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Posts
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Everything posted by Citinited
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Oh boy, where to start? - You can make shotguns with any type of pipe, not just straight pipe (try firing a round through a connector!) - Use a pen on a food dish to rename it - You can use a wielded fireaxe to one-shot windows and grilles - You can keep windows like crew monitoring console open in a second screen, to keep an eye on them - To add on to the pure love thing, you can fluff dead mobs and they will still synthesize pure love - Screwdriver vents to place paper in them
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Changes to identification of talking masked people with stolen id's
Citinited replied to NoWolfie's topic in Suggestions
While this idea is interesting in theory, in practice it basically turns into a tedious minigame that you have to do basically every round in order to get enough information to figure out what's going on over the radio. Also, tgstation already tried this, and the consensus was that it was not great. https://github.com/tgstation/tgstation/pull/23693 -
The floor scrubbers remove the N2O... (But eh it probably should have a big air scrubber)
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This is the inevitable result of joining the round as a pink vulpkanin and managing to royally piss off your department. (Security thought I was a changeling and proceeded to execute me. Here you can see the brig physician attempting to chop off my head with a chainsaw after performing multiple botched executions)
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Fourth Community Meeting - Questions Thread
Citinited replied to HereticChurch's topic in Announcements
1a. What is your opinion on the Github's current lack of contributors and the Github having such a low rate of new PR submissions? 1b. How do you plan to address the recent large amount of time between PRs being submitted and them getting merged / rejected? 1c.What "large" things (such as Lavaland) would you want to add to the codebase, and how would you go about adding those things? 2. What do you see as Paradise's key strengths? What do you see as its weak points, and how do you plan to address those weak points? 3. Where do you see the server in a few years' time? -
Actually, no, I'm not trying to "spin" anything, I was trying to list the things you missed from your post. Obviously didn't read it thoroughly as I listed duplicate things. Sorry.
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You also forgot: Do not sense pain so will operate perfectly fine and under no slowdown until they are put into crit Are incredibly easy to revive, just weld and go Do not need to eat except if every APC they can find is out of charge, in which case they merely operate under a slowdown Can lose their head and not die from it Immune to a bunch of organ stuff like internal bleeding Immune to toxin, clone, and oxygen damage Have their own language that no other race can understand EDIT: also welding immunity That's a bunch of upsides that need to be balanced *somehow*.
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"Ve are going to steal... THE MOON!"
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IPCs will never be invulnerable to EMPs F
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That cucumber sprite might be a little big (think of all the other fruit / veg slices which aren't that large), but it looks like a nice enough sprite and recognisable. I'd probably suggest giving a list of recipes you want adding, how you'd grow it, what sort of traits it would have etc. to help out whoever decides to give you a hand with this.
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Updated with new guides!
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I can do better I swear I also built my own supermatter engine and got 330MW from one radiation collector :D. It ended up glowing black!
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My super-sneaky nuke ops trap! Only vox will understand
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Oh god the new forum layout broke all the links and there's no quick fix ;_; Expect this to be updated in a couple days.
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Pretty much every other projectile gun has some sort of limit to using them; this should be brought in line with them. Self-recharging would probably be better (it is, after all, an advanced weapon).
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Discussion: Limiting firelocks opening to crowbars/AI's
Citinited replied to MarkvA's topic in Suggestions
Emags should open firelocks in case of nuke ops, but otherwise seems like a good idea. -
52MW from the TEG is pretty sweet.
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Fair enough.
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Robotics. Pulsing lawsynch should state all laws.
Citinited replied to Habalabam's topic in Suggestions
Powergaming roboticists could create a new borg, then immediately pulse the LawSync wire, giving the cyborg no time to react. It's a nice idea but I'm fairly sure it would be abused too easily... -
Consider the engine. The station needs the engine to survive. Why shouldn't atmos be the same? (Also, there's more than enough air to breathe in every room until places start being breached, so it's not like you are immediately going to keel over and die if they're absent.) The AI / the CE can also let people in to set the place up. Also, atmos is already quite optimal at roundstart... (by optimal I mean that it puts out lots of air and can scrub anything that happens to befall the station, as scrubbers don't really have a maximum pressure they can scrub to...)
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What if we just removed everything inside atmos? My reasoning is that this way, someone actually has to put in the legwork to make distribution begin to fill with air, similar to how engineers have to set up the engine at roundstart. Most atmos techs also just rework the entire area anyway, so removing everything inside atmospherics would remove the need to have to remove pipes before you can install your own setup. There should still probably be freezers inside atmos, but they could be put anywhere (or the required parts could be stuck inside a crate or something). A bigger atmospherics area would be great, too. Other ideas: Make atmospherics pipes burst under pressures greater than about 4500kPa or so (except for special high-pressure pipes you can dispense). I think other servers might have this? Port the rapid pipe dispenser from /tg/. I know I've already suggested this in the past but it needs someone to actually put in the legwork... Readd the windows between atmospherics and engineering so the place feels sort of connected to engineering. Remove most of the air in the oxygen and nitrogen tanks; instead of having them start at 90,000kPa, have them start at 2500kPa or so. Atmos techs already have this. Both pipe dispensers are there.
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Jesus without bombcap that bomb would have damn near destroyed the whole station, even from the testing range. Learning from Cuban Pete, are we? That bomb is actually larger than the largest maxcap possible. And yeah, if it were detonated and there was no bomb cap, it'd probably completely obliterate science, and do damage up to around the cargo bay. Can't say I'm taking tuition from Cuban Pete myself though!
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Not really a guide, but eh. What does the script do?
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Who said the singularity was worse than the tesla?! Stuff and things in toxins