, one became curious. Wondering of scientific innovations, with that, another wished to see hunt. So on, so forth. These were all different Nymphs who proceeded to want to learn different things. I have written down which are notable, and had a chat with each to discern the personalities of each. The Hunter: Typically easily excited, always wondering what the next big game is. Just trying to prove their worth of the whole. Has claimed they worship The Goddess of the Hunt. The Protector: Militaristic, and to the point. They don't want to dance around the issue, they want it solved now as to protect everyone. This one notably sinks the lowest when things go wrong. Has claimed to worship the Great Protector. The Scientist: Curious about every little thing, how does BlueSpace work? Is there anything to be improved upon the newest IPC designs? What would happen if new blood is introduced to the gestalt? They just genially question most things. Has claimed to worships the Stars. The Healer: Worried, quick, and somewhat violent. They hate seeing someone hurt, but will slap someone for choosing to risk themselves rather then be safe. More so to instill more logical thinking into someone... Probably..? Has claimed to worship the Old World. The Happy: This one, is rather an enigma. Well, Eyes in general is that, but this one typically will find ways to brighten someone day. Whether it be with a simple game, or just randomly pulling someone along for an adventure. They have even made it their goal on occasion to make others their favorite food, snack, or dessert. Has yet to show an interest in any religion, though has said they look at the stars as much as their friend does. This is the colony that makes up the collective, Eyes-Of-Devil. Although Nymphs come and go, these base ones were the first, and have stated, no matter what, they will not separate. Though they've begun to bicker amongst themselves a lot more recently. Notes: Dionae are interesting specimens, each recount their experience differently, while still adopting a respect approach to speaking. Typically saying 'we and I' as to acknowledge that the others are listening, as one may be speaking, the others are also present, yet silent for the moment. The only known way for them all to speak at once, is in their 'rootsong,' though it's not uncommon for one to claim 'they are judging my actions.' This has been noted with quiet chirps, whisper to each other or to the speaker, which can range from advice to negative comments. Feel free to question the subject on any topic. "Threats terminated, Heads of Staff secure, advising getting to the shuttle now." -Eyes-Of-Devil, BlueShield \\TERMINATING CONNECTION\\ \\SEE YOU SOON\\
    2 points
  3. Commission for WinterPage
    1 point
  4. Return to limited assistant job slots (scaling based off of active security members) when :^)
    1 point
  5. oh lawd she comin with the goat
    1 point
  6. ztz#.t ..z.. z. _Zt_Z_Z pz --zz--zzZZZ#ZZ -- - ' : [;"\Unit -- ([C@libraTting..]) PERSONALITY:1;- : : "U C@NC OUnTNON.."]))] .. .. .. .. .. .. {[;/"Unit, define."]} ../ //-- UN1T "ALIAS": RH1-N0 SEX: Assumed Male, Masculine tone in their late 20's. A more posh, lighter accent. (Wales) CHASSIS: - Unfolded: RH1-N0 appears to be a generic black cat model with green eyes, pre-registered into the System Network. - Card form: There is an odd scent of aroma coming from the pAI, once the' zkzkkz--[{;/"{=PERSONALITY;"{]}\-zkx-..:; has been registered. There is a Sol Brand logo on the back of it's card that looks to be signed by two individuals. A stick is under the logo as well, indicating it's licensing term and proof of identification to NT Crewmembers on board. INTERNALS: Though RH1-N0 cant sense as much as normal crew, he can still understand the terminology of the body. RH1-N0 is made up of advanced components, the main parts being metal and wire scrap. An odd scent of coffee and tea fills the aroma when this pAI is near. AGE: . . my. .. .. zx.pc0o /zcxzcz-z-z -zzzz///{[;/"Over 300 years, Unit. Wake-= "z=-z]} ../ //---_ _ ALIGNMENT: M a s t e r . . [[../ ..'' ;EMPLOYEE QUaLIFIerS: .;' ';---z-I'l-Il kep._youUAL1V3.[{'//]/]..;--.. .. {[;/"Very persistent, that one. RH1-N0 has jobshadowed in every department over numerous times, and that's just over here on Sol, but I assume he's getting better practice out there, somewhere. What they really thrive in is making sure his current crew is taken care of, though he might not.. Act like it. Even though the individual does not have hands nor the weight to actually.. DRAG anything, RH1-N0 is not afraid of checking in on everyone and communication is getting read. General Occupation roles are as followed; Advisor, Diplomat, Adventurer, Friend.. He IS quite the character, that one...'end log'-..z./;]}z px o0=x=xx= /. . [everything after this point is jumbled...] .. .. . . . Hmm.. Odd, you think. Everything else in the database does not seem to be formatted correctly. That last bit of code was one of the most legible pieces of writing on here.. Illegible lines, marks and scribes are all scattered between many statements and definitions, especially after the end log. After giving it more thought, you wonder if this was even the work of a legal crewmember on board. It's just a cat, how bad can it be? I hope you do enjoy my little cat pAI bothering you all from time to time. I do try my best to help everyone and RP to the best of my ability with no hands! With a bit of banter here and there. :D Also hoped you didn't mind me adding some flare to text as well, cause... I'm not an actual crewmember but I think I've been on enough to be considered one. :dab: Cheers.
