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Posts
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Everything posted by Deanthelis
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If you give cargo RnD, then RnD has little to no job. It's really not hard to get an engineer to get the destructive analyzer board from tech storage.
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Give the Detective a belt of some sort that holds forensic scanners, cameras, film, photo albums, and folders. At the moment if they carry everything they need, they can't hold much of anything else that they might need to pick up. If they don't, they end up either not following procedure, or not having what they need to do their job. Add a function to the forensic scanner that allows you to give your scanner reports a title based on the case you're working, because renaming your reports can be painfully tedious Make each scanner report have a list of what was scanned with x/y/z coordinates next to them. For example: -report header and such is up here- -Scalpel (31,66,1) +Maintenance Access (48,113,1) Etc. Because location is as important as time; you never tell someone you want to meet somewhere without a time, or at a time without a place. If not coordinates, then the room the object was in when scanned. Allow any object that fits in an evidence bag to go back in the goddamn evidence bag box. Yes, this might be used to carry shit that doesn't normally fit in boxes, but so can package wrappers and both methods prevent speedy withdrawal of the item and have a limited number of uses, so if Cargo techs can hide a shotgun in their backpack by wrapping it in paper then by God a pair of shoes the clown stole should fit in the evidence box when bagged. How does it work? I don't know, bluespace foil lining in the bag or something.
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This is where my clearly quite masterful and elegant renditions of highly esteemed writings and original works of the utmost quality will go. My prior works include several of the Stories of the NCS Cyberiad section of the forums and I am much too lazy to go get links to them right now. Rules are as follows: -nothing that'll take a really long time to record -no singing unless you want me to butcher it horribly -nothing with sexumal lewdity in it (forum rule, I'll read nasty shit if you send it in private you fukken perverts) -nothing in any language but Americ- I mean, English -if shouting is involved, nothing that is long enough to ruin my voice (about 3 minutes) Feel free to ask for any sort of impression, accent or voice, I have a pretty wide range of shit. Just don't be mad if I ignore an accent or impression because I can't do it right. Besides that, fire away, you ugly barnacles.
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In an ideal world where everyone kept up with the Github and could rapidly digest new content happily without confusion this would be great. That is not the case. Because of how much steeper the already ridiculous learning curve would be, I cannot agree with this. One station is big and complicated enough as it is. We don't need to throw in another one.
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While we're on the topic of mechanical internal organs, I propose the following: -You should be able to replace any organ you want with a mechanical version. There is no sensible reason, mechanically or fluff wise, not to. The technology exists IC and the mechanics for the heart are well balanced, as Fox has made abundantly clear. -Robotics should be able to produce replacement organs as well as limbs. Surgery can put them in. -Possibly allow extra digestive organs to be added to make it so that digesting food goes faster, because why not. We have a genetics power that lets you devour just about anything, so that wouldn't be far fetched. I'm totally not going to make Smush a horrible monstrosity of cybernetics and slime goop that simply refuses to lie down and die after decades of grueling work or anything.
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You can give races that ordinarily have no organs a mechanical heart to make them vulnerable to horrible emp death. Apparently it might even give your character other, regular organs as well, as Smush has a mechanical heart and took massive internal organ damage today after being dragged post-brawl with a statue. Smush is a slime person. I've had his heart fail and cause incurable suffocation damage (since he doesn't breathe) sans dexalin usage. It's also his excuse not to help set the singularity up when he's an engineer.
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IA! IA! THREAD FHTAGN! NECROMANCY! OOGA BOOGA! But seriously, in spite of this having gone seemingly nowhere, I have a disgusting amount of experience in 3.5e/PF, on both the player and DM side of things. I've played as many games as I've run, and over time have developed a pretty solid DM philosophy, if I do say so myself, and I can pass along a repository of several gigabytes of images designed for use in virtual tabletops, especially roll 20th. I also happen to be a roll20 Mentor and can offer advice on how to make some really nice-looking maps for your encounters. Seriously, I love anything d20. Shoot questions or whatever at me, be they mechanics, backstory, or my favorite, worldbuilding. There are a lot of things you can run fairly with 3.P, and it is that flexibility that has kept me tied to the edition.
