I am unable to submit this as a pull request, so I am doing it here:
## What Does This PR Do
This PR changes the mechanic's pod bay doors to 4 tiles high instead of 3 tiles high, and changes the adjacent maintenance tunnel to match the change in shape.
## Why It's Good For The Game
This is good for the game because it prevents being able to block the podbay doors with a single pod. This also could allow for up to 3 pods to be stored at a given time with enough shuffling and creativity. With the current set-up it's much easier to get blocked in purely by accident, where this gives just a tiny bit more room to move around, so an experienced mechanic has more room to work on and move pods around, where a less experienced mechanic has the opportunity to learn pod shuffling. Intentional blockage is still possible, accidental blockage is slightly less likely, but guaranteed blockage is reduced.
Edit1: Changed 'Why it's good for the game' to be more descriptive of why it could actually be good for the game.
cyberiad.dmm