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DZD

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Posts posted by DZD

  1.  

    I, a Vox, spawn in as the station Chaplain just after a round begins. I go over to my office, pick up my null rod and place it in my belt, and hide my holy water inside of my Holy Book of Voxism. An electrical storm causes lights to go out, so I decide to head to tool storage to see if I can find a lightbulb, but have no luck. Just as I am heading past the bridge once more, I see nuclear operatives inside the bridge, and yell that I see men in Syndicate suits in the bridge and call the AI and nobody cares.

     

    Being a loyal member of the crew, I decide I should look for the Captain, who I just saw on my way to tool storage, and as it turns out, he is running away from the ops, but gets downed by a hail of SMG fire, I drag him and proceed to Yakety Sax my way out of there, while attempting to heal him, I succeed and he picks himself off the floor and heads to the Medbay after a quick "Thank you." At this point, the crew acknowledges my warning about the Nuclear Operatives.

     

    Unfortunately, they track the Captain down to the Medbay, kill him, and...

     

    Attention! Security level elevated to Gamma

     

    Well skrek. The shuttle is called, and I must make an important decision, do I hide in a locker and wait for the nuke to go off? No, that's what a treeless meat would do, I must be the hero that the station needs, I must be Batman Voxman the Battle Cleric. I steel my resolve and head off towards the Medbay, and find my way to the door that the Operatives used to get enter, and I do the same along with the Research Director. Immediately, I spot two Operatives, although they are somewhat separated.

     

    I join the few living members of the station crew currently fighting the ops, after a fair amount of running around the sleepers and walls to dodge bullets, as well as a few null rod strikes to the brainbox, we succeed in downing both of them. I spread heals to the living crew and give the ops beatings, all courtesy of the Vox Apex. A while later, after a bit of recovery on our side, and stripping the unconscious ops of their gear, BOOM! BOOM! Both ops' explosive implants have activated, they are dead, and the floor is littered with bodies, both alive and not, including that of the Captain.

     

    All of a sudden, I hear an airlock slide open, another Operative has followed his pinpointer to the disk, this time a Vox, I suppose meats and squishy meats aren't the only ones that must be destroyed in the name of the Vox Apex...

     

    Queue the Yakety Sax once more, as I run circles around the wall between the westernmost cryopod and the nearby sleeper, dodging a majority of the bullets shot at me, accidentally pushing the Research Director into the path of the bullets once; after a short while, the cavalry arrives and succeeds in stunning him long enough for me to administer null rod directly to the brainbox once more. After he falls unconscious I proceed to strip the Vox operative, I am afraid he will die with his lungs full of dust. Unfortunately, I was a bit liberal with my beatings, and he explodes right under me.

     

    I assist in tending to the wounds of those injured in the fight and explosion in the quickest way possible, religion applied directly to the head, hoping to get some help with my own injuries, although I had no such luck. It is at this point that I fall over due to pain once, but shortly rise once more. I can't keep going at this rate, but I notice a very important asset on the floor, a doctor that may be alive, so I check his pulse, 62, there is a chance. Proceed with bible to forehead and until he is revitalized, at which point I fall over once more, unable to get up. Luckily, he is able to treat my wounds to some extent, and I rise once more...

     

    Just in time for another Operative to appear out of the emagged door that I had entered through, however, he was being pursued by a Gygax. I assist the Gygax operator, and we manage to pin him down, beat him, and strip him, until backup arrives with handcuffs, the first one we captured. Much to my amusement, that chef had been gibbing the unconscious Operatives that had not yet exploded, and did the same with this one, except, to my knowledge, this one was very much conscious, kikikikikikiki. The shuttle finally arrives, and I make my way there, we make it off the shuttle, however with significantly less command members than we began the shift with.

     

    OOCly, it dawns on me, the nuke ops had rushed the disk without trying (and failing) to disable telecomms, they actually had a proper strategy. We just stopped nuke ops that had a proper strategy and the disk. APC DESTROYED, MISSION ACCOMPLISHED!

