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Zuhayr

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  1. Zuhayr

    Hi.

  2. Zuhayr

    Hi.

  3. Zuhayr

    Hi.

    Soon™.
  4. Zuhayr

    Hi.

    How's it going?
  5. Chiming in weeks late, heigh ho. I coded the little bastards. Thermal vision does not overlay on top of the welder vision and the welder vision does not prevent eye damage from using welders. Additionally the reason for using thermals is that the vision flag system is BYOND code and implementing an SS13-side sight system for a single questionable use would be pretty unacceptable overhead if the species was played frequently. If someone knows of a cheap and quick way to do per-tick vision updates please let me know because I would love to use it. The code is not 'snowflakey' if you mean anything remotely close to the proper use of that word, it's entirely generic and integrated into the species system. Any other species could make use of the same mechanics (limb overlay masking would work for tattoos if someone worked on that, for example) if sprites were provided and the proper variables switched over. Balancing hasn't occurred yet beyond a surface level buff/debuff conceptual pass because the species hasn't gone live. You're complaining about the imbalances of an unstable non-live dev branch. Fix them for your port, sure, but please keep in mind that you're not looking at a finished product.
  6. Zuhayr

    FoS

    The idea of there being 'wrong' interpretations of SS13 lore is a bit naff honestly, it's an open project - even if I didn't like your version it wouldn't be reasonable to storm into someone's art thread on another server/codebase entirely and have a fit about how you're drawing shitbirds. The original lore writeup had vox flashing 'neck-markings' and splaying/bristling their quills as aggression markers, it didn't seem to make it into the actual roleplay on server for the most part though. Re: quills and whatnot, I quite liked the way Kocoa drew the armalis (this pic here), and always thought that the smaller vox had something similar going on.
  7. Zuhayr

    FoS

    I originally sprited them to be reptillian, you can sort of see it a lot better in the updated armalis sprite. They do have quills on their heads, but I meant those to be more like porcupine quills. All of this said, though, that's Baylore not Paradise lore, and your interpretation is adorable.
  8. Zuhayr

    FoS

    I absolutely love the way you draw dionaea, and the vox are very cute (although I am confused as to why they have feathers).
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