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diseasel
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Really simple tiny thing, maybe a stupid idea. There's currently a sort of animation where a humanoid sprite can slightly vibrate when the humanoid has taken drugs to make them more energetic / high. Could this vibration effect be applied while a character is running/walking (only during voluntary movement, so not dragged or pushed etc.) to imply their body moving as they walk? It might break up the monotony of the person sliding along the floor upright as they move. A super hackjob implementation could be to just trigger it while at least one directional movement key is pressed in the client.
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Diseasel changed their profile photo
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It was an overwhelming shift. I'd already got dried blood on my warden's uniform and it was barely an hour in. A lot of the prisoners were being especially difficult, and one broke out and assaulted officers sufficient times that I dragged his stunbatoned, twitching body to Solitary Confinement. I left him with nothing but pen and paper and told him to write to pass the time - whatever he'd written at the end of the shift I'd read. Rather later, I return and open his cell door. Every wall and floor, table and chair is covered in a mixture of blood and vomit. He was barely alive, but on the paper he'd written a four and a half thousand word essay which, with his dying breaths, he implored me to publish, so here it is. You can find the complete work here: http://txti.es/paradisemanifesto
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I'm skeptical about an item like that. The fun of being a traitor is trying to hide what you're doing, not rely on RNG to either make your life too easy or too hard. Rule #1 of game design: Don't take control away from players to determine their own destiny.
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Could we set up a git document or google doc or forum thread in which people can submit their objective proposals? If you publicised it I'm sure it would fill up with suggestions right away.
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Why I think the Vox changes should be rolled back
Diseasel replied to Diseasel's topic in Suggestions
I can't say this doesn't really aggravate me, especially since 60% of Vox players want Magclaws back, and I never ever heard of balance complaints until you changed it. Either way, I can't stop you if you're adamant about newVox being only Vox. I still think the idea of a separate setting of oldVox such as PJB3005 implemented is a good idea. So if back-Nitrogen-tank was a character setup option and Magclaws are available from EVA to certain jobs, what does that leave us with? Vox now have blood and can't be resurrected? -
Why I think the Vox changes should be rolled back
Diseasel replied to Diseasel's topic in Suggestions
I love you guys so goddamn much. <3 Many hugs from the Arkship; see you on the station, Meatbags! -
Why I think the Vox changes should be rolled back
Diseasel replied to Diseasel's topic in Suggestions
That's almost plausible. I like it. With a bit of rework I can see that the lore could support both old Vox and new Vox. We've got over half of people here protesting the new Vox in some way or other. Can I get some confirmation as to whether optional rollbacks will be implemented? For example, as Kei' suggested, having a backslot N2 tank as an option instead of backpack/satchel in character setup, or having magclaws selectable under the prosthetics menu. Or just making a seperate selectable species of oldVox available to all who've unlocked Vox. Cheers! -
Yes. I support the buffing of gas masks, but I would suggest to balance this they could simultaneously be restricted to spawning in specific areas like magboots are. They seem very prolific at the moment, with them popping up in every vent and fire closet across the station.
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Makes sense to implement. Besides, any balanced feature that doesn't affect you unless you interact with it by choice makes sense to implement.
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Deafness implementation could be so subtle that it required very prolonged point blank exposure to weapons fire to do anything major. You could even implement just a very short 5 second debuff that garbles speech you hear after a gun goes off next to you.
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Boom Headshot! (aka, where to hit your enemy)
Diseasel replied to SpaceTimeNow's topic in Suggestions
I second this suggestion. If you hate RNG and want reliable hits, aim chest. If you want to roll the dice and get contextual effects, hit something else. Bonus points if you code in passing out from the pain of getting your balls shot off. -
Why I think the Vox changes should be rolled back
Diseasel replied to Diseasel's topic in Suggestions
Dude, I love you so much. Thank you so much if you do this, it would make me so happy. I'm happy to accept the nerfs like removing leap and not being cloneable, all I want is to be superficially identical to the old Vox and to be able to naked EVA like the old days as balance for the nerfs. Because of how I read up on the lore when I made my character before the changes, I decided that the magclaws were actual prosthetic replacements for my character's feet (the toggleable prosthetics look awful on Vox, and Vox are supposed to be more machine than bird anyway). If there were a forced speed reduction on oldVox magclaws while the mag was disabled, I would have a hard time of things, as I wouldn't be able to remove the magclaws for RP reasons. Having a speed reduction with mag enabled is perfectly understandable. Thank you again, you're really improving my happiness if you bring this back for me. -
Why I think the Vox changes should be rolled back
Diseasel replied to Diseasel's topic in Suggestions
Is there some way of implementing a choice? For example, magclaws could be spawned in EVA (unless they're still there) or available at all magboots places such as mining and engineering. A slightly more complicated route could be to make it an option in the character setup screen. Really I want to protest all the changes, but I understand that other people feel differently and we should reach a compromise. I never used Leap myself, but I felt that the naked EVA, no blood and Magclaws were a fantastic balance to the necessity to carry around a massive tank in your back slot. I enjoyed the fact that it was a DIFFERENT PLAYSTYLE to the other races. I understand that players have race favouritism but surely part of choosing a race involves weighing up the pros and cons and not simply protesting that your chosen race doesn't have the same capability to play certain roles as the other races. Security is by far my most played role; I loved the challenge of the old Vox playstyle in that role; I wouldn't want it to be the same as playing the other races. If you want to powergame security, why not pick a race that can do so, rather than protest that you want the races homogenized? Please coders, I beg you, by hell or high water just give me some way to get my old Vox back. Or if you flat out refuse to do that, at least give me my karma back. -
Why I think the Vox changes should be rolled back
Diseasel replied to Diseasel's topic in Suggestions
That's a good point about the tank. Perhaps the Vox embassy could stock both so players could run in at the start of a round and swap if they don't like their current one. My point stands on Magclaws: They're claws. The new ability to wear shoes (and come with them by default, not even the need for sandals like Tajarans) seems very OOC for a race with big taloned bird feet. If we're getting rid of magclaws at least adjust the sprite to look like bird feet. I'm sorry, I just feel quite passionately about game mechanics and physical appearances reflecting lore. Plus if your main focus on Vox is RP then having the physical appearance changes rolled back to make me happy won't affect that so we both win. :3 -
Why I think the Vox changes should be rolled back
Diseasel replied to Diseasel's topic in Suggestions
Amen. Also, on the old Nitrogen tank, I really liked how it looked as a sprite. This new crotch tank looks incredibly weird. I liked how the old tank gave the Vox a hunchback appearance, again exaggerating their alien form.