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Sadhorizon last won the day on December 26 2023
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Sadhorizon started following Remove/modify paychecks for the 'assistant' job. , 2023 November Wiki Update , Sadh's guide to deranged GIF-making. and 5 others
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Thank you for basically soloing this month, Shadey. You are amazing o7
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Hello! Ever wanted to add some pretty GIFs to our wiki? But are the unknown random tools scary? With this guide, you will learn how to create a GIF without installing anything except for stuff you already should have - BYOND and MS paint. I will immediately answer this question - yes, this method is dumb... but it works... so it's probably fine! For purposes of this guide, I will try making a GIF that is swapping between those two mining gas masks. 1. First thing to do, let's double click the one on the left. This should open the file. 2. Once that is done, click the selection tool (top left) and select whole 32x32 sprite offers. 3. Copy it, and let's move to a real professional program - MS Paint! 4. Downsize the canvas as much as you can, then paste the file you just copied. 5. Now try changing it's size. Change to pixel tab, swap values to 64s, and confirm. This is because 64x64 images are our wiki's standard. 6. It should now be pretty and 64x64! Copy it all again. 7. Now, go to some folder, or your desktop, and make a new .txt file. This can be done by right clicking. 8. Change it's file type to .dmi. Make sure in your folder settings you have ticked the option to see those! 9. Open the .dmi file and change it's size to 64x64. This is in top right of the window. 10. With that done, create a new icon. 11. Paste our gas mask here. 12. Select the fill tool, and right click the grey area around the gas mask (you should have blank pixels selected as secondary color by default, if not, you can change it in bottom right). This should get rid of those pesky backgrounds! 13. At the bottom of the window, click in this spot to add a new frame. 14. Repeat steps 1-6 and 11-12 for second icon of our gas mask. This shouldn't take THAT long. At this point, your editor should look something like this: 15. Now, let's adjust the GIF's speed. The underlined values represent just that. It is worth noting, they are shown in ticks. 1 tick = 0.1 seconds, in this case. Let's change the value! I'll go with 10 ticks for every frame - this results in one second between each frame. 16. Now return to the main file by pressing the back arrow in bottom right. 17. Right click the icon you just made and press "export". 18. Save it as whatever you want, just make sure to select .GIF as the extension (at the bottom of the file browser)! 19. File is now ready to be uploaded to the wiki! You do it like with every other image. Thank you for reading this extremely useful guide, and happy editing!
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Name: Zvikk, Guard Of Clan Zarlan Full Name: Zvikk, Noble Guard Of Clan Zarlan Age: 23 (about halfway through his life in Kidan years, not as young as it may seem) Gender: Male Species: Kidan General Occupational Role(s): Blueshield (rarely) Paramedic Biography: Zvikk was born on July 15th, 2544 on the planet Aurum - Kidan homeworld. His family is part of Lower Nobility, and supports Social Fundamentalism movement - takes pride of pre-war traditions. Zvikk from the very beggining was meant to become a political bodyguard, to support the hard situation his family was in. Zvikk never minded this, as his personality fits this kind of task perfectly. After a (shortened) training, Zvikk started assisting during debates. From observing diplomats he worked with, Zvikk has learned a lot of techniques used during negotiations. The debates he took part in greatly helped with lowering sanctions placed on his Clan. Any negotiation that was about to become violent has been calmed down by Zvikk's efforts. In early 2565, his family has started to slowly back away from the political scene, in favor of having their interest defended by larger Kidan organizations. With nothing else to do, Zvikk decided to assist his family economically, by offering his services to off-world organizations. At the same time, Nanotrasen started looking for employees from Aurum. After talking with the Nanotrasen Representative, Zvikk found employment in Nanotrasen Navy. Later this year, Zvikk started his training. He was one of the better cadets of his year. In 2566, Zvikk has been promoted to position of Lieutenant, which he holds to this very day. Zvikk has been deployed in Epsilon Eridani, protecting high-value targets from terrorists. Currently, he is one of the more trusted bodyguards NAS Trurl has to offer. Qualifications: Target Protection Close Quarters Combat Ranged Weaponry Usage and Safety Negotiations Diplomacy Internal Security Advanced First Aid Employment Records: File is locked behind Employment Record access. Security Records: File is locked behind Security Record access. Medical Records: File is locked behind Medical Record access. Personnel Photo (Appearance text): He is a Kidan standing at around 190cm, his posture is straight. On his head, he wears a long curved antennae, as well as a pair of horns. His caraprace looks rather thick and his mandibles strong. Both are decorated by dark purple markings and accents. He has big, purple eyes.
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Regarding alt titles, I have opened a PR that adds "Off-Duty", "Retired" and "Intern" as possible ones! I hope this change helps with assistant issues, at least a tiny bit!
