Scrat
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Everything posted by Scrat
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Hey there. Looking at the effects of a few races and even experiencing them first hand, I've come up with a small list of suggestions of additions or such that I personally think would be worth adding. Skrell: - Add more attributes. As of now, the only thing that distinguishes them from humans is a special language, otherwise they are completely identical to humans statistics wise. Sadly I dont have much to suggest for this. Diona: - Add a HUD indicator when the Diona in question is in a dangerous, low light area. Since darkness kills, and from personal experience, within but a mere minute you'd be almost dead. A small icon on the HUD when the light is not sufficient would help players determine how much light is enough. Vox - Allow players to choose their own names. Currently they can only choose presets which reset every round, limiting character development. - Allow Vox to attach their Nitrogen tanks to their belt, pocket, or suit storage (without a hard/softsuit). Currently, Vox are often forced to ditch their satchel or backpack and use a plastic bag as their only means of storage besides their pockets so that a tank can be worn. Grey - Fix Sulfuric acid immunity. Currently it doesn't work. - Add more attributes. For 30 karma, Greys don't really offer much besides telepathy. Machine Person - Lessen or remove Radiation effects. There is no reason a machine should be harmed by radiation. - Make EMPs lethal. Despite what I've been told, Ive once had an EMP explode 1 tile away from me and walk away with no effects. Not sure if EMPs actually ARE lethal currently, as thats just evidence from one event. - Make machine people immune to viruses. Currently no races have this attribute and once again there is not many reasons why a machine person would get a virus.
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Im fairly certain the wizard can pick a Gem Encrusted Hardsuit to wear from the spawning lair. Matter of fact, I know he does, I've used it before.
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I have to agree with Mentorhelp also. It can avoid clogging adminhelp at times where actual issues that require admins are seen easier, and questions such as "How do I do X as Y" can be directed to people who volunteer to answer them.
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Made a few more edits. Recently got a thanking from one of the administration for the guide. Though I don't accept full credit (the community practically wrote it together) its good to know that the work is worth it. As always, list notes or additions if any happen to be discovered on the current races. On the off chance after race is added, myself and I'm sure others will be right on figuring out the pros and cons.
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Made corrections and additions to the main guide as needed. Thanks for all the help guys! Though, Wisewill, by 'low pressure is deadly for machine people', do you mean that a hardsuit is needed in a vaccum (or outside) or the robots will die quicker than humans?
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Whoa.. where did this drift off to? Personally I just want to spawn with some .32 speedloaders and have a few different cosmetic options..
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Small things that don't really warrant their own thread
Scrat replied to Psyentific's topic in Suggestions
I've also recently begun to play Blueshield alot, having recently bought it. I have to agree with the jumpsuit designs, having three jumpsuits that are exactly the same does not add much variety. A fancy suit would be great. Personally I wouldn't see a use for a shoulder holster, as I often keep the .32 on the Armor, and spare ammo (more on that in a sec) in my webbing vest, as well as precious items I'm given to protect (such as the disc). I agree that either giving us an Egun or some spare ammo for the .32. Every round I have to either beg cargo for some speedloaders or borderline bust in there and make some myself. Just 6 shots isnt enough to do jack crap. However, I think that giving blueshield a Mateba would be a little too OP, as two shots from one can crit just about anybody. I personally agree, in terms of weaponry, Blueshield needs either an Egun or a couple reloads for the revolver, but not both. Edit: Also, on heads of staff priority. Personally, I believe I would go, from most to least important- - Captain - Head of Personell - Head of Security - Chief Engineer - Chief Medical Officer - Research Director - Nanotransen Rep I can see this as a tricky argument. While the HoP, Cap, and HoS have some degree of ability to defend themselves, they are often the main targets. Yet, while the RD, NT Rep, CE, and CMO are not as high targets, they cannot as easily defend themselves and are vulnerable to attacks if left alone. Its like a catch 22. -