     

    As a note, this was told from a first person perspective, as I tunnel-visioned a large portion of it, trying to focus on not being horribly murdered by ops with guns, we could not have would have been successful without the 10 or so people that died or were seriously injured in the conflict, your sacrifices were not in vain.

     

  2.  

    I believe the power gloves do damage based on the amount of power in the grid, so traitor engineers can directly wire the solars, singularity, and/or supermatter in order to shock people to death instantly.

     

    Regardless, this was pretty well though out, well done.

     

  3.  

    http://pastebin.com/nAfq1aBu More of a story, but I think i'll just stick it here.

    This was when I was first starting to regular here, and still forming Kei's personality.

    And Mull was still here. Wonder what happened to them.

     

    Ah yes, THAT round. It took about 6 people to take down Dakra, HoS was racist, and I was the only officer who was even remotely trying to treat you fairly. Within that ENTIRE log, there were only 3 uses of a flash.

     

  4.  

    It certainly seems a bit unbalanced that one person has a list of people who are confirmed traitors, perhaps them having the list from Reliable Sources™ may be a bit more balanced. Also, I would leave out the cloaking device/chameleon projector out, considering they can both be used permanently, as well as the EMP grenade due to collateral damage.

     

    Honestly, it does seem like it would make for a fairly interesting admin event, somewhat like a ninja.

     

  5. It seems like the flag for IPC's that is supposed to make them not have internal organs is bugged (Slime people also suffer from this, broken bones and etc.), as during one round today, I managed to survive an EMP, only to wind up with a ruptured lung. (BOOMCARD coughs up blood!)

  6. Something that I recently discovered is that Supermatter hallucination does not go away for IPC's, or just takes an INCREDIBLY long time to do so. Even though they are immune to the toxin damage, the hallucinations persist, meaning that you will regularly be stunned or even knocked out.

  7. I played a few rounds of virologist recently, and was really happy with the new changes in general. Direct infection only viruses would make the job a bit nicer, as it would let virologists do something useful besides curing viruses, because as it stands, you do a lot of research that can only really be used to horribly murder the crew.

  8.  

    Name: Khaz'ronyx

    Age: 37

    Gender: Male

    Race: Kidan

    Blood Type: B+

    General Occupational Role(s): Atmospheric Technician, Chief Engineer, Station Engineer.

     

    Biography:

    Born on the Kidan colony of Faezh IX, Khaz'ronyx was born on the outskirts of an industrial city. NanoTransen records about his childhood or formal education are nonexistent, rather, they begin at his employment aboard a Kidan mining vessel. He was in charge of maintaining the ship's atmospheric systems.

     

    It has been reported that at some point during his employment, the vessel was assaulted by pirates, which resulted in most of the crew either dead or absorbed into the ranks of the pirates. It seems that he was a part of the latter group, at least for a while, as his next recorded appearance is at a Nanotransen Recruitment office.

     

    He served for 4 years aboard the NTV Duke as an atmospheric technician, however he was also formally trained in the maintenance of NanoTransen vessels aboard said ship. He was later transferred to the NCS Cyberaid, where he picked up additional engineering experience, as well as learned to operate the ship's engines.

     

    Qualifications:

    • Advanced Electronic Hacking

    • Atmospheric System Maintenance and Operation

    Basic First Aid

    Combating Fires

    Combating Plasma Fires

    Extensive Knowledge of Atmospherics and Gas Flow

    Extensive Melee Combat Experience

    Operation and Upkeep of the Singularity Engine

    Operation and Upkeep of the Supermatter Engine

    Operation and Upkeep of Solar Arrays

     

     

     

    Employment Records:

     

    • 8 years aboard a non-NT mining vessel.

    • 4 years aboard the NTV Duke.

    5 years aboard the NCS Cyberaid.

     

     

    Security Records:

    No minor or major crimes on record.

