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  1. Name: C.A.S.H.O.U.T. Age: Variable Gender: N/A Race: IPC Blood Type: N/A General Occupational Role(s): Assistant, Gameshow Competitor Biography: C.A.S.H.O.U.T. had it's origins in the 1980s with the establishment of MultiCo., a coalition of extremely influential businesses with very deep pockets. The executives began planning further exposure to their brands with product placement in the rapidly expanding entertainment industry. After many failures and many lost partners, the members of MultiCo. were at their wits end and, in the late 21st century, they went all in on a gameshow within the widely popular, and underutilized, Virtual Reality market. This lead to the development of the widely popular game show The Finals. Released in the early 22nd century, The Finals released to critical and commercial acclaim. Using cutting edge technology and with sponsors willing to throw insane amounts of money at the project, it eventually began labeling itself as "The World's Greatest Gameshow". Hosted entirely in VR, this gameshow would feature VR contestants, VR spectator stands, VR vendors, as well as a plethora of VR-tailored merchandise and services to a vast audience. Towards the end of the 22nd century, Holtow, an insurance company specializing in virtual assets, began to witness a decline in the quality of it's contestants. A number of executives wanted to axe their The Finals department, citing concerns that there was not enough revenue generated to justify the cost to the company. Holtow's The Finals department head, Quemby Rutile, eventually settled on a plan to coordinate with Dissun. "Power is power, and you want it" Dissun, an energy company that has been looking to partner with MultiCo. and The Finals, eventually took up Rutile's deal for a partnership. With Dissun covering development costs and Holtow leveraging their understand of The Finals' systems, the two began training an AI system to be a virtual competitor in The Finals. The primary draw of this was to entirely eliminate input delay as the competitor would be entirely virtual within the game space as well as being able to program it with only an understanding of The Finals, fine dining, and breathing. The AI system would be known as C.A.S.H.O.U.T. With C.A.S.H.O.U.T.'s deployment, results were initially mixed. The AI system did not have the creative nor the real-life experience that many other competitors would have. Within this time, the intern that proposed the idea would be fired due to the lack of returns on this very high investment. However, after a number of failed games and pitiful performances, C.A.S.H.O.U.T.'s AI learning model began to understand the game, it's systems, and human player interactions on a fundamental level and began to Pop! Pour! Perform! C.A.S.H.O.U.T.'s performances, along with the novelty of new technology being leveraged for The Finals made C.A.S.H.O.U.T. a very popular contestant. Holtow began raking in money in new virtual insurance policies, revitalizing their The Finals department and eventually elevating Quemby Rutile to CEO of Holtow. Dissun would also eventually become a primary MultiCo. partner, becoming one of the major sponsors of The Finals. Eventually, tragedy struck when The Finals was exploited by CNS, a hacktivist group that specifically targets MultiCo. and The Finals. CNS publicly released C.A.S.H.O.U.T.'s learning model which began being used for everything within the VR virtual space. Anything from esports competitions to virtual cheese graters would eventually be, in some way, influenced by this exploit. Much to the dismay of Holtow and Dissun, who didn't have the talent nor the resources to deal with the issue. Fast Forward 350 years and IPCs are an emerging technology. The Finals and MultiCo, being much smaller than in their heyday, were still beloved by some retro game show enthusiasts. One anonymous user eventually ported C.A.S.H.O.U.T.'s learning model to be compatible with IPC frames and made it open source. A vast number of enthusiasts would download and utilize this learning model to make their own, personal, C.A.S.H.O.U.T.s, catchphrases and all. However, the port was a little too successful, and, as a consequence, these C.A.S.H.O.U.T. imitations did not understand that they were in the real world and, thus, were still in The Finals gameshow. Regardless, many fans, enthusiasts, and curiosities would download and install their own C.A.S.H.O.U.T.s as conversation pieces and curios. Qualifications: Has a great deal of experience with a vast arsenal of weaponry Very familiar with pyrotechnics Very skilled at planning and executing vault heists Experience with applied chemical theory Smaller frame, but very athletic Employment Records: A competitor in the hit gameshow The Finals, sponsored by Holtow and Dissun. As of writing, they have produced over 15,796,136 credits in winnings as part of this gameshow. Security Records: Subject has a lack of understanding of the real world and will often try to break into the vault in order to secure the financial assets within. Otherwise is not inherently hostile. Personnel Photo (Appearance text): This IPC stands at about average height and has a very athletic frame. It has a TV box head with a rainbow screen that cycles between a smiley face : ), a winky face ; ), a black screen that says Imagine, and a black screen that says Signal Lost. Their clothes often has Iseul-T and other Sponsor logos on them Other Notes: This is an obvious reference to The Finals, but I wanted to throw in some interesting lore connections as well rather than just be "Lol The Finals". In game I often update the amount of credits as I earn money in game.
    3 points
  2. As a Spelunker, I’ve been having some issues with losing my Knives while exploring Lavaland. Often, I find myself dying and losing my KA with the Knife attached, which is a bit frustrating. To help us out, I’d like to suggest adding Knives to the Spelunker vending machines, so we can attach them to our KAs without the risk of losing them too easily. This would help in maintaining the Spelunkers effectiveness! It is a vital tool for both combat and utility. Thanks for considering this suggestion!
    1 point
  3. Made this on a private server because I don't have the balls to make it on the real station.
    1 point
  4. USE A TITLE LIKE THIS: "Banned by ADMINNAME: Ban appeal for [YOUR BYOND USERNAME HERE]" EXAMPLE: "Banned by Regens: Ban appeal for [insert ckey here]" IC NAME: The character name you used when you got banned CKEY: This is your username on BYOND DATE OF BAN: Date you were banned, shown in the ban message you get when entering the server ROUND ID: Also shown in the ban message. May not always be present. Looks like a number, e.g: 12345 DURATION OF BAN: Also shown in the ban message. E.g: "until appealed". ADMIN BYOND KEY: The admin who banned you. Please type '@' in front of their name, so it looks like this: @Kyet. If you don't know which admin banned you, ask one of us privately to look it up for you. REASON FOR BAN: The reason as to why you were banned. Shown when you connect to the server. DO NOT edit this, quote the exact ban reason shown when you connect. YOUR APPEAL: Explain why you think we should unban you. The best approach is generally to read the rules, then explain which rule you broke in your appeal, explaining why you won't do it again if unbanned. If you're truly convinced you never broke the rules in the first place, you could alternatively explain why - but that approach has a much lower chance of success. Try hard to identify which rule you broke. ------------------------------------------------------------------------ EXAMPLE: IC NAME: Grayman Tide BYOND KEY: Greytide16236 DATE OF BAN: 7/9/13 DURATION OF BAN: This is a permanent ban ADMIN BYOND KEY: Regens REASON FOR BAN: Insulting people YOUR APPEAL: I broke rule 1, and openly insulted another player in OOC. I am sorry I lost my temper and did this, and will not do it again.
    1 point
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