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I participated in TSW's closed beta, back when it was intended to be p2p. Templars were all dumb man children and edge lords, Dragon was all lol2randumb wannabe tryhards, and the lumis were all arrogant, elitist dicks. Good times, good times.
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RUST and a worthwhile TEG are impossible. The RUST engine produces gas temperatures of over 3 million K, which melts even rwalls. We could use the magic walls that toxins has, but making an engine impossible to sabotage is kinda silly. TEG has the simple flaw of requiring a temperature differential to make power and, like the RUST, one can only power the station with it at really unsafe temperatures. I remember Fox making the Incinerator into a TEG once and melting half of the station or so, it was really bad. Also the RUST tokamak never worked because you had to adminbus in several of the pieces (most notably the computer to control it) and it ran on fuel rods made from alloys only Mining could produce (compressed uranium and smelted iron or something like that). You want fancy weird power made from funky mining material, go make a SUPER or MRS PACMAN, they run on smelted hydrogen and something else, each. Also please reread the first sentence of the post come on now this was a joke stop it
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In my opinion, each department should have a list of objectives to complete, picked at random. They should have to do -something-, preferably two to three different things that intentionally take between half an hour to an hour for those exceptionally competent, and up to two hours for those who are new or particularly incompetent. Some examples by department: Cargo -Collect X number of hats -Accrue X amount of supply points -Produce X amount of Metal, Glass, Sandstone Blocks, Plasteel, etc. (any metal or whatever ordered does not count, even if sent back) Engineering -Reach X number of watts of power and maintain it for Y minutes -Ship X number of Y moles of Z gas mixture back to CC -Go without any atmosphere or power alarms for X number of minutes -Set up power on the abandoned construction site Science -Isolate X number of genes / a list of specific genes (including plant genes) -Produce X number of data disks of Y level of Z research -Max research (duh) -Produce X number of cyborgs -Produce X number of exosuits / a specific list of suits -Record an explosion of X size -Find X number of alien artifacts -Produce X number of Y slime cores Medical -Produce X amounts of Y chemical / a list of chemicals or mixtures thereof -Isolate X number of viral strains -Finish shift with X percentage of crew alive and/uninjured I can't think of much for medical that wouldn't prompt people to release viruses or beat people up to heal them tbh Security -Beat the clown X number of times / don't beat the clown more than x number of times (it depends, really) Like medical, prompting security with some kind of quota of prisoners would end REALLY badly Command -Provide a station - wide inspection document by X number of minutes into the shift -Recover X list of items from a gateway expedition Comdoms don't really produce anything either. Service -Cook X number of Y food items -Mix X number of Y drinks at the bar -Grow X number of Y plants -Allow no more than X number of messes at end of shift -Deliver X number of jokes to cent com by fax -Honk X number of times -Play for X number of minutes on the space violin or piano And so on and so forth. Antagonist objectives could be job specific too; namely, preventing certain crew objectives from happening. They can also have all the normal objectives too, so it becomes security, command and medicals job to keep things in line while the productive departments produce stuff. Just spitballing here. The biggest most important change with this is that rounds CANNOT end when antagonists are all dead. The crew should get to try to succeed at their jobs regardless, since it's not like NT would just go 'oh, you killed a wizard. No more production quota for your shift! Everybody go home! "
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Also you say 'literally' way too often, including times in which the context did not imply otherwise whatsoever, which is rather annoying. It'd be one thing if you used it and meant 'figuratively', but this is just gross. My jimmenies are rustubuled. And for the record, encouraging people to break into places while not an antagonist is generally a bad idea. They can ask an AI, borgs, or crewmember to be let in. And because I'm a needless pedant, knowing the hack and bolt wires will not give you access to LITERALLY everywhere on the station. You cannot hack the armory windoors open with normal means.
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Use your bucket on the space cleaner dispenser to fill your mop bucket with it. Now you can mop without slipping. Why? Who knows.
