Syndicate Combat Training - A particularly lethal martial art taught to elite syndicate operatives, focusing on raw damage.
Purchasable by agents for 70 TC.
Grants 40% reduced stamina damage.
Basic Attacks:
Harm - Deals 10 damage. Deals 5 bonus damage to targets that are aggressively grabbed (or floored) and 10 bonus damage to targets that are neck-grabbed.
Grab - All grabs start as aggressive. Throwing someone into someone else deals more damage and downs them both for an extended amount of time.
Combo Attacks:
> > > Shatter - A forceful strike intended to break bone, fracturing the targeted limb. Needs to be executed twice to fully break the head or chest.
> > > Rupture - A targeted jab that bursts blood vessels, causing internal bleeding in the targeted body part. Additionally removes 10% of their blood.
> > > > Shock - A specialized attack that targets the organs, with different effects based on the targeted body part.
Head: Inflicts brain damage, confuses, and blurs vision temporarily.
Chest: Damages the heart and lungs, deals oxygen and minor stamina damage (enough to slow down).
Lower Body: Damages the liver, forcing the target to vomit blood and dealing significant stamina damage.
Arms: Retargets to chest.
Legs: Retargets to lower body.
> > > > > > > > Obliterate - A finishing move that carries enough force to sever the targeted limb. Has varying effects depending on the target's state.
Standing: Knocks the target down and severs their arm/leg, launching it several tiles.
Floored: Severs the target's arm/leg and removes 50% of their blood, spraying it on nearby walls.
Dead: Severs any limb, breaks bones and inflicts internal bleeding on body parts near the targeted one.
(beheading people with your bare hands is awesome)