     

    Caution should be exercised around the subject, as he is fiercely defensive of his work and close acquaintances. He is experienced in both hand-to-hand and armed melee combat. He may be a useful asset should a threat to the station arise, as he seems to work calmly in stressful situations. Subject has a deep hatred of predatory creatures, and has not been observed eating Diona nymphs.

     

    Medical Records:

    No chronic disabilities nor cybernetic limb or organ replacments.

     

    For those of you who failed your Xeno Health and Treatment Training, Kida react differently to certain drugs, and information is detailed below.

    Alcohol has no effect on Kida, however cocoa seems to have an effect similar to that of alcohol on humans. Inaprovaline does not stabilize respiratory function if the patient is in critical condition, and instead causes a feeling of euphoria, extended use is addictive. CAFFEINE IS HIGHLY TOXIC TO KIDA, ONE CUP OF COFFEE IS IN FACT LETHAL.

     

    Personnel Photo (Appearance text):

    The personnel photo shows a Kida that is approximately 227 centimeters (7"5') tall, weighing in at 98 kilograms (216 lbs). He has a dark brown armored carapace, as well as two large, dull yellow compound eyes. Vestigial second set of arms is barely distinguishable from the rest of his carapace.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    Subject is capable of speaking Sol Common, although his tone seems perpetually friendly due to the way that Kida replicate the langauge. A raise in volume seems to indicate frustration or anger. He has also learned to speak Gutter, and is fluent in his native Chittin.

     

  9.  

    RIP Fitz Powell, taken from us too soon.

     

    On different note, I remember playing with you in security quite a bit. You're a really good warden and security officer. Although on that cult round, about half of security were cultists, I remember being converted by somebody position swapping me onto the rune we were investigating. I ended up being one of the people who summoned Nar'Sie. I also ended up being one of the HONK Squad members who tried to HONK Nar'Sie.

     

  10.  

    Granted, but said shoes are the shoes that Tajaran and Unathi characters start with, cannot be removed, and function exactly as clown shoes.

     

    I wish that civilians would stop getting themselves and everyone around them killed.

     

  11.  

    When the clown picks up the Stun revolver and SMG from the dead nuke ops and uses the Stun revolver to stunlock and SMG to kill the rest of the team

     

    When you are playing AI and you are called rogue rouge for not opening the door into bridge for the assistant

     

    In the first case, wouldn't the clown end up shooting himself due to the clumsy disability that he starts with?

     

    sspcs.gif

     

    When you're walking into an area with a small group to investigate why cameras have been cut.

     

    contain-yourself.gif

     

    Deadchat when engineering manages to both blow up the SM and release the singulo in the same round.

     

    proud.gif

     

    Whenever I throw anyone who is stunned.

     

  12. Platinum can actually be found in veins single tile nodes on the mining asteroid, with the problem being that it is about as rare as gold. Diamond on the other hand can only be found via the drills. A competent miner (Note: they do not exist for the most part) spending about 20 minutes on the asteroid with a Ripley can easily come up with 50 platsteel, and 500+ regular metal sheets.

  13.  

    I definitely agree with the idea that flags should not be a thing. If the whole idea of it is to be kept, something more akin to a "capture point" or "king of the hill" system with each nation having one or more points to capture would solve some of the issues with flags, although it would introduce other problems. Alternatively, the idea that admins could declare a winner also makes a fair bit of sense, although judging which nation "wins" may be a bit arbitrary.

     

    There doesn't seem to be an obvious way to implement this game mode that would discourage the random murdering and zerg rushes that happen in the current iteration of it.

     

  14.  

    The entire medical and security team in general. Depends on the players most of the time but they probably will be awful.

     

    Being the CMO and trying to get people to do their jobs. Especially on blob rounds, because when people have to start doing work due to the blob, they don't know how to prioritize, such as leaving the HoP sitting on the floor bleeding to death, and instead doing surgery on the clown with some broken bones. And then the blob rushes a 1 block line of blob to cloning just to destroy it, and ends up depressurizing all of medical.

     

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