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This proposal is intended to be one of satirical or comedic nature and is not to be taken seriously. There are a number of glaring issues and strong advantages with the current Singularity engine. I have devised an alternative to it that may make things more manageable, and possibly more fun, for the engineering department, and if nothing else, will give them something to do when things aren't broken to hell. Singularity: Disadvantages -Kills everyone when it gets loose -Stops making power when it's plasma tanks are consumed -Consumes a large amount of power when starting up containment, and as such cannot be started if power runs out due to negligence -Is released for some reason all the time and kills everyone -Cannot be repaired or maintained by synthetic beings like borgs or ipcs -Is radioactive and harms those nearby -Kills everyone Singularity: Advantages -Kills everyone in a fun, gibby manner -Produces huge amounts of power if done properly -When emitters are locked, it can be generally ignored and doesn't need refueling for about four hours -Kills everyone -Is hard for nuke ops to sabotage because the EMPs cause their implants to blow up -Is a functioning deity -Works great as a garbage disposal -Kills everyone Having roughly enumerated the pros and cons of the singularity engine, I will launch into my proposal. In a sentence: Monkeys on treadmills. The engineers would have a large room with a sink, monkey cubes, and six to eight treadmills. The room would also contain vending machines; namely: -AutoDrobe -HatLord -Soda machine -Mr. Chang -Limited booze o mat -Book vendor that dispenses readable books -Toy vendor that dispenses various toys -Vendor for bruise packs and similar It would also contain two riding crops and a number of beds equal to the number of treadmills. The monkeys are to be placed on the treadmills, and the treadmills turned on. The faster the monkey runs, the more power it makes. The rest is to keep the monkeys moving. As the monkeys run, they slowly become thirsty, hungry, bored, tired, and unhappy. They also have a specific level of intelligence, which starts at 0 and ranges from -10 to 10. Soda slightly helps the tiredness and resolves thirst. Mr. Chang food makes monkeys thirsty, but reduces hunger. Booze makes monkeys happier the dumber they are, and resolves thirst. However, it makes them one point dumber each time they drink. If they get below -10, they become mentally incapable of breathing and suffocate to death. Reading a book to a monkey makes them one point smarter, but only if different books are read, as consecutively reading the same one will not work. It also makes the monkey more bored. In addition, a monkey that reaches 11 intelligence becomes controlled by a ghost and seeks to free itself and its companions to revolt against its oppressors and take over the station! Toys reduce boredom, but make the monkeys tired and slower. They also reduce unhappiness. They must be changed every fifteen minutes or the cause extra boredom. Fancy hats and clothes make the monkey happier, but must be changed every fifteen minutes or they cease working and cause unhappiness instead. The riding crops force the monkey to run faster, for a short time. It hurts the monkey and causes a lot of unhappiness. Bruise packs can fix the injuries caused by riding crops, or from being flung off the treadmill when exhausted. Making a monkey run until it is exhausted will send it flying off the treadmill and cause injury and unhappiness. Allowing a monkey to become too bored will make it run slower and slower until it stops. Hunger and thirst slow down the monkey, and can kill it if it is whipped back up to speed. Allowing the monkey to sleep for five minutes eliminates fatigue. Each treadmill has a scanner to indicate the monkeys monkey's conditions. They beep and announce warnings when dangerously close to a negative extreme. Treadmills can be emagged to allow players to be forced onto them; they produce much more power than monkeys, and become hungry and take stamina damage over time. If they fall asleep while on the treadmill, the treadmill begins to grind them down, starting with their feet and slowly grinding and ripping apart their bodies until they reach the torso, where the groin is flung off and they die, their upper body stuck to the treadmill's handrails by the bindings. This also creates a huge gigantic mess, and could possibly serve as an alternative execution method or an antagonist objective. The riding crop, when used on a player, should deal pain damage after the first hit. The first hit temporarily makes them run a little faster. This concludes my proposal. Please consider it carefully and provide adequate, constructive feedback.
