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Everything posted by Sadhorizon
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The future of the Wizard Gamemode (Unoffical Poll)
Sadhorizon replied to Accinator50's topic in General Discussion
While I like option four the most, it does have some issues. Wizard can permakill nerds easily, with stuff like ei'nath (Yes, you can transplant their brain. No, nobody likes being bald human named monkey(726)), cluwne transformation or wand of polymorph. While yes, captain can call the shutttle if situation gets too bad, what if it's bearable? Someone's afternoon, during which they wanted to play spess, just got denied. Another thing that came to my mind - other transformation spells. Mime one and clown one. They are just annoying after wizard dies. While I believe they could be fun to RP, I am also sure at least some players would reach for russian revolver. This one could MAYBE be fixed, if deemed bad enough, with possibly reverting the curse upon wizard's death? I still LIKE that option however - it adds concequences to wizard rounds and creates some work for crew, who could focus on fixing the wizard's masterpiece. -
Reach the highest number without an admin posting
Sadhorizon replied to Mrs Dobbins's topic in Civilian's Days
Two new kidans (rare) -
Hey! As skajaw pointed out, it just happens. Targets are chosen with a dice roll, you were just very unlucky on that one. Same with stumbling onto a demon, just bad luck. However, you are definitely overthinking this. Noone is targetting you, you are not being frowned upon. Being new is not a sin either. Sometimes, bad thinks may happen, but more often, good ones do. About cat emoji spam - most of us, are silly little gremlins. Did they want to bully you with that? No. Was there any reasoning behind that at all? I doubt so really. I understand the anxiety, I went through it too, I wouldn't be surprised if we all did. I however really appriciate the bravery to come out with a problem like this. I am sure the sheer fact of doing so alone makes you a better player, and person in general. So yes, you definitely are not hated here, and are more than welcome to try and explain the situation directly to banning admin, via ban appeal. I am sure they will accept it and lift the ban. See you back soon, buddy, and I hope you feel at least a tiny bit better ^-^
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Question, would discounts also apply to drip? Having discounts per type of clothing would be cool, so one company takes care of berets, other of winter clothing, other (NT most likely) of /rank jumpsuits, other maybe of basic shoes etc.
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Make Assassination Objectives Not Require Permakilling
Sadhorizon replied to Veterankyl's topic in Suggestions
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(Story from a while back) It all started in medical. A mouse named Seth met another mouse named Brian and his cheese. Seth, being a little criminal he was, decided to steal Brian's cheese. Brian, of course, wasnt happy and decided to fight back for it! After little bit of biting, they came up with idea. Why fight for a little piece of cheese, when they can rob cheese bank! They decided to meet in courtroom and discuss plan there. Plan was simple. Break into captain's office through ventilation and retrieve his cheese! After... a bit of waiting for captain to arrive, they jumped him, squeaking agressively, demanding cheese under threat of Renault's life! They came up with perfect lie - a bomb attached to fox! After an old friend who is translator (who also chose to stay anonymous) came and explained situation to captain. Captain - feeling threatened - ordered biggest cheese wheel he possibly could, while Seth was blocking the exit! After around 5 minutes, cheese was ready. Our heroes escaped through opened bridge doors and made their way to gateway, where they consumed said cheese... Thing is, now that they commited robbery, they became true criminals. They decided to discuss "what next" in courtroom. Answer was simple. Escape to space mexico after shift and get fake identities. When, suddenly, they were jumped by security officer! They quickly escaped into ventilation, with new goal - chapel Chapel that round was... interesting to say the least. And so, disguised as monks, Seth and Brian thought they were safe... When suddenly, they were attacked by an Engineer, who we assume was member of enemy mafia. Brian and Seth were fighting hard, but were no match. They lost! Both have died. Seth was soon put under guilotine for his crimes. He lost his head, literally. Good people in medical decided to put Seth and Brian back together! Unfortunately, Seth's brain was permanently damaged, causing complete memory loss. Memory loss, to the point he started flirting with first thing he saw... being Iridium Round ended soon after. It has to be one of the best rounds ive ever played. It also was incredibely fun to came back to these old screenshot and remind myself of it. Special thanks to Sizzle for letting us rob him. Oh also, Seth has been going hard on Kslozsoh
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Adding New Item: Advanced Medical Hypospray.
Sadhorizon replied to Venuska1117's topic in Suggestions
Nope. Regular hypospray, found in vendors, does have closed list of acceptable reagents. -
Adding New Item: Advanced Medical Hypospray.
Sadhorizon replied to Venuska1117's topic in Suggestions
I don't really like the idea. It feels... Unnecessary. Sure, it's QoL thing but, inventory management is kind of fun by itself. Remembering where you have what, what does it contain etc. I don't think para players have that big issues with these. You can also easily avoid carrying 3 hypos. Constantly refilling empty one with needed chems, which I would say is more fun than clicking one button 3 times. But that is my opinion. I, personally, would not even bother to get one, like ever. -
Issue number two has been resolved, now there is still a topic of Reticence. I still suggest forbidding making it SOP-wise, as it is combat mech that is completely useless to crew. It would be a good solution, as it leaves reticence for antagging. It would be a great tool for either roboticist antag who stole mime's access, mime antag who broke into robotics, or both teaming up to construct it.
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Let me show you it's description when examining I would say that it was, more or less, intended for it to to be deadly to some extent
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It literally fires lethal rounds and can break down walls. Combined with mime rcd that makes invisible defences, it's high speed and fact it makes no sound, i would argue that is is, in fact, a combat mech
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If you didnt get me right, i suggest making mime mech illegal to build, as it is combat mech that serves no purpose for security. I dont have issues with regular combat mechs, or at least none i want to talk about here
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Page URL(If applicable): https://paradisestation.org/wiki/index.php/Standard_Operating_Procedure_(Science) Description of your suggestion or issue report: Issue number one: Reticence has no mentions. As we can see in points one and two, all other mechs are mentioned as either: "combat", "utility", or "needs special approval" for HONK. Mime mech lacks mention however. At first glance, it just looks like "HONK but mime" and it's what most people who dont know how it works assume. It is not. Fast, quiet, deadly (carbine), well-defended (mime rcd). It is combat mech if i have ever seen one Possible change: 1. The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain and/or Head of Security. This refers to the Durand, Gygax, Phazon and Reticence. If permitted, the Mechs is to be delivered to the Armory for storage. The Research Director is placed under the same restrictions; Disclaimer: delivering Reticence to armory sevres no purpose, as it is ID locked to mime access. Some better solution could be needed. Maybe add exception for it? Maybe forbid making it at all? Leave it for antag purposes only? Carbine, which made me write this in tthe first place, got tweaked to deal stamina damage, making this part irrelevant https://github.com/ParadiseSS13/Paradise/pull/19764 Issue number two: Point six of robotics SoP is straight up incorrect. Yes, you need tracking beacons for combat mechs, but utility mechs have one from moment they are created. What does adding 2nd do you may ask? This is what you often see on exosuit console when playing RD. Utility mechs stated twice Suggested change: 6. The Roboticist must place a Tracking Beacon on all constructed combat Mechs; (maybe HONK needs one too? Unsure really) Edit: HONK needs one too Issue number two resolved in: https://github.com/ParadiseSS13/Paradise/pull/18956