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Posts
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Days Won
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Everything posted by LiberatedWaveMan
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Courtesy of Dudley (scut frost): "Mistakes into Miracles" with synth's mpreg clown as our logo
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i love atez because if you look at him from the front he's like <:( but if you look at him from the side he's like >:)
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State of assistants on paradise
LiberatedWaveMan replied to BottomQuark's topic in General Discussion
I would like to take a moment to emphasise that we used to have alt titles such as civilian, tourist, and trader, but they were axed in PR #17103, with a decent amount of support from the community- this was intended to emphasise the role of assistants on-station so that they would do something, but in reality this only backfired and diminished creative freedom for roundstart assistant, because you just can't force someone to do something they don't feel like doing. This isn't a major issue of any sort, nor am I really keen to talk badly of anyone, but I figured the information was worth having here. -
Making the M911 an orderable security sidearm.
LiberatedWaveMan replied to evilmattyg's topic in Suggestions
It's an admin-only gun, intended for use by Centcomm officials; I don't see it being removed anytime soon, and I don't know why it should be? It's absolutely fine existing in its current state, it doesn't have to be an ultimatum. Either way, it's not going anywhere, and security does not need another ballistic weapon option. -
Making the M911 an orderable security sidearm.
LiberatedWaveMan replied to evilmattyg's topic in Suggestions
Security is, as far as I'm aware, very much intended to not have ballistic weapons readily available, as they can just fill their bag with ammo and fight until it runs out, whereas energy weapons have to be recharged; in all aspects, security's use of mid-powered laser guns is intentional so that they don't have overbearing lethal firepower. The 1911 should definitely remain an admin-only weapon. -
we generally take a lot of creative liberty with how much NT cares about things (i.e. sec having good gear instead of the reality of NT buying the cheapest possible equipment), so i think this would do good as a QoL change regardless of how realistic it may or may not be edit addendum: although it may or may not be realistic, it's still a good idea to prevent players from hording corpse loot, as well as griefing those who are dead but might return to the round later
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Crew Record: "Sludge"
LiberatedWaveMan replied to LiberatedWaveMan's topic in NSS Cyberiad Crew Records
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The canon lore date is the current year, plus 544 years
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Crew Record: Xion Robinson
LiberatedWaveMan replied to LiberatedWaveMan's topic in NSS Cyberiad Crew Records
Santiago Medical Practitioner's office 13:07 Local Time, 2560 AD Patient: Robinson, Xion Celia de Santiago Basic Information General Observations Closing Notes: -
epic embed failure laugh at this user
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Department Specific Channels in Discord
LiberatedWaveMan replied to greenpoison's topic in Suggestions
not only does helpchat exist, but mhelps and asking your coworkers; even if these were necessary channels, they'd be better-suited as threads. -
Request for Headphones Alteration/Reversion
LiberatedWaveMan replied to Jabronio's topic in Suggestions
If you have to go through that level of bullshit to have this effect, maybe we should just add the no-noise headphones effect again? And since you so kindly gave us a way to do this ourselves, evidently you must not mind it that much, right? I mean really, you're not doing your argument any favours. -
Request for Headphones Alteration/Reversion
LiberatedWaveMan replied to Jabronio's topic in Suggestions
...cartoonish you do know this is SS13, right? we have clowns on-station, forks are as tall as humans judging by sprites, you can play a piano with one hand, pianos play themselves, vox exist (sorry not sorry,) and people will regularly drink pepperspray and eat vomit off the floor even if this was cartoonish, which it really isn't, cartoonish tends to be the name of the game. -
Crew Record: "Sludge"
LiberatedWaveMan replied to LiberatedWaveMan's topic in NSS Cyberiad Crew Records
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Request for Headphones Alteration/Reversion
LiberatedWaveMan replied to Jabronio's topic in Suggestions
like.. how though? i genuinely don't understand how this would take away from the game rather than add to it -
Crew Record: "Sludge"
LiberatedWaveMan replied to LiberatedWaveMan's topic in NSS Cyberiad Crew Records
alright, now that i've played him consistently for about a month, what do people think of sludge? be honest here, bad reviews are just as helpful as good ones -
Name: Unknown (Refers to themselves as "Sludge," though this is unlikely their real name) Age: 26 DOB: Unknown, circa 2540 Gender: Masculine Non-Binary Pronouns: He/They Race: Slimeperson Blood Type: B+ General Occupational Role(s): Chaplain, Security Officer/Detective, Assistant, Captain, NT Rep, and Janitor Biography: Sludge hails from the slime people's home-planet of Xarxis 5, having been born and raised there before leaving to join the Nanotrasen labour force. The details of his life are undocumented, and he has persistently refused to reveal anything about his upbringing, childhood, nor their parents, claiming that he is "not sure of these thing." In addition, they have repeatedly denied any knowledge of their birth-name, having only referred to themselves as "Sludge" for the entirety of their communication with Nanotrasen officials. Qualifications: -Nanotrasen First Aid Course: Passed -Nanotrasen Close-Quarters Combat Abilities Course: Passed -Nanotrasen Firearms Handling Course: Failed -Nanotrasen Construction Instruction: Passed -Space OSHA Certification Course: Failed Employment Records: Sludge has no outstanding employment records worthy of documenting, but has been recorded as working odd-jobs in repair and maintenance. They claim to have worked as a club bouncer and maintenance technician, for the sake of "building things up and beatings things down." These claims are without proof, and are not considered viable for qualification. Physical Description: Sludge is a transparent, muddy shade of tan-brown, with purple-dyed hair tied into a "Ronin" hairstyle. (editor's note: this is a real hairstyle btw look it up) He stands at roughly 5'8, and for unknown reasons, has various pieces of dirt, debris, and garbage seemingly lodged into his body. These foreign objects seem to cause no discomfort, and are accredited as a source of personality and appearance according to him. Whether the objects were placed in the body by choice, or simply collected over years of neglect and improper hygiene is unknown. Relationships: Sludge has yet to forge any particularly strong relationships, but believes that the crew generally like him "well enough" and hopes that they "do not mind [his] presence." Notes: Sludge appears to be either absent-minded and inattentive or simply simple-minded; they partake in such hobbies as the hoarding of garbage, and regularly consume inedible substances such as pepperspray, citing they enjoy the flavour of the so-called "spicy juice." Additionally, despite being fairly competent, albeit dangerous with a firearm, he opts for melee combat, often with blunt instruments, out of his desire to "beat thing into [a] pulp." Regardless, their work ethic is considered adequate for continued service aboard Nanotrasen stations, and they are capable of handling almost any task that does not require extensive textbook knowledge.
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Quiet thread but honestly radiation having an effect on IPCs would be pretty solid, at least logically speaking
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This isn't 100% related, but I have always been averse to HoP being able to roll antag since they have free all-access, can suspend and steal from all accounts on-station, and can get all comms channels with minimal effort; If the captain has a mindshield, you'd think the HoP would get one too
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I would like everyone to know that the spider sprite scared the piss out of me and I was not enjoying it at all