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Name: Jeeves Full Name: William Heathrow Jeeves XXXIII Age: 57 Gender: Male Race: Human (probably) Blood Type: O- General Occupational Role(s): -Butler -Chef -Barber -Tailor -Deliveryperson -Valet -Caretaker (For the elderly, disabled, etc) -Personal Assistant Biography: Jeeves is the 33rd Jeeves in a long-standing line of butlers and manservants. His family has served as attendants to the quite wealthy Halfordshire family since the early 1740's, when his predecessor was sent to the Massachusetts Bay Colony as an indentured servant. Every Jeeves before him has been saddled with the last Jeeves' remaining debt, as the first Jeeves accrued a massive amount of debt that, as it was unpaid generation after generation, built up over time due to compounding interest and inflation adjustments. William Heathrow Jeeves XXXIII was born to Martha Jeeves and William Heathrow Jeeves XXXII in 2502. He grew up in the Halfordshire manse on Luna, and there was trained from a young age to cook, clean, operate spacecraft, basic combat, and other such faculties that working for a powerful family demanded. Shortly after his birth, the Orange Rush rocked humanity, and unfortunately, the great old Halfordshire family sided against Nanotrasen in the following few decades, and was slowly but surely eliminated as the family rapidly burnt through its monetary reserves in a desperate struggle to remain powerful, to no avail. After serving the Halfordshire family for nearly fifty years, Jeeves found himself out of employment and aboard a labor shuttle bound for plasma mines where other debtors slaved away for Nanotrasen. The dissolution of the Halfordshire family left Jeeves the only benefactor to inherit the assets of the family - which, by this time, consisted of over three trillion credits. Jeeves now has placed Nanotrasen upon the pedestal the Halfordshire family once stood on, and for the most part, very little is different from before. By now, Jeeves has drifted between NT stations for three years, seemingly unable to find any one wealthy benefactor to dedicate himself to. Qualifications: Basic medical training Basic hand to hand combat training Basic firearm training Advanced mastery of cooking Certified caretaker for elderly, children, and disabled persons Spacecraft piloting training, including space pods Advanced janitorial training Employment Records: -Halfordshire Estate, Butler, 44 years -Nanotrasen Navy Cook, 6 months -Nanotrasen Navy Custodial Technician, 6 months -Nanotrasen Navy Nurse, 1 year -Nanotrasen Office of Internal Affairs, Central Command, Administrative Assistant, 6 months -Miscellaneous positions aboard varied vessels, 6 months Security Records: -Greivous fax machine accident on record. Killed fourteen individuals and caused the loss of his entire left arm. Blamed for incident by way of tie becoming stuck in the fax machine. Punished by reduction of pay and fees for fourteen revivifications amounting approx. 13 million credits. -Greivous deep frying accident on record. Killed six individuals and caused the loss of his entire right arm. Blamed for incident by way of tie becoming caught in the grease trap. Punished by fine of eight million credits and a sanction barring ownership of ties. -Given the Transparent Heart of Janitorial Excellence for successfully cleaning up after a violent, grievous incident involving a malfunctioning food processor that claimed the lives of one hundred twenty three individuals. Fined 40 million credits for slipping the officer who granted the medal, who flew out of an open airlock and died. Medical Records: -Cybernetic right arm -Cybernetic left arm -Allergic to welder fuel, plasma gas, and pay reductions Personnel Photo (Appearance text): He is an aging man about five feet and ten inches tall. He has a gaunt figure and a strained, angular face. He is quite pale, and his skin makes the grayed combover on his head, carefully arranged and gelled in place, seem at least a little darker. He often wears a dark blue or black suit, complete with a tie and dress shoes. At times he walks with a cane, though seemingly for cosmetic purposes. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Jeeves will be painfully polite, even as an antagonist or when insulting you to your face. He will never be Command staff, and it is entirely okay to arrest him for violating the injection against ties that is in his security Records. Seriously, do it, you'll make my day.
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It's missing one thing. Me. Auhauhau. http://vocaroo.com/i/s0xU33BwbMdy I regret nothing.
