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travisangel
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TravisAngels started following Little Pen QoL , Escalation , New Station Trait - Unknown Shuttle and 2 others
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gonna be honest i'm not really sure what you're suggesting here?
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I just think it'd be funny to see the crew have to plan around getting the Lance on extended or something, pretty sure you can minimize the Lance's destruction by putting it somewhere close to space. If it does become an issue, it could be excluded from the list.
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Lance beacon would probably show up on the station's bridge. Also yeah, not sure about hijackers. Station traits are meant to affect the round though, they would just have to plan around it or hope they get something that they can work with?
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this feels way more do-able over my other suggestion, pretty proud of this one
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Idea randomly popped up in my head one round after seeing the pencil shuttle. Neutral station trait that prevents you from buying a shuttle during the shift, the shuttle will instead be replaced by a random shuttle out of the entire list. (including the pencil, jungle, and lance) Lore could be something like "Our favorite intern, Steve forgot which website he was on shopping while looking for soap and accidentally ordered your shift's shuttle.. We tried asking him, but not even he remembers which one he bought. Good luck?" Would've made it a negative trait but it just means you don't have to spend money on a potentially good shuttle, but you still have a potential to roll one of the volatile ones.
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If anything, feels like the Hologram ability might make an interesting Malf AI ability?
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Probably would've wrote one of these sooner if I knew that the forums existed. and also at that point i was a much shyer player so i probably wouldnt have wrote one anyway
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changing out Callback Ping (this one was an ability that emagged nearby mini-bots, and were friendly to you) because it feels too situational to be used for a passive ability that serves as the ability you unlock at stage 3 of the tree that lets you eat organic limbs to regain health called High Temperature (arguably more situational, but your claw/sword arm augmentation are going to be very good at delimbing people, and has usability in combat) just think it would be cool and more zombie drone-ish.
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i thought project discussion was only for stuff you intended on making yourself? i posted this here specifically because i know i dont have the motivation to code it, but i would like to see this as something on paradise, im open for tweaking and such to make it easier on coders also yeah, this took a fairly big inspiration from changeling/hemomancer, hemomancer mostly the manipulation/usage of blood/organic material (claw arm/some of the stuff for the solver ability), changeling for escape route, drone form, and the sword arm being a better armblade at max level i can TRY to make more original themed stuff but i dont want to get too crazy, i made most of the stuff with 'how hard would it be to code' in mind, i intended for some stuff to be able to be re-used to implement into this, but as i said, i can make it original if it is requested also some of the potentially unoriginal stuff may just be coincidences as most of the stuff here is based off the source material (murder drones), i can give specific references to abilities if youre interested
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Randomly felt like writing one of these. I'm TravisAngels, more commonly known on discord as General. I have around 2000 crew hours? Somewhere around there, probably a bunch more on ghost. Characters I'm known for, I'm not suuuper popular but I figure a few people know me: Old main, Nickolas Sholl. (around like, 1500 crew hours?) Current main, Sols Ekko. (around like 200 crew hours at this point? rest of the hours go into throwaway characters or AI ) You may also know me under a few AI names. Mechanical Bird, KittKatt, Xiao, SD-H (current name). I really enjoy playing AI. There's probably more but I forget most of them as sometimes I pick random names. I started playing back in August 2021, got introduced to the game because of being bored during COVID. I try to say I attempt roleplay, but I'm not the best at it, I've always been better at the combat/antag-focused sections of the game. I'm not a perfect person, I do make mistakes, I do fuck up, but I never do it on purpose. Thanks for having me.
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Might change some stuff up to make the Solver work more like Telekinesis? The rest of the kit is already pretty strong and if you combine it with stuff from the other trees it could get really strong Either that, or force you into the Solver tree if you take the Solver (but that kinda defeats the purpose of being able to multi-spec, and also would have to account for people multi-speccing and then taking it) Not sure why I bother, given the likelihood of this getting in is very low due to the sheer size of the subclass. Thanks for reading it, those of you who do.
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It's really hard to do stealthy/gimmicky abilities when more often than not you NEED abilities can help you in a fight, mindflayers aren't super duper strong because of how IPCs are Glad people are at the very least reading it, though (or just clicking on the page lol)
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I'm no member of the balance team, the costs may be too expensive and the weapons might be too strong, but it is open to tweaking. I hope this gains atleast a little bit of traction.
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Design Document I made for an idea I had for an entirely new Mindflayer Subclass, Solver, a direct inspiration from the Murder Drones series on YouTube, intended to be for people who want a decent mix of combat and stealth abilities that both other trees may force you to pick one, with a fairly big focus on survivability. Not expecting this to get implemented because it feels like it would be complex to code, but I can damn sure dream. Document is open for commenting, please don't do anything that would make me want to turn it off. https://docs.google.com/document/d/12Gwn2qoT_s4IpjDSFVBwCtLFIl-WDXC-lJ0_BM9Zlro/edit?usp=sharing
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So, I'm thinking pens could have a 'use' function where they do the little 'click' thing they do that people get addicted to sometimes and a pen won't write if it's not clicked? I see this as a QoL because it's a little niche thing that people might like the noise of. If this is written incorrectly, apologies.
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