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monkeysfist101

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Everything posted by monkeysfist101

  1. Job: Kitchen/Bar server. Titles: Waiter/Waitress, Delivery Boy/Girl Description: Take food and drinks to the hungry crew of the station. Access: Maintenance, Kitchen Answers to: Chef, Bartender, HoP
  2. http://m.imgur.com/gallery/IP73r
  3. Pretty self explanatory. The bartender should be able to lock down the bar when he/she leaves. It sucks to come back to a civvie behind the counter dispensing 43 bottles of booze.
  4. We could turn the top office into a security hut and turn the bottom into a new karma job like station DJ. The middle could be a little waiting area. I also assume that anyone with the job will be refunded, right.
  5. Regarding having gear in the backpack, have you ever seen police arrive at a crime scene and start digging through a backpack to get their gun and handcuffs? Honestly, security shouldn't need to use their pockets or backpack to hold necessary gear.
  6. Recently, security's carrying capacity has been diminished. The slots on the belt have been dropped and the webbing vest has been removed. A quick check of the changelog will show that there's nothing recorded on this. When I first A-helped this, the mentors and one admin (I forget which) didn't know why the vests were gone and believed that a player had removed them. It wasn't until several days later that, upon a second A-help, Fox confirmed that he had removed them and the hailer. After several messages back and forth, Fox told me that it was removed to prevent security members from bringing six flashbangs and so that the security team will have to carefully plan what gear they bring. To put this into perspective, in a blue/green alert when you should not be wearing your armor/helmet/gas mask, if you want to carry the items in a security locker (not including extra gear such as a second flashbang, megaphone, medical supplies, etc...) you bring yourself down to ONE available inventory slot. Fox told me that he believes that to free up inventory space, you should leave some of your non-offensive gear. The problem with this is that each tool that security has has a purpose. The flash disables synthetics and blinds organics., the pepperspray brings down unshielded organics, and the taser and the stun baton bring down both organics and synthetics. The pepperspray and flash are specialized, but are a one-hit-subdue while the taser and stun baton are the most used, but require multiple hits. This means that you can bring specialized gear and leave the taser and stub baton, but be useless against everyone with sunglasses, or you can bring the taser and stunbaton and risk people getting away because the game decided that the first three stuns didn't bring them down. The problem that security now faces is that they have to decide between carrying their gear and picking up contraband. I can understand removing the hailer as it was rarely used, but nerfing security over something that people were not complaining about is the wrong way to go.
  7. As it should be. Every time the xenos charged the marines, they were killed easily. When the xenos blended in with the resin walls and floors, they became almost invisible and were able to bring down ultimate badasses.
  8. Honestly, I prefer having it that way. In every sci-fi movie that I've seen that involved a firefight in the bridge, the one console that the heroes needed ends up with a brand new hole in it.
  9. Reading back over my initial post, I see that I left out the part where even in her juvenile state, the queen is STRONK. While still stealth, she is a force to be reckoned with. Despite this, she will still need to start out by ambushing crewmen in the tunnels or coating a room in resin and ambush those brave enough to wander in, lest she be slaughtered by the security team. My theory (1v1 head to head): Drone>crewman Drone=well armed (improvised) crewman Drone=Normal security officer Drone Drone Drone Lone Hunter>crewman Lone Hunter>well armed (improvised) crewman Lone Hunter>Normal security officer Lone Hunter>Red security officer Lone Hunter>ERT Lone Hunter=Deathsquad Queen (Juvenile)>crewman Queen (Juvenile)>well armed (improvised) crewman Queen (Juvenile)>Normal security officer Queen (Juvenile)=Red security officer Queen (Juvenile) Queen (Juvenile) Queen (final form)>crewman Queen (final form)>well armed (improvised) crewman Queen (final form)>Normal security officer Queen (final form)>Red security officer Queen (final form)>ERT Queen (final form)>Deathsquad Queen (final form)
  10. In an ambush, xenos should be able to bring down an entire deathsquad, but in a one-on-on fight, the humans would win. My case in point is that in a matter of seconds, the marines in Aliens was brought down to three active members. They were then able to kill +80% of the hive before the atmospheric processing center detonated.
  11. I wrote this off and on over the course of four hours, so I forgot to finish up the solutions to the marauding facehugger issue, acid blood, and neurotoxin. I propose that the eggs must be controlled by the queen where she chooses when they emerge. From there, the facehugger only lives for about two minutes before latching onto a host or dying of old age. Regarding acid blood; destructible objects within one or two (testing would be needed to see which one is more balanced) would take damage. Normal walls, airlocks, and tiles would be destroyed, while reinforced walls and tiles would only take damage. I was suggesting removing the neurotoxin altogether as it is currently overpowered.