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Forbidden Love - Adrkiller59 x HereticChurch FanFic
Deanthelis replied to block1's topic in Stories of NSS Cyberiad
Fine, you can be Concubine No. 37. -
Forbidden Love - Adrkiller59 x HereticChurch FanFic
Deanthelis replied to block1's topic in Stories of NSS Cyberiad
bonus round. (warning: loud as fuck) http://vocaroo.com/i/s1brbgIKPnbO -
Forbidden Love - Adrkiller59 x HereticChurch FanFic
Deanthelis replied to block1's topic in Stories of NSS Cyberiad
http://vocaroo.com/i/s03A7Js3ZaiG why do I do these things -
A Warm Summer's Day - A Nomzy x Necaldun Fanfic
Deanthelis replied to Shadeykins's topic in Stories of NSS Cyberiad
http://vocaroo.com/i/s0W61qiuabo7 it is times like this that I question the meaning of my life -
So basically, the Queen's final form would take pretty much the whole round to attain, right? If it's meant to be >DS, and the only thing that can kill it is the nuke, then it's got to be powerful enough to deal as much damage as the OTHER biological threat that warrants the nuke or a DS - the Blob. This would be a rather difficult thing to achieve, though forcing the Queen to be immobile for a while IS a good way to balance it. I could see the difficulty of the gamemode being tweaked by adjusting how much time it takes for the Queen to reach that stage - I'd wager somewhere around 30 to 45 minutes, since the Queen would probably spend 30 to 45 minutes gathering up crewmembers for her babbies to face-love as well. Not to mention however much time it takes to go from a royal Embryo to a Queen. All of that added up affords a round that is over in an hour to an hour and a half, approximately - good time for a Xeno round, since ones that stretch beyond the 2-hour mark are generally unfun and the crew transfer shuttle is called anyway. Come to think of it, it might be possible to reskin and reuse some of the blob mechanics to boot - allow facehuggers to be NPC's controlled by the Queen once she's rooted in place, but instead of blob zombies from blob spores, you get new drones. Food for thought.
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As someone who regularly plays Chef and recruits civvies as delivery persons, this is something I support and am lazy enough that I will make no effort toward making it happen.
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Alright, I've mapmerge'd and recommitted. Accidentally made a new PR, but... Eh. Rookie mistakes, I guess. Decided to just put four of them in the lockers in the Mining Dock, there's really no need for ten of the things.
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I was there when this mining system was ported over, and I discussed at length with Zuhayr - the system's coder - what I'd have to do to port these over. I even linked him to our GitHub so he could look over it. All of the code for the scanner is already present; they were simply never added into the map. I have tested them locally; they work fine.
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1. Yes. I talked to the guy who wrote the scanners. They're actually on nearly every Baystation-derived server (that uses the same mining system we do). 2. Map merge, eh? Didn't know that was a thing, thanks. I'll go do that right now.
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What do I want? Mining scanners. What they are: Handheld devices, currently with the same sprite as an Analyzer. What they do: Scan a 5x5 square, centered on the user, and give the user an idea of what ores (Diamonds, Uranium, Gold, etc.) are under their feet. The user has to be wearing Optical Meson Scanners for it to work and, if this even needs to be said, it only functions on the Asteroid. Why do we need them? Because currently there is effectively no skill involved in the use of the large mining drills; an operator has to just drill in random places, and hope for the best. This can mean R&D does not get the materials they need for, in extreme cases, up to an hour. How can we get them? We already have them. They're in the code, ready to go. I've even made a Pull Request on GitHub that adds ten of them - Four in the Mining Dock (in the lockers), three on the Mining Station (Under the hardsuits), and three in the secondary mining station (in the lockers as well). All the admins need to do is merge the pull request, the work is done. Why should anyone care? If you don't play Science or Cargo, then I have no real reason for you to. Mining is an unloved job, one that is often transferred out of, and I think it should at least be a tad easier to supply R&D so the miners can have a little more time to explore the asteroid and actually enjoy themselves. Being stuck next to the drills all shift isn't very fun.