monkeysfist101
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Everything posted by monkeysfist101
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make zippo lighter light sources more flamy colored.
monkeysfist101 replied to johannhawk's topic in Suggestions
The coders could take the red light from Beepsky and drop the radius. Realistically, the lighter should only light the tiles adjacent to the player. EDIT: 11111'th post in this forum! WOO! -
The problem with keeping the exam room in there in any capacity is that doctors will still drag patients to the sleepers. Why diagnose them in a room in the top right if you're just going to drag them to either the bottom left (sleepers) or the far bottom (surgery). If this were an actual hospital where the doctors actually put patients on beds or wheelchairs, the examination room would be used, AND it would have its own security force. Unfortunately, it's a medbay for the clinically insane and the utterly homicidal. Having a spot for a security guard trumps a disused, overly large, storage closet.
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Why not ID lock the pepperspray refiller? I never once saw a medical staff member complain that a guard used the door to drag a wounded officer into medbay when there was nobody at the desk.
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
1. Y U DO DIS? -
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
Elf. -
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
IX -
Until recently on Paradise, there was a security checkpoint in medbay. It was replaced with an examination room that was only used for about a week. Seeing as the security checkpoint was used almost every round for rearming, resupplying, and RP, I propose that we bring it back and move the extra gear from the examination room to medical storage.
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
III -
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
Ein. -
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
II/II II -
Sounds good to me.
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Considering that the law time I checked, not even slime people could vent crawl, I don't see that one working out. Other than that, the list looks fine.
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
Zieben -
FJ, the sprite was a proof of concept that took less than ten minutes... I might give another crack at it today and darken the ham and move it further up the baton. EDIT: Hambaton Mk2. http://puu.sh/i51RF/d3711bc5c3.png
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Bring back Red Alert grenade launchers.
monkeysfist101 replied to monkeysfist101's topic in Suggestions
If we do the pump action, we could add about a 1.5 second delay with a message saying that you are feeding the next grenade. If you move in that time, there's a 1/3 chance that you fumble the shell and drop it at your feet. -
I've done it. I've created my monsterpiece. Ladies and gentlemen of Paradise, I present to you the best worst food idea ever. Something brought about by a combination of dean's typos and my sleep-deprived mind. Without further adeau, I present to you, the Hambaton. http://puu.sh/i4sYH/5187648a5c.png Microwave 1 stun baton and 1 meat. Baton is retrieved upon consumption. Description: "Nobody said justice was kosher." EDIT: Hambaton Mk2. http://puu.sh/i51RF/d3711bc5c3.png
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monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
3 French hens. 2 turtle doves. AND A PARTRIDGE IN A PEAR TREE. -
Bring back Red Alert grenade launchers.
monkeysfist101 replied to monkeysfist101's topic in Suggestions
Woops, typo. I meant 3+1 in the chamber. It would take slightly longer to cycle the breach than the combat shotgun. It was meant to mimic the China Lake Grenade Launcher. Tl;dr: add an extra round and make it pump action instead of semi-auto. You could also give the HoS a semi-auto drum magazine launcher. -
I propose that instead of the name being randomly chosen, the bartender be able to name the bar from a preset list similar to the chaplain choosing his/her religion.
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Bring back Red Alert grenade launchers.
monkeysfist101 replied to monkeysfist101's topic in Suggestions
What if we made them hold 4+1 grenade and you had to rack a new one in each time? When you fire it, the fuse is brought down to naught and it detonates on impact. -
In the hands of an inexperienced player, they took up the belt slot and sat there until the round ended. In the hands of a competent security guard, they could pin down a nuke ops team long enough for the captain to clear the area. During Red Alert, the grenade launchers could play a pivotal role in the defense of the station. We should definitely bring them back.
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Reach the highest number without an admin posting
monkeysfist101 replied to Mrs Dobbins's topic in Civilian's Days
Seeing that PJB started with 216...217! -
Necro'd to all Hell because this is a good idea and you should all feel bad.
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I'm taking summer classes, but I'm off in the afternoon. I can provide teamspeak if you wish.