  12. As of yet, xenomorphs are almost impossible to defeat and need to be rebalanced/rewritten. The Facts For simplicity’s sake, I will be discussing the four most important xenomorph types: the facehugger, the drone, the hunter, and the queen. The facehugger: Possibly the most important stage of the life cycle. These ambush hosts and attach themselves to the face. While they have no true "blood," they have a highly corrosive poly-acid stored under pressure between two layers of skin. If someone attempts to remove the facehugger from a host, the host will die from either the facehugger crushing the host's esophagus or from the host's brain being dissolved by poly-acid. The drone: The drone is a feeble creature that is highly susceptible to damage. These are the workers of the hive as well as the collectors of hosts. From their mouth, they can secrete a liquid resin to coat the walls and floors to provide grip for the queen to lay eggs as well as to bind subjects for impregnation. The drones have a somewhat stronger acid for blood, capable of melting through normal floors and walls. While effective in groups, a lone drone is not a force to be reckoned with. The hunter: A crowd favorite, the hunter can bring down entire crews singlehandedly. This beast is neither fast, nor agile, but is well armored and extremely deadly. The hunter is not concerned with the propagation of the species, but rather with the extermination of all other living creatures. This xenomorph uses natural weapons such as a serrated tail and strong jaws to stab, rip, mangle, crush, and eviscerate hapless victims. It has one goal and one goal only: kill. The queen: Big, ugly, and a bit of a bitch, the queen stands almost twenty feet tall. She is the only fertile xenomorph in a hive and is born from a royal facehugger. Despite her stature, she is rendered completely immobile by her large egg sac. In situations where the hive has been destroyed, she will detach from her restraints and pursue the hive's assailant(s). Discrepancies There are some things in the game that have never been seen in the Alien canon. Acid spit: While the xenomorphs have a highly potent acid for blood, their saliva is actually a liquid resin. Neurotoxin: While in the original script, the xenomorph had a scorpion-like tail, the ability for the xenomorphs to spit toxin from a distance has not been in any of the canon works. Pounce: The only time xenomorphs pounced in the movies/canon games was when they dove from air vents. As it is now, one hunter can infinitely pounce, bringing down entire ERT units and Death Squads with ease. Marauding facehuggers: In the movies, facehuggers never traveled more than a few yards from their egg until the host was carried away. Lack of acid blood: Currently, dead xenomorphs don't drip acid blood. This should be the only way that xenos can melt through walls. In addition, it would make shooting them at point-blank range dangerous. As seen with PFC Mark Drake in Aliens, having a xenomorph die in your immediate vicinity is a good way to have your face melted off. Infestations There seems to be two (canon) discernible kinds of xenomorph infestations. The first is the lone hunter. This is the xenomorph seen in Alien and Alien: Isolation. The lone hunter is brought aboard by an infected crewman via facehugger. This lumbering brute is a nigh indestructible one-man-army. It is infertile and can't spit resin, but it blends in well with darkness, can crawl through vents, can't be killed by conventional methods, and can kill with reckless abandon. The second is the hive infestation. This is the infestation seen in Aliens and is the one currently in the game. It begins with a queen being born and exponentially grows to the point where all living creatures in the area have been impregnated. The third, and perhaps the least dangerous is the diner infestation: Imagine yourself as a ne'er-do-well with your best friend, a mog. You go to Gus's Galaxy Grill. It's not the nicest place around, but it's cheap. After ordering the special and flirting with the staff, you look over to your left and see the crew of a transport ship joking about voyages passed. Suddenly, one of them starts coughing and gasping for air. He gets up but falls backwards onto the bar. You friend asks the waitress what he ordered and is replied with, "Oh, he ordered the special." You quickly change your order to the soup. A sickening tearing noise echoes as a small monster erupts from his chest. Looking up, he utters, "Oh no...not again," and seizes up, his eyes dead and lifeless. The monster snarls and looks like it is ready to attack but instead dons a hat and cane. With a passion, it sings out, "Hello, my baby! Hello, my honey! Hello, my ragtime gal! Send me a kiss by wire. Baby my heart's on fire! If you refuse me, honey you'll lose me, then you'll be left alone. Oh, baby, telephone, and tell me I'm your own!" In the confusion, it runs into the back room to begin its life. Check Please. Game Mechanics Mechanically speaking, the round would begin similar to a blob round with one crewman starting out infected and have a few minutes to play around. Ideally, the crewman wouldn't even know that they have been infected and would take control of the larvae. Anyone within five tiles of the chestbursting would have a similar stun effect as throwing up, preventing the larvae from being ganked. CentComm would declare that they will not allow an ERT or an evac to maintain quarantine. At this stage, the xenomorph is very vulnerable (more or less identical to the way it is now.) From here, it can go one of two ways. Lone Hunter (One xenomorph: Hunter) After a brief wait, the xeno is ready to hunt. At heart, the alien is an ambush hunter, relying on darkness and wit. While the xenomorph can not be killed conventionally, it can be brought into critical repeatedly. While it is in critical, it is at the mercy of the crew who must attempt to space it. It quickly regenerates and the crew must bring it back into critical before having another chance at killing it. If the crew can send it into deep space (off the z level) or if it is caught in a nuclear explosion, the crew wins. If it kills off the remaining crew, the xenomorph wins. Hive Infestation (Many xenomorph, no hunters) The queen matures much faster than the hunter and, at least for a while, must pull the weight of the entire colony by abducting and securing several crewmen on her own. Even though she is leagues and bounds more robust than your average drone, she is still small and could be easily brought down by a well armed security team. After strapping several crewmen to the walls of her shiny new bachelorette pad, she must settle down and raise a few dozen kids. At this point, she evolves into the egg-layer stage where she gains an egg sac at the expense of her ability to move. After a few drones are born, she becomes a mission control of sorts, being able to look through the "eyes" (Xenomorphs have no eyes) of her drones. While they are a larger force, in a one-on-one fight, a drone can be brought down by a robust crewman, requiring them to blend in with resin and ambush potential hosts. If the queen is killed, then it results in a crew victory, but if all crewmen are killed, it's game over, man. Tl;dr: Break xenos into two game types. The movie lore was already balanced, no need to add stuff. Get away from her, you BITCH!
