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Posts
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Everything posted by Sadhorizon
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I do not believe that MODsuits alone are entertaining enough to do for two hours straight. If said job got more content however, I'd say it could fly.
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PR has been made: https://github.com/ParadiseSS13/Paradise/pull/21721
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I might also give them actual sechud, maybe. Maybe read_only is enough. Personally, I don't use sechuds much so I really dunno if they need full access to them. EDIT: Thinking about it, most likely not necessary. And while it could be used to set tresspassers to "arrest", this DOES feel like it'd be outside of blueshield's job.
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Hello, hello, I make this post today to present an idea, and discuss it with ya all. Idea is - giving blueshield security comms. "Why do they need them? They are not security!" - You may say, and while you are right, they are NOT security, their job often INVOLVES security. So, why SHOULD the blueshield have access to security comms roundstart? Minor examples of it are tresspassers - blueshield is to protect command areas and detain trespassers. He however MUST pass the trespasser onto security force for brigging. In this scenario, it'd mostly be convenient, but it's by no means necessary. Now, more important point - communicating threats. In theory, captain and HoS can communicate any threats via command comms. In practice, they often do not. Knowing what are possible threats helps you be more prepared to save command when it is needed. Falling under the same category - fast communication about threats. No captain will yell "vampire in science" on command comms, and it sure as hell helps you stand near RD and make sure vampire doesn't get him. Blueshield's job is to also prevent something happening to command. Not only to save them after the fact. This leads to last point - security comms would help coordinate rescue efforts with security. This is rather self-explanatory. In general, it just sucks to not even know what is going on because command comms are silent. Now, what would be the downsides? Or, well, at least the downsides I can think of. Not many! Most important one, is that it could shift mindset of blueshield players into fighting antags for the sake of it. It's a valid point, but I do not believe it would affect that much. Nobody is stopping you from asking warden for sec comms already, and there is a good chance you will be granted them. My point here is, if you want to redtext the antag man for no lawful reason, you can do it already. I would love to see the response to this. Hear if this change would be positive or not? If feedback is rather positive, I will gladly figure out how to code it myself, so do not worry about that.
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(gettem for hugs obviously) But yeah, always glad to see new cool Unathi around!!! May the hiss be with you!
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Reach the highest number without an admin posting
Sadhorizon replied to Mrs Dobbins's topic in Civilian's Days
nuh-uh, spark has no power 7 old nerdmins -
The Coroner's workspace has no sink at roundstart on Cyberaid
Sadhorizon replied to Rosebrandon0's topic in Suggestions
As a temporary solution, I can suggest borrowing space cleaner from medical, or changing gloves every time they are dirty! The forbidden tech of throwing away your latex gloves! -
I do like the idea of it dropping meat. Gives it an actual purpose besides a tool to cause chaos (reminder: those are obsolete for 99% of crew). Imagine filling some large room with it to harvest meat for chef. Pretty morbid but definitely makes it more interesting!
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In my eyes, forcing psychs to deal with ANY mechanical illness, will just kill the role for current players, who just want to chill and roleplay. Making them deal with antags would basically create chaplain 2 - an RP-focused support role, that some people would play JUST IN CASE they can deal with an antag. As Lander said, it is a hit-or-miss wether people do RP with you, but I would say it is a completely different problem no mechanic can fix. If we want to make an RP-focused role more needed in a round, we would need people to RP more. Simple as.
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I would like if psychologist was, indeed, kept as an RP role. I do not necessarily think this being required is the way to go. Keep in mind that, if player even wants to RP with psych to begin with, therapies take time. A lot of it even. It being required is, simply, impossible to handle by a singular psychologist. I would much prefer if SOP mentioned NOTIFYING psychologist about the perma prisoners/demoted people instead, so that he s aware and can help them once he is free. Or, better yet, simply give perma prisoners an option to easily schedule a meeting with psych. If they need one, they can just ask. But I guess that is just a radio.... just, map a paper into perma that says "Do you feel insecure? Schedule a meeting with your Nanotrasen-Issued Psychologist!", so that prisoners are reminded that they kinda can.
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hello chat art moment left to right: Haakar Shar, Heals-Thy-Self, Riuk Akho (me), Rexx Friitz Uh, don't know what else to say Was a fun one for sure!
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I'd definitely like to see mandatory IDs But drip IS important. And default jumpsuits, while they can work, they do not always do that. An alternative I'd like to present - SOME clothing related to the job must be worn. For example, secoff could ditch the jumpsuit but wear a beret, CMO could ditch the jumpsuit but wear the labcoat, captain could ditch everything but wear the sword, detective/blueshield could ditch everything but wear their unique armor. It'd be less intrusive while having a similar effect. Edit: This could also give armbands and badges more usage, for security at least.
