monkeysfist101
Members-
Posts
379 -
Joined
-
Last visited
Everything posted by monkeysfist101
-
What about making the barber the only way to change hair? Also, would the dyes affect the whole tajaran, or just the head?
-
What if we replace it with a pair of ED-209's?
-
So, I've decided that the game will be more lighthearted than, "Oh God the world' 'splodin'!" So far the roster is: monkeysfist101: Game Master Regen: Undecided Gibson1027: Bulk Squat-Thrust the stronk Orc Deanthelis: Undecided M3hillus: Undecided block1: Undecided If your name is not on this list and you want it to be, PM me. The ideal time to meet is 10:00 AM Central Time. For the campaign itself, be thinking of characters that you will be playing. Set up characters that are traditionally the low level mook characters. (goblins, orcs, gnolls...) EDIT: Eldrin reminded me that I forgot the day that we will meet. That day is Sunday. Thank you Eldrin.
-
What, no Ghost in the Shell?
-
That is a fantastic question! Next? (Still working out times with Regen. I'm shooting for 8PM Central)
-
Once again, we will be using Roll20. You guys don't need to suggest it anymore.
-
In the map that we're going to propose, the security wing will have a top of the line pod bay with room to grow.
-
We are going to be using roll20 and playing Pathfinder. It's easy to use and if you overpower your character (to the point where it's unrealistic for the story) you will be smote?...smited?...I will smite you... PM me to join the campaign and I'll send you TS3 info and have a roll20 link whipped up within a few days.
-
Name: M'rasha G'nugg Age: 28 Gender: Female Race: Tajaran (Hharar) Blood Type: O- General Occupational Role(s): N/A Biography: M'rasha was born on Earth in Sydney, Australia to a mercenary and a freighter captain. At birth, her right arm was majorly deformed and had to be replaced with a medical prosthesis. At a young age, M'rasha's parent's ship was ambushed and captured by a syndicate boarding party with all hands assumed lost, orphaning her and her twin brother, Gruggathan G'nugg. Even though she was taken into a human foster family, the psychological trauma she had faced meant that M'rasha would struggle to integrate into human society. She bounced between odd jobs, unable to hold steady employment, yet gaining an eclectic set of skills. At the age of 20, she was randomly selected out of a pool of candidates to participate in NanoTrasen's outreach program. In exchange for full tuition to Northpoint Space Acacemy, she would serve four years on a NanoTrasen station. Spending seven years taking a battery of classes, but unwilling to conform to a degree plan, M'rasha never graduated. When the hours paid by NanoTrasen ran out, M'rasha shipped out to the shining star of the NanoTrasen fleet: the NCS Cyberiad. Qualifications: M'rasha has been described as "wasted talent." She is unable to keep her mind on one task for any amount of time, making here more of a Jack of all Trades than anything else. Employment Records: Chef Chang's Delivery Papa Smush's Delivery Bartender Security Guard Botanist Courier Security Records: Disturbing the peace (publicly playing the violin before smashing it) Medical Records: M'rasha suffers from split personality disorder. She has been known to bounce between a set of personalities seemingly without trigger. The most common is her "normal" average tajaran self. The second personality is "The Lady" where she speaks eloquently and acts refined. The third is "The Thug" where she gains a slums accent and carries herself like a member of a street gang. The final recorded personality is "The Euphoric" where she will exhibit signs of sheer mania. Right arm amputation and replacement at birth Severe ADHD Personnel Photo (Appearance text): The ID shows a tajaran with a toothy, fangy, smile. Her right arm is replaced by an old, but reliable, mechanical prosthesis. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: This is my alt for when the byond that Grugg is on messes up.
-
I can do Pathfinder, D&D 3.5, and Halo Mythic 1.4 Recently, one fire team from that game (4 players) dropped. So if you like the Halo franchise (specifically ODSTs, PM me)
-
I might be able to GM this if I can get some new players for my Halo Mythic 1.4 campaign
-
I'm just throwing it out there that if HoS got a German Shepard, one of these WOULD end up on the station at some point.
-
These are all great ideas, but they are out of the scope of the suggestion. My suggestion was about food deliveries.
-
Last night I hopped on an alternate (but basically identical) byond account. One where I can still hear midis (yes they're enabled on my main one, it's just broken) and that I don't need need to double click to make everything work. On this Utopian platform devoid of karma jobs, I played a Grugg G'nugg's multiple personality disordered sister, M'rasha and worked as a delivery girl. Much lulz were shared and much karma was granted and in my infinite wisdom, I learned that delivering Chang's and Papa Smush's Pizza is rather enjoyable and would be quite lucrative if I knew how to accept pay. I firmly believe that there should be a canon delivery service.
-
He goes to the back corner of the bar and spends the rest of the round smoking and stating at a picture of a smiling woman.
-
It would be fun to have a round similar to the Kawaii round that we had in that the crew is infected with a gimmick setting disease. The game would turn sepia tone and the males would get trench coats and fedoras while the women would get femme-fatale dresses.
-
Can we add damage to the pod and wall when the pilot decides to auger into the hanger back wall?
-
Sasha the ridable space bear for Blueshield.
-
Can we call him/her Mitch?
-
I wasn't clear on this before. The pod has a taser and lasers on it, but they are disabled in the code. I meant that the pod should by default have its taser and when Red Alert is called, the pilot would get access to the lethal primary weapon.
-
Here's my brainstorm for improvements to the Security Pod and its bay. I don't expect any of these to be added, but it would be a nice touch. 1. Aviators in the locker - What pilot is complete without his signature sunglasses? 2. Pod Integrated Station Bounced Radio - For when the HoS runs down your fuel joyriding before you take off. (Yes, still butthurt) 3. Weapons Free - When Red Alert is called, the pod's weapons should be unlocked. 4. Emag Missile Racks - Making antag pilots terrifying (at least for 2-4 rockets) 5. Goose's Fine Cigars - Unique packet of cigars. 6. Emergency Supplies - Oxygen tank and maybe a hard suit for when you have to eject. 7. Extra Fuel - possible addition of a pump as well 8. Homing Beacon - Auto Pilot back to station z layer 9. That's about it, but it would be wrong to end a list at eight, so...how about a bulldog for HoS named Mitch? 10. Flamethrowers for borgs when Gamma is called?
-
The weapons in the movie Aliens were MG-42's on swivel camera mounts for the smart guns and Thompson sub machine guns with a futuristic furniture set.
-
So, took a crack at GIMP and here's what came out... Here's a recolor(?) I did for my profile and the rough draft of a 32X32 M41A Pulse Rifle: http://imgur.com/RcAw4li,TG2yFjS#1
-
I propose that in the event of a near-total personnel annihilation during xeno rounds, (all but ten crew KIA) the United States Colonial Marines be called in. They would have orders to neutralize the alien threat and evacuate the remaining crew. Proposes squad size would be around 10-12 and wold be set up in Aliens squad makeup: Two smart gunners, four marines with flamethrowers, and four to six marines with pulse rifles. Basically it would just add another 5-30 minutes of gimmick playtime to the end of xeno rounds.
-
You are one of the four Heads of Security that I view as competent enough to play the role.