Hey there. A short while ago, I decided to make a guide for all the non-human racial traits for those who don't know which race to try, or in the case of the karma ones, buy. While slim at first, this guide has since expanded into a (mostly) reliable source of information for such a topic. Enjoy! * = Unconfirmed Note that the ups and downs are in relation to the human race, such as Tajarans do more punch damage than HUMANS. If an up or down is not stated (IE: It does not state that the race is immune to viruses) it should be assumed they share that same particular attribute with humans. Vox: Birdlike beings - Breathe only Nitrogen - Given a Nitrogen tank at round start. - Cannot wear hardsuits fit for humans, but can use magboots - Special Vox language, :V - Costs 45 Karma - Has claws, attack bonus when punching - Immune to Pressure, so therefore spaceproof - OldVox and NewVox variations available > OldVox spawns with a large Nitrogen tank on their back > NewVox spawns with a proper satchel or backpack and a 2.5 hour long nitrogen tank in their pocket Tajaran: Catlike beings - Cannot wear gloves due to their claws; gloves must be cut with wirecutters prior to use - Cannot use hardsuits fit for humans, can use a kit to modify it to their figure (found in EVA and Mining Dock) - Better night vision - Punches do more damage - Less vulnerable to cold - More vulnerable to heat - Unique language: :J - No cost to play Slime People Sentient slime beings - Cannot be cloned - Costs 45 Karma - Slime language :F, Bubblish, very difficult to speak if not a slime - No internal organs of any type, and therefore no damage related to such - Bleeds water - Does not need air - Stronger punches - If used with an SE monkey injector, turned into an adult slime Greys Stereotype big head aliens - Can use telepathy to talk to one person at any distance - 30 karma cost - Take 30% more brute damage Kidan Insect beings - Natural armor. Takes 20% less Brute damage. - Cannot wear glasses or other eye-slot items - Special language, shortcut for it is :4, Chitin. - 30 Karma cost - Can eat diona nymphs, live or dead Diona Tree beings - Slower than other races - Does not bleed - Better punches - Spaceproof, does not need to breathe, pressure isnt an issue - Requires light to survive. Lack of light gradually kills. Presence of light has a healing factor for toxins and brute. - Radiation resistance. Large doses (IE: Singularity and radiation storm) don't seem to have anything beyond short term effects. - Special language; :q - No karma cost - Does not feel pain - can take any amount of damage without falling into pain crit, but will fall down in the seconds before death. - Extremely vulnerable to "Plant-B-Gone" weed killer, 2 sprays is lethal. Skrell Fishlike beings - Can breathe underwater, usefulness in space is limited - Cannot wear hardsuit helmets not tailored for them - No karma cost - Special language: :K Unathi Reptilian beings - Higher punching damage - Slightly better night vison - Good heat resistance - Bad cold resistance - Special language: - Cannot wear human gloves, boots, or hardsuits unless modified - No karma cost Machine Race: -Immune to pain (Pain stills drops them but only at negative -100% Paincrit which they recover from fairly quickly) -Immune to Oxygen Deprivation, doesnt breathe -Weak to Brute Damage (take about 30% more brute damage) -Consumes Electrical Power from APC devices. Use grab intent on an APC to do so. Replenishes hunger by doing so. -Limbs are easily lost and injured - All forms of radiation inflict no damage and the radiation random event and supermatter explosion do not give hallucinations - Immune to clone damage, that is, doesn't take clone damage from slime attacks but the other damages that they inflict remains. - Cannot use SE injectors -No blood, cannot bleed out. -Low pressure is extremely lethal, causes overheating very quickly -Extremely sensitive to EMPs, even slight exposure can be instantly lethal. -Has no pulse. Can only be determined if alive by Medical Scanner-Medical HUD - Does not process any reagents whatsoever. Injected poisons and medicines alike have no effect and can even be extracted later with a syringe. - Cannot eat or drink, including consuming pills. - Fully mechanical body. This means that as well as being weak to EMPs, every body part can be repaired to more or less the full extent with a welder (brute) or cable coil (burn), but you cannot repair yourself. - Cannot catch diseases - Cannot be cloned. Instead, collect their arms, legs, head, body, reattach the head to the body, then reattach the limbs to the body to bring back to artificial life. - 1 laser shot to the unprotected head usually = death - Special language, Trinary, used by :5 - Can use *beep, *ping, and *buzz like a borg can - 15 Karma Cost Plasma People People made of plasma Note: Race is currently in a beta phase and buggy. Further details on race will be provided when available. - Requires a space suit at all times and therefore cannot wear anything else on the Exosuit slot or helmet slot. (given one of each at round start) - Breathes only Plasma (given a tank of it at round start for this purpose) - Gets set on fire if suit or helmet is taken off - Effectively immune to viruses because of suit and plasma internals The blood colours for all races: Plasmen bleed red Greys bleed red Vox Armalis don't bleed at all Skrell bleed dark blue Tajaran bleed red Unathi bleed red Vox bleed sky blue Kidan bleed red Diona don't bleed at all IPCs don't bleed at all Slime People have clear blood / water
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Hey there! I've been playing on Paradise for a few weeks now and decided I should make a forum account to stay updated with what's going on and such. While most of you have probably never heard of me / seen me on the server, my characters are ATLAS (not to be confused with the A.T.L.A.S. with periods I've seen once) when I play Ai or a Borg, Alden Walker when I'm a human job, and my human job name used to be Donny Gettemy before I changed it. Pleased to meet all of you!