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Citinited

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Everything posted by Citinited

  1. Emags are !!FUN!!
  2. Holy shit, that's insane.
  3. So, halflife 3 confirmed? Holy shit, you're right! 1 admin who knows HL3 is a conspiracy
  4. Six is double three, and half of three doubled is six
  5. Three A triangle has three sides Eye has three letters The pyramids are triangles ILLUMINATI CONFIRMED
  6. FIIIIIIIIVE GOOOOOOLDEN RIIIIIIIINGS
  7. Hehe, Plasmamen are truly the best race We should team up in science sometime!
  8. Good to see another Plasmaman (Plasmawoman?) crew record. Interesting to note that you'd note plasmaman discrimination on your record; I've never found that to happen in-game, other than incompetence from crew who take off the suit "to see what happens".
  9. And a screenshot from when we were just starting... Yes that is a sec officer eating a dead cultist who had committed suicide. OOC came to the conclusion that the singularity cult was more disturbing than the actual cult.
  10. Yeah, they are on the table with the plasma on. Look on the table to the left and there should be three or four pairs there. You can also break into the assembly line for a free pair (and hell if you're engineering then you can recover them from the greytide)
  11. If you look in engineering there are a few pairs next to the pacman generator
  12. Bumping this thread because I still want these...
  13. Updated with some sec and medical info.
  14. < is one of those rare CEs who knows atmospherics We should totally make a Rube Goldberg machine sometime, and confuse everybody on the station.
  15. Except, y'know, it's obviously a bunch of 'durr hurr anti-furries' griefers trying to cause shit. You know it's two people doing this shit, right?
  16. Oh god yes please. Also get some half-decent sec officers to enforce it and we might actually start to see some changes around here (maybe I'm idealistic though)
  17. Escaped alone with a shit tonne of harvesters on the shuttle itself: Also, from earlier in the round:
  18. 1 admin that always has to ruin it
  19. No experience with vg supermatter, but porting that could definitely be a thing. I feel that having to build the engine every round would become tiresome after a while. Access to plasma glass would be great, though. Cycling airlocks are necessary to prevent EMPs from decompressing engineering (granted, this isn't much of a problem with LINDA, but still).
  20. This one is actually debatable. Volume pumps move more gas, but in the case of the SM using pressure pumps gives your coolers more time to work and cool the gas going into the loop more. But, this does have the problem of the SM gas can heat up and expand above your limit, which is why you should always have a volume pump or 2 to 1 output to input ratio going into your waste/cooling loop. This would be the case if you didn't have any incoming gas. Gas doesn't need to "sit" in the space loop / freezers to be cooled; gas is being cooled constantly. In the case of the supermatter, the exhaust vent still dumps gas into the cooling system, which means if you use volume pumps you are going to be cooling more gas than if you used normal pumps..
  21. Okay, so we've had a couple of supermatter engines set up now (some "safe", some not so safe), and people seem to quite enjoy playing with it. To this end, I propose bringing back the supermatter engine (with some tweaks, as listed below). Didn't we have the supermatter once? We did once have the supermatter, but it was removed in January after many rounds where the malf AI, or nuke ops, would sabotage the engine, therefore causing massive radiation damage to the entire z-level. Obviously, this was a problem, so the supermatter was removed. The supermatter then disappeared for a while, before being added in as a cargo item sometime in May. Proposed location for the engine I propose that the supermatter engine be located where it was originally, west of the singularity containment. The engineering outpost dock can either be moved around to next of the solars, or in the maintenance tunnel between atmosia and engineering. This doesn't look like that much mapping to do other than the engine itself (not sure how easy shuttle areas are to remap). Proposed changes to the engine. Remove the emitter that is aimed at it from roundstart and move it to the engineering secure storage. This would make activating the SM easier than just turning on the emitter. Add an eject button to the core itself, which hooks up to the blast doors. Sort of like the toxins launcher. Make the core start in its lead box, and put the lead box in the core itself (if you're really paranoid an AI would open the windoors or something. Advantages over the singularity If the singularity is sabotaged and is released, then it is a round-ender, and is more likely to eat the station than to go into another z-level. if the supermatter explodes, nobody who was at 100% health will die from it, unless they are caught in the blast. Additionally, the reactor core is unusable. Supermatter is now extremely hard to explode (as it does not give out heat). To test how easy it is to explode, I stuck a core in cargo and aimed an emitter at it. I was unable to make it explode after 10 minutes of having an emitter aimed at it in cargo (just in the open air, with no filtering system). I even started a plasma fire, and fed Ian to it, and I didn't get anything like a warning over radio from it. The singularity, on the other hand, is incredibly easy to sabotage if not properly secured (turn off the SMES? Done! Cutting both cables to the enclosure? Singulo gets released.) If the supermatter somehow explodes, it will not kill anybody who is at full health, unless they are caught in the blast. On the other hand, the singularity will frequently kill multiple people if it is released. The supermatter damage is repairable. Singularity damage often is too vast to even consider patching up. The singularity isn't very modifiable. The supermatter, on the other hand, is, which gives bored engineers something to play with. I've always maintained that the supermatter is safer than the singularity. Back when the SM core was located where the engineering dock is now, if the core exploded then all that would explode is its core. Sure, the reactor chamber would be absolutely shot to bits, but it wouldn't even breach engineering or engineering maintenance, meaning that the station itself wasn't compromised. The entire z-level would also be irradiated, but the radiation itself wasn't enough to kill anybody at 100% health, meaning that the only people who die were the ones who were caught in the blast (Once, I even managed to survive being caught in the SM explosion itself!) Let's bring back the supermatter!
  22. Ideas for mechanics: Pros: Ability to smell stuff (no idea how this would work, maybe they can tell if someone's disguised as another person?) Food gives them double nutrition They can use *sit, *roll, and *bark for silly little shenanigans Cons: Partial blindness Collapse when in an oxygen-poor environment (we can bullshit this via lore) Unable to dual-wield stuff (due to having paws for hands)
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