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Heya! Always glad to see new faces around! Can't wait to meet them in game, they seem very cool!!!
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Prior and Maruu, Musicians to Aitne have given a little concert to the crew! It lasted about 25 minutes and was awesome, even with couple problems (read: shitters, wormholes, HoS refusing to turn off his flashlight and my internet absolutely dying) making it harder! I even heard we managed to sync our instruments enough to make it sound alright, which is an accomplishment in my eyes!
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Uh, hihi, I've been slowly getting into drawing lately. Thought about making a thread to both document my work as well as just share it. I mostly am working with pixel art and slowly - but surely - improving. Unnecessary crap aside, it all started with respriting lizard plushie into my characters. Atrough outdated, I'd say it's still alright. It was created at 01 IX 2022. Not REALLY what I consider to be my start but I thought it'd be a sin not to mention them! Afterwards, I kinda was doing nothing untill 9 XI 2022, where I thought of a funny meme that came from a silly discussion with friends, about me and another liznerd being this vox's concience. Poorly drawn but that's a real beginning of my lil adventure. Day after, I kinda doodled a few lizards, from which I mostly want to share this one here: A month passes by and on 20 XII 2022 I make first piece I shared in para discord - my main character, riuk. Perspective and shading are bad but oh well. On 22 and 27 I 2023, I were mostly experimenting. I drew my science and cargo lizards most people haven't heard about. They are... alright at most. It's also the first time I used a background - be it a simplistic one. On 12 II 2023 I finally settled on... style? If you could call it that. Made another meme, featuring same friend lizard as in previous one. This time, they blew up and immediately started crying about their taco - it was funny to me. This day, #art-gallery was opened on discord and I posted it there as soon as I could. It is now a second piece on that virual wall. Now, we come into art I'm happy with to this day. Starting on 16 II 2023 with this pixel art of a nian some may even recognize: Later this month, this art of Iridium was created: On 2 III 2023, after being bullied by @Eligios, I also created a mix between Iridium and a Vox. Not THAT happy with execution but meme is still very funny, so I don't mind: On 8 III 2023 I drew another thing I found funny - MSD in discord said they were spaced, saying "weeeee". Again, not a lot of work was put into this one, but it's still good for a 30 minute piece: On 15 III 2023, I remade art of Riuk from earlier. Still lacking but way better. It's also the last piece where I used the god awful black outline. In my opinion, it would be way better without it. Also, his right arm just doesn't make sense. It's also the first usage of my yet unwritten template for Unathi. On 30 III 2023, I had just returned from Alps, where I had this very funny idea to depict my dear friend Nithaan - like a nerd he is. I mostly like how well I drew hair. Also, you can already see a major issue I had at the time - shadows were just... not visible enough. On 5 IV 2023 I drew the Unathi template mentioned above. It's mostly technical (so not really very fancy) but did wonders with my later pieces. It's also special because it's NOT digital art (which is obvious by just looking at it). On 15 IV 2023 I drew my IPC - Z.I.R.C. . Yes, it's an IPC lizard. No, I do not care that it's not in the game. I can dream, ya know? This one doesn't really follow the above template, but it's also not an organic Unathi so whatever. I'm mostly happy with how depth turned out here - you can MOSTLY say what is in front and what is not. On 22 IV I made this meme. Not really an artwork but I want to put it somewhere where it will be visible so here we go. Bonus points if you recognize them all. And finally, on 28 IV 2023 I drew my lizard who I ported from Shiptest to Para - Naazux-Chath. I am INCREDIBELY hyped about how I drew the character himself - less about the background which, tbh, sucks. Here is also the gun he is holding. Something between laser carbine, laser rifle and modern SMGs. And uh, that'd be it for now! I'm very happy with my improvement over only 7 months of work, with barely any practice in between my artwork shown above. Thanks for reading! I'll be updating this thread from now on... or at least hopefully I will! Maybe I'll get bored at some point! Who knows? Certainly not me.
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I, as a non-combat role player, don't really see many issues Sure, a visual bug here and there but that's about it. Chat, usually, isn't THAT terrible either. In fact, I barely notice something has changed. It took me fifteen minutes today to even realize my screen got bugged by a mech. But at the same time... I just don't really get what seeing four more columns gives you. I just don't see a point. I also often hear about two issues players present: 1) they don't have a screen that'd support a widescreen 2) they get motion sickness from playing the game on wider screen (I'm not an expert with diseases, I am just mirroring what I heard) Then also come people who just lack that chat space or simply don't like the larger screen I believe a good chunk of playerbase would refuse to play with widescreen, and as rurik said, adding a toggle sounds kinda pointless. Either fully commit to it, or don't at all.
