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orelbon

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Everything posted by orelbon

  1. Spider venom shouldn't be injected into you if you are wearing a hard suit, but the regular brute damage still applies, considering you are in a sealed container the spider should not be able to bite you, but knock you inside.
  2. Can it be possible to put the rank next to the name fo the person when they speak on comms.
  3. i mean it might not be as dynamic but no one really wants to go to the atmospherics computer just to check one alarm, it would be nice if we could just have it to streamline the process. plus its cool, the crew monitor is bland air alarms are cool, make it happen ;-;
  4. Can the tool belt receive an extra spot so it can hold a t-ray scanner so it doesn't take other valuable space.
  5. Just like how medical has a hand held crew monitor, it would be nice if the CE, and atmospheric technicians got a hand held atmospherics computer.
  6. thanks for letting me know the duffle bags had more space, no one told me..
  7. Yeah i agree there is almost never a janitor onboard and when there is he doesn't have access to places with broken lights...
  8. I think industrial backpacks should be allowed to hold around 9 items instead of 7 like every other backpack since its "industrial" and it makes sense that the engineering equipment would be able to hold more thing, plus the engineers are constantly running out of room to put all of their materials.
  9. Can the AI recieve the ability to send a message to cent comm in case the crew can not reach a communications console or fax?
  10. i think a good way to balance it would be for syndies to be able to get emag cards maybe make it cost enough that you can get maybe two and buy whatever else your need, and remove that ability from the borg, or change it to what some people are saying, like the pAI hack which takes a while (but it would be buffed on the sindi borg) so the AI can have a chance to react.
  11. I was having a round as AI today and everything was going fine the typical open this lock that and suddenly i see a syndicate agent teleport into the bridge in instinctively go to warn security and the command staff when i head energy sword sounds and think, SHIT THEY'RE IN MY CORE, so i switch to my core and the syndicate borg was there happily pounding away at my chassis, my first instinct was to flash him but he soon just cut power from my APC, so that was it 10 minutes into the game and all i was able to do was open and close a couple of doors. what im asking isnt a removal of the syndi borg but a rebalance as in its current stage it can easily get into my satellite avoiding all my motion detectors, and my turrets all because hes synthetic. he can also bolt close/open , shock and deactivate doors, making the need for an AI greater. furthermore he has an energy sword that can kill a person in 4 hits, if anything i would like to see the ability for AIs to defend themselves against them, or if anything slow them down, like the cameras recognizing that they are foreign borgs and having the motion alarms go off, because even if you can warn the crew of the impending doom you won't be able to provide assistance considering you have a syndi borg knocking at your front door. over all i think that a rebalance would create better game play for the AI as well as the syndicate considering they don't have to strategize much to take the AI out if they have a sindi borg.
  12. never though about checking tech storage...
  13. welp derp...
  14. Its ridiculous that engineers have to leave engineering to get items that any engineering area would have like igniters and such. it would be more realistic and less of a burden on the staff
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