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Da Dman234

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Everything posted by Da Dman234

  1. Please do this. Please. I see this about every other round and it annoys me to no end. To this day I still don't see a point to it. Literally the only thing I ever see these cause are death or... A JANITORIAL ERT. Cue the collective gasp
  2. I feel like you need a better argument than Ian can't do flips and you want to give people donuts, especially when there is literally an entire box already on the bridge.
  3. My apologies, on solely Traitor I see them frequently go off. I assume they are from one person but since they are not I think this further reinforces my point. If multiple people are buying syndicate bombs and you see three or four go off in one round... Well that's pretty bad then
  4. Keyword used appropriately, most new players aren't good enough to use this effectively. The reason I want syndicate bombs restricted is because people think "Well I'm antag, how can I be as antagonistic as possible, Oh! lets buy the big ass bombs and put them around the station" I've seen this happen quite frequently over the week, and just don't think players need easy access to such destructive bombs. It is true they are defusable, but I very rarely see that done out of all the bombing cases I see.
  5. Syndicate minibombs create a very small, fixable hull breach. On the other hand a well placed bomb can make all of escape vent with no hope of fixing it anytime soon. Practical and acceptable in very few situations The risk of getting caught is a risk you would have to take. Would be the same as someone disarming the syndicate bomb and finding your fingerprints. There are always Pros and Cons
  6. Alright, I'm a little lost as to how to even begin to approach this topic, but I feel like it is a reasonable request regardless of the amount of hate it will bring from new players. I'll try to keep this short and sweet. Currently, in my eyes, more than ever before, syndicate bombs obtained from the PDA serve as more a nuisance than they actually add game-play wise. My suggestion is to, similar to quite a few other syndicate items, restrict the bombs to Nuke Ops only, simply because of their power to fuck over quite a few people if used correctly. I believe restriction should occur for the following reasons... Excessive Antagging is still a rule if I'm not mistaken, most new players do not know better and having easy, powerful, bombs at their disposal simply does not mix If an Antag does have a legitimate reason for a bomb, there is science mixing. This helps to ensure only experienced players who are much less likely to abuse bombs are the ones with access to them There are very few legitimate reasons for using bombs as normal antags, the only objective that really justifies it is to escape on the shuttle alone (correct me if I'm wrong) Anyways, to have a syndicate item that destructive and only acceptable in so few situations just isn't sound in my opinion, which is obviously why I'm calling for its restriction as I've seen its abuse far to much in this past week. Many thanks for reading and sorry for the cheesy style of writing, heh. Feel free to add more below
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