    1 point
  7. Name: Tihichat Age: 25 Gender: Male Race: Vox Blood Type: O+ General Occupational Role(s): Roboticist, Medical Doctor, NT Rep Biography: Tihichat struggles with interpreting social cues when spoken to in Common, but their vocabulary and understanding of situations in Vox-Pidgin suggest that they recently left their Arkship and still have much to learn about non-vox cultures. But don't be fooled - they are actually quite intelligent. In fact, it's possible that they intentionally play up their confusion in order to catch others off guard, whether it be security officers or the person they're conversing with in common. Tihi also expresses frustration about the prevalence of space-racism against Vox across NanoTrasen stations, and is particularly offended by the derogatory term "chicken" and the disturbing practice of using Vox limbs for culinary purposes namely "KFV". Interestingly, when conversing with other Vox in Vox-Pidgin, Tihi often refers to them as "kins" but may use more derogatory terms such as "dustlungs" when referring to other species while also make insulting comments about humans, referring to them as "backward monkeys". Employment Records: During their interview with Nanotrasen, Tihichat, like many other Vox, provided limited information about themselves and their culture. They simply identified as a "Primalis" with a variety of skills. Tihichat has consistently excelled in their roles, particularly as a roboticist in the science department and as a medical doctor responsible for treating patients and performing surgeries. Their excellent performance has led to Tihichat being appointed as a Nanotrasen Representative, where they have consistently provided high levels of satisfaction. Especially as they are supportive to the company - as long the company provide "shines" to them. However, there is a major concern regarding Tihichat's involvement in the illegal production and sale of hard drugs in order to acquire more credits, particularly in their role as a shop owner. As a result, a prominent red note has been added that states "FOR GOD SAKES DO NOT TRUST THEM WITH A CHEM DISPENSER." Security Records: Tihichat is known to strictly adhere to the Vox Inviolate doctrine and refrains from wasteful killing, even when under attack. However, they have been detained on multiple occasions for selling illicit substances, including drugs, to fellow crewmates while operating as a shop owner on various NT stations. It is recommended that Tihichat not be granted access to a chem dispenser due to the associated risks. Medical Records: Have requested that in the event of organ failure, they do not wish to receive non-Vox organs or have their stack implanted into a non-Vox body. However, they have indicated that they are open to receiving cybernetic organs or parts. It is important for medical staff to be aware of Tihichat's preferences in order to provide appropriate care and treatment. Personnel Photo (Appearance text): A vox with big quills and a white-bear neck
    1 point
  8. //Full Name: Mickhael Spichael //Alias: Mike Spike //Age: 24 //D.O.B: 8/8/2543 //Height: 167cm //Weight: 78kg //Build: Mesomorph //Gender: Male //Spouse: Alexa Spike //Race: Vulpkanin //Blood Type: A+ //General Occupational Role(s): Atmospherics Technician Chief Engineer Staff Assistant //Biography: Mike Spike was born in the city of New Southwark, Pluto, to a family of 1st generation vulpkanin immigrants. Records sourced by NanoTrasen data scrapers show that he underachived during his time in school, and was sentenced to 6 months at New Southwark Young Offenders Institute at the age of 16 for the distribution of illicit substances. Not much else is known about his early years. At the age of 17, Mr Spike signed up with a small private shipping charter to work as an Engine Room Oiler, before he disembarked at Port Magellan 6 months later. Due to his criminal record and lack of qualifications at the time he struggled to find any work at all, save for one post: A salesman at Zippy's Discount Spacepods. Mr Spike also volunteered for the local Port Magellan Fire Services and was able to earn a firefighting certificate during his time with them. At the age of 22, Mr Spike applied to join NanoTrasen Incorporated and was accepted for the position of Staff Assistant and later Apprentice Atmospherics Technican. Currently, he works as a fully qualified technican aboard the NSS Cyberiad. Although qualified for the role of Chief Engineer, Mr Spike has several workplace safety violations on record, including one such incident where he attempted to sunbathe with the supermatter crystal. His licence was also temporarily suspended following the unauthorized modification of the Supermatter Engine to use plasma as a coolant, which very nearly resulted in a Charge Inertia Class Delamination. Despite this, Mr Spike continues to be a valuable asset for the company even if trouble tends to follow in his wake. //The following information is restricted to members of the AARD and NanoTrasen Naval Officers Only //Qualifications: Basic Firefighting and Fire Prevention Advanced Fire Fighting Tanker Fire Fighting (Oil, Chemical, Gas) Nuclear & Radiological Firefighting Gas Turbine Operators Certificate AT 1 Cert AT 2 Cert Forklift Operators Licence //Employment Records: SS Ghostlight - Engine Room Oiler (2560-2561) Zippy's Discount Pods - Salesman (2561-2565) NanoTrasen Incorporated - Atmospherics Technician (2565-Present) //Security Records: Mr Spike has been previously incarcerated for the distribution of illicit substances while on Pluto. Some further digging has unearthed that Zippy's Discount Pods had ties to the criminal underworld aboard Port Magellan and was involved in money laundering. The investigation into Mr Spike's involvement in this matter is still ongoing. In 2565, a major drug ring was unearthed aboard the NSS Cyberiad. Evidently members of the station's crew were producing and distributing narcotics among the civilian level staff members of the station. Mr Spike is currently suspected of being a key player in the "Blazing September" crimewave that saw the mass distribution of methamphetamine aboard the station, however no evidence to convict him on such accusations has been found. The security team and command staff are advised to monitor his behaviour. //Medical Records: Smoker. Sought help with alchohol abuse. Has exceeded his safe radiation dosage for the year. //Personnel Photo:
    1 point
  9. There absolutely should be. AI should not be able to word lawyer its way into acting essentially the same no matter the lawset. Crew should have a good idea what lawset will lead to them being bolted, and what lawset won't. It should never be an OOC guessing game of "hope this AI player is chill and not an ass!"
    1 point
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