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Citinited

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Everything posted by Citinited

  1. Incorrect, you have to make new ones. Trust me. The rest of what you said is pretty true, however. Fair enough. Also, come to think of it, cyborg analysers might be a good thing to add to the nanovends.
  2. Because honestly, the amount of easily-obtained loot in cryostorage is insane and needs to be addressed. For example: revolvers, captain's spare IDs, energy guns, tasers, pinpointers, and much more can be easily obtained as a civilian on a high-pop round from cryostorage. I can see the counter-argument of "well drop your secure things off at your department before heading to cryo" being somewhat valid; however usually what your average person does is just disconnect and then get shoved to cryo so they don't take up a job space. This, along with the rule of not looting SSDs, means that you usually have a lot of gear knocking around in cryostorage that has no ID requirements. Cryo should check the access level of an item and then dispense it based on if that person has access. Alternatively, have a separate, secure console behind a restricted door that dispenses the secure stuff e.g. tasers and have the currently-existing one be able to dispense only the low-risk stuff.
  3. Welders and cable coils can be easily obtained from around the station. Welding goggles not needed for IPC repair and would be greytided away within five minutes of roundstart. The robotic limbs which fall off the IPC can be reused and reattached, unless that was changed.
  4. Late update -updated guide to include how z-levels work, and added info on telecomms.
  5. Ghosts can possess chairs, allowing them to move around if nobody is looking at the chair or is sat in it.
  6. I was the security borg. I distinctly remember going with the HoS to security on account of you being a potential traitor, then becoming steadily more and more confused with the whole situation after learning about what the "Intel" was. Well at least the security raids on atmospherics give rise to some amusing stories...
  7. I uploaded an announcement script for telecomms and had some fun Which then led to NT being the no-fun squad
  8. Why is not being able to use the things you built a problem? Many departments have to do jobs which are thankless or otherwise have no effect on your round - engineers patching up hullbreaches in chapel, cargo techs ordering whatever for other crew, virology, brig physician, etc.
  9. 11. There's a spy amongst us...
  10. This is a good idea. Either that or remove the delay on the pipe dispenser.
  11. Fawkes, I mean Fox, I mean four!
  12. 1 tequila (or should that be teqxilia?)
  13. Old but amusing: Welcome to spiderbay, we hope you enjoy your stay: The wonders of toy AIs:
  14. How to use newscasters effectively:
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