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Yeeeaaah, I wouldn't be surprised if letting hermits be antags on demand wouldn't be accepted. On the other hand however, there is only one hermit, that isn't even guaranteed to spawn. What's really the difference between 3 angy lizards that can multiply indefinitely and singular sneaky syndie boy?
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DISCLAIMER: I AM NOT A CODER, I AM NOT PLANNING TO WORK ON IT (OR AT LEAST NOT ANYTIME SOON - MAYBE SOMEDAY IF NOONE ELSE TOUCHES IT FIRST) Many, many ghostroles are rather unappealing as of now, bursting with issues. Hermit, while having cooler idea behind it, lacks at some fronts too. Let's first take a look at how a hermit round plays out as of now: 1. You join it as a ghost, choose species 2. You get randomly assigned a backstory (there is like five of those) and gear appropriate to it (for example, backstory of an NT doctors gives you a labcoat) 3. You wake up, all alone. 4. You start playing. You have a couple ways to do so. You could: hunt, focus on botany, look for help (which is silly but people do that), RP something out and get ignored by miners. There are also some other ways but those are the main one I thought of. There is an issue with those however - they all require luck. If you want to grow something more than little you start with, you need to hope RNGesus blesses you with good weed luck. If you want to get help from miners, you need to basically roll the dice for where you spawn. Close to the base? No? If you want some funny gimmick, besides the previous point, finding some cool gear, either from ruins or legion corpses, adds to flavor (technically you can pray for some things however). But truth is, once you run out of ways to play as hermit, it looses most of its replayability. And that's what I mostly want to focus about in here - replayability. What's my idea to increase it? Adding more playstyles and enforcing them through code! Whole idea is as follows: -You spawn as a hermit -A popup letting you choose your backstory appears -You choose your species (it'd be done this way, as it COULD allow banning some species for a few backstories) -You spawn with the gear dependent on backstory, as before, BUT, it is actually changing your gameplay in some way. -You check your chat - what is it? An objective that's also dependant on your backstory. Said objective can be greentexted. Examples of how some backstories would work: Name: lavaland hunter Backstory (simplified): You are a respected hunter with a dream to conquer wildlife. You work for nobody. Starting equipment: fluff clothing, armored vest, a bone axe Objective: Kill 5 Goliaths. Name: syndicate agent Backstory (simplified): You are a syndicate sleeper agent hired to hinder NT mining operations. Starting equipment: fluff and obvious clothing, garotte Objective: Murder a miner and impersonate them. Name: a botanical researcher Backstory (simplified): you are a free researcher, performing an illegal research on NT claims.... but you just need to see flora in here! Starting equipment: fluff clothing, botany belt with gear, bonus seeds (including ambrosia, cotton), some limited chemicals (like a bottle of ammonia and saltpetre, one each). Objectives: -Grow ambrosia Gaia. -Grow ten separate plants. (the ambrosia can be achieved with glowshroom luck, as they contain radium) Name: Internal Affairs Agent Backstory: You are an NT employee who crashlanded on the lavaland. You seek rescue every day. Starting equipment: fluff clothing, some form of communication. Objective: get back to station Other ideas I had include: prisoner (no gear, only objective is to survive, valid to miners), lone ash walker (ashie gear, objective is to protect lavaland from miners), some other survivalist (double barrel shotty with a couple backshot shells, no ideas for lore nor objectives), yet another survivalist (sword and shield, no ideas for lore nor objectives), engineer (RCD, objective is to build something nice [it autocompletes]) The above were written mostly as examples of how I'd like to see it work (and to show the diversity of possible scenarios - NOT only combat focused ones), but I'd be more than happy if someone got inspired by them, or wrote their own ideas down below! Keep in mind, making some hermit a partial antagonist would need an approval of a design team member first, so please limit those for now. But besides that - go wild, sky is the limit. Here, I also believe giving admins an easy way to add/remove backstories would be a good idea, for events. Another cool thing I'd like to see implemented, is giving you a little checkmark for backstories you've completed already. Checkmark would be in the popup that lets you choose them. And lastly, it would need to be documented on the wiki. I could probably take care of that one myself but just throwing it here, as it adds to the complexity of this change. Now, would that completely fix hermit? Absolutely not. But, I believe it to be a step in right direction to make them a fun and viable ghostrole.
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Hello sir, have you considered buying a nian plushie? It's cuter, makes better sounds AND doesn't support illegal N2 trade! Buzzzzzzzzzzzzzzz