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Give botanists a way to make farm plots
Sadhorizon replied to MigratingCoconut's topic in Code Discussion
Compost piles sound good, ye. -
Give botanists a way to make farm plots
Sadhorizon replied to MigratingCoconut's topic in Code Discussion
Ash Walkers and Hermit. Technically also beach bums and lavaland doctors, but those are dying soon. -
Give botanists a way to make farm plots
Sadhorizon replied to MigratingCoconut's topic in Code Discussion
There should also be a way to make it without it. Current sandstone works well, especially because of ghostroles. -
Good old bud, Seer Greatest joke of the century Poly is calling Mono a copy! Get it?... cuz poly... mono... parrots.... haha...
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Sadhorizon changed their profile photo
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Not every god damn thing revolves around antags. Bridge hoboing is weird, it's like... why tf are are you cleaning floors in bridge hallway, when your station is equipped with areas to ACTUALLY spend time in. It's odd to me, I don't like it, it takes content away from service department. Personally, I don't really care if mr. antag man has harder or easier time, as it's a SECONDARY issue. Okay, back to the topic. I would love if you could set the job titles! "Assistant" is extremely simple and shallow title. Having titles like "Retired" and "Off-Duty" would be very fun, and would positively contribute to character arcs. Having an "Intern" job title would also be very cool! However, not sure if Assistant as a title should be department-specific, having an "Engineering Assistant", while cool, would honestly change nothing. People will take it cuz it sounds cool and do nothing with engineering. Leaving it only for HoP to set is probably better. "Tourist" would imply you are not hired by NT. If they had no paychecks, it'd be cool. Doesn't make sense otherwise. "Civilian" is maybe better, tho it's also even less deep than "Assistant". Woouldn't hurt, but also not a fan.
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Remove/modify paychecks for the 'assistant' job.
Sadhorizon replied to Landerlow's topic in Suggestions
Maybe create a new, non-standard job. "Miscellaneous Worker". Nobody can join it at roundstart, but HoP can transfer people there, for regular pay. Title can be, of course, changed. This is, kind of, avoiding the main problem, but should still work. -
Remove/modify paychecks for the 'assistant' job.
Sadhorizon replied to Landerlow's topic in Suggestions
Does it make sense RP-wise? Maybe. Personally, when I play assistant, I consider that a paid break from main jobs, not exactly being unemployed. My Blueshield character for example. They do a LOT for NT, even besides being a bodyguard. They get rewarded with (sometimes) having a paid leave (counted in shifts). That's how I explain a character suddenly going from being CMO, to a lowly assistant. They were not demoted, no. Just taking a paid break. I'd be all for reduced paychecks tho. It would both fit to my headcanon, and make sense RP-wise - they SHOULD get paid less than an actual worker. Dunno, maybe like 60%, 40%, of original paycheck? That'd be 50/75 per 30 minutes. Unless you want to go on some mass buying spree, this doesn't feel like THAT much of an issue. That is, by all means, a seperate issue. Bridge Hobos are basically AFK anyways, what do they need the money for? Let me tell you, you will NOT motivate them, ever. -
Recently, I heard a lot of ideas thrown around. Ideas about giving so-called "RP Jobs" (bartender, librarian, chaplain, psych, barber) more content. You know, make them more needed in the round. One argument I heard, is that "they are boring, they have nothing to do". I agree with that. So I would like to present my plan to make them more fun! 1. Turn off VSC and Git, you won't need them here. 2. Join a round of Para. 3. Go to, for example, library. 4. Ask the librarian to lend you a book. There, librarian content. Let's try another one! 1. Join a round of Para. 2. Schedule a meeting with the psychologist. 3. Go to them, have a long and deep talk about your character's problems. And there, one happy psychologist player! The REAL problem with "RP Jobs" is that people ignore them. You want them to be more fun? Then stop doing that. Go and interact with them. The two minutes you spend having your hair cut is the BEST thing you can do to make these jobs actually fun. They do not need any stupid features (magic healing stick for psych, really?), they need attention in-game. Problem of course goes both ways. People playing jobs for bullshit gamer bonuses, like chaplain for le funny sword, or psych for meth. That kind of people certainly do not care about RP with you. This post is also a call to them - there is more in this game than le funny. Go and try talking with people, even if THEY may not want to. I get that it is boring to get ignored for two hours straight, but if this post gets any attention, people just might make your round more fun! After all, ss13 is an RP game. It makes sense for RP jobs to exist, and for people to interact with them. There are more ways to change something than only with code. We just need to try.
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So, the scenario I had in mind would be killing someone, taking a photo, and then reviving their target for OOC reasons - they feel bad IRL that they roundended someone. This would 100% happen, eventually. Hence why a photo shouldn't be equal to permakill - traitors should still have SOME reason to make sure their targets STAY dead. Otherwise, what is stopping you from doing that? I'm sure syndicate would NOT be happy that you are scamming them this way.