  13. Spray painting things/designs. Today, I painted my joystick a silver and blue two-tone.
  14. Rust Engine: Pros: Fuel efficient Safe Affordable High energy output Cons: Everything in the pros section was a lie.
  15. I'm going to be running a one-off in about a month or so. It will have as many players as are interested (Somewhere between 2 and 479734). It will run a modified D20 modern and play out like the original Alien movie. You'll all start out on a pretty large map with one xeno. Last one alive wins a cookie.
  16. It'd be fun to play as our characters in a campaign. e.g. Catfolk ranger Grugg
  17. In my experience: 1. Never be without your body armor. Think of it as a ceramic plate that you slide into your webbing vest. 2. Unless there's chemical warfare, don't go walking around wearing the gas-mask. You look like a tool. 3. Wear the hat instead of the helmet during green and blue alert to avoid maximum over-tool. 4. Call for backup any time that you go into a remotely hostile situation. It. Will. Save. Your. Life. 5. Establish an emergency radio channel BEFORE t-coms goes out. 6. Don't say your emergency frequency over public/private channels. Only word of mouth; the AI is always listening. 7. You are not a police force, nor are you a military unit. You are hired to keep other companies/hostile lifeforms/trans-dimensional gods from interfering with workflow. This may mean putting the boots to a syndicate medium-style or coordinating an evac. The crew should feel safe with you in the room, not bat-shit terrified. 8. When interrogating, use good-cop, bad-cop techniques. This is no less effective than beating them until they speak, but it makes for good RP and may net you karma. 9. Stay fed. If you get hungry, you get slow. If you get slow, you get dead. 10. If you are assigned to a department, don't stand there and be eye-candy. If you are assigned to medbay, make it clear to the doctors/nurses that guests who are not obviously injured should go through you first. (I.E. check their backpack for bombs and whatnot)
  18. The changeling would be one of the final form ones. The downside for the crew is that it is nearly unkillable. The upside is that they know it exists right off the bat. Mix that with the inability to call the shuttle and you have a survival horror round of cat and mouse between the crew and the monster.
  19. Robocraft is a free early access game on steam. It's pretty basic and kind of sucks when you aren't with friends. It's like a cross between minecraft and world of tanks. Anyway, I made an unarmed Winnebago and have been winning rounds by capturing the point. If anyone wants to play, just say so and I'll hop on.
  20. The Cyberiad receives an automated distress call and is asked to allow survivors of a shuttle to dock and receive medical support. This ends up as one of a few outcomes: The shuttle contains wounded crew and the Cyberiad provides medical aid. The shuttle contains wounded ERT and the Cyberiad provides medical aid, but then has to fight whatever wounded the ERT. The shuttle is empty, save for long dead corpses. The shuttle contains a lone changeling and several husks. The shuttle contains giant spiders/zombies/xenos. The shuttle contains a pirate crew who plan on looting the station. The shuttle contains a nuke ops team using it as a trojan horse.
  21. I liked Last Exile until it became too left-field.
  22. Well, crap. My computer ended up borked last night and I had to do a factory restore. That means, while I could get the picture from this site, I have lost my layer separation. I'm debating between making due with the current version, starting over, or turning my attention towards something. Slightly more doable.
  23. Restore the code to the segway?
  24. This is both shitcurity and petty. I love it. Let's do it.
  25. My favorite would have to be "Sergeant Pepper's Lonely Hearts Club Band" transitioning into "With A Little Help From My Friends" and finally back to "Sergeant Pepper's Lonely Hearts Club Band: Part Two"
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