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sirius

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    sirius7mn

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  1. But why would a RD or HoP or QM or even CMO ever be forced to wear special clothing if they already have ID. Jobs like HoS, Captain, magi and so on make sense as you are playing a role that is part of security or NTR wearing their NTR apearal but a HoP being forced to wear HoP clothes is in my opinion unrealistic and unfun
  2. i also think that it shouldnt insta kill the IPC that it was implanted in and give immunity to EMPs like the plasmavomit organ gives you imunity to the plasma and actually all organs protect you from the negatives of themselves to others
  3. If bar had any fun things to do it would be used yes but most bars are redecorated for an hour to even MAKE something cool cause its hard to get the materials for redocation and the other half of bars just stay the bar; 3 tables and wooden chairs with 0 fun stuff to do. The arcade is good as it is for fun minigame stuff but the bar seriously has nothing of interest AT ALL besides RP with alcohol which again can be had anywhere else like for example the front of Bridge. What i want is some fun stuff like a Ragecage Unum table be part of the bar or some new things like a boxing ring or anything engaging at all really
  4. In my school people literaly sat on the most used crowded staircase there was so its not that weird to be honest
  5. im honestly not even mad that normal AIs can be tracked but that DEAD ones can making killing them entirely redundant
  6. Having the AI talk to borgs via binary is fine let it do that but having a dead AI be a free camera for sec to stalk me with for an hour makes it so i just refuse to steal AI till shuttle is called every time i roll it cause its just realistically impossible to escape a bored sec team that will chase you down with life feedback on where you hide
  7. i will respond to each point: - Choosing looks would be great and considering how you can choose your name already making sentient swords able to choose a "skin" would be neat RP wise - for the abilities part we already have the sentient sword PR that makes them able to attack seperatly and i personally think any more buffs to them would make them too strong although giving them a small visual effect with a different damage type would be fine - as for the last point i think sentient swords shouldnt be bound to anyone and have their own free will. The one that summoned them will be their wielder most likely regardless and with the new PR swords that dont want to be wielded or are stolen can now attack their wielder so an actual bond thats breakable and doable by the sword is redundant or rather already implemented
  8. AI players me included often do something like that (even if they dont tell sec immediatly cause that would be boring for both OOC) because they are extremely bored cause AI gameplay boils down to spying on people. AI has 0 goals, except when i decide to, for example, micromanage engineering cause there is no CE or something similar. AI players just exist in a 2 hour boring vacuum of spectating and opening a door once every 20 minutes so its no wonder they focus on the only interesting thing happening: the antags. IMO AI should have some minigame or seperate thing to do to unlock some tech that malf AIs have like repairable cameras and such so that an AI player isnt just existing waiting for a door command. Once the AI is actually needed in can focus back to the actual happening of the station but while everything is fine it does its seperate thing. How that "minigame" or whatever should look like i have no idea but giving AI players something seperate to do would solve the problem of the validhunting AI
  9. so basically the healer holo but actually with a decent heal and some abilites that is useful so it isnt basically a mixed mender like it is now
  10. Looking good i like this design of map with more open space and better longer maints
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