johannhawk
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Everything posted by johannhawk
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If people knew what horrors i have committed in genetics, everyone would be picking science, plus all the "average" geneticist playing god and giving all the greytide the means to be more than a nuisance. also, science can test out their murderchems and syringe mixes for maximum minmaxing of murrrrrdeeeer in the sci. chemlab, imagine if it was actually used outside of science... They have access to colored slime that may or may not produce xenos, sentient trees and/or sentient slimes And then fukken robotics, when R&D get lockboxes around their weapons, robotics can build a unecessary METAL GEAR HONKMECH/DURAND and possibly RUIN THE STATION! Only problem is that we need to touch up on science SOP if xenoarch decides to ever come back after a long time
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Traitors are basically 1 vs all of security. It must be fun being an underdog, eh? You'd think space terrorism would be better coordinated. So here's a thought following on this. What if the objectives were team-based with point-values, you get points for what you actually do, and die a glorious death is always worth a small number of points - yes, I don't like the objective, but here's the catch: you can't bank any steal objective unless you survive and escape. At the end of the round, the antags are ranked by score. This would encourage antags to work together, but then also encourage double-crosses near the end! Could you rephrase that in more detail?
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people can just re-assemble it as much as they want anyways, the admins like heretic church adminbus their desired items in if its not availible instead of re-assembling it. only worry i can find with this is somebody dispensing infinite amount of kitty ears and putting them in dufflebags and proceed to litter the halls with kitty ears. so lets make it cost 100 credits after the first two purchases, and it increases by 100 with each purchase from there. if you dont have money, re-assamble it then. EDIT: dont make items that you need to hack the vendor to access infinite.
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Traitors are basically 1 vs all of security. It must be fun being an underdog, eh? You'd think space terrorism would be better coordinated. well, they do have mindslave implants for 10 tc and syndie encryption keys for 2 tc. the encryption key can also tune into sec channels and make things waaaay easier, or at least you will be prepared for the baton to the face. i can only recall one round where me and some IPC had syndie keys and coordinated killing the CMO and extracting the brain, and then dumping the body in front of the bridge. and i can recall a few rounds where i blew all my TC on mindslave implants and spending them all on some half-robust people.
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bump!
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since there isnt any opposition to this thread suggestion, i must be doing something right at least.
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i had a relatively quick discussion in the mentor subforums but it didnt get alot of activity, only thing i can note from it is Rumi REALLY doesnt want traitor rounds to be team based. egh, i might be missing something.
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i wonder how Zekes wardrobe will be affected by this patch... VVV https://github.com/ParadiseSS13/Paradise/pull/3237
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i think the crew would definetly want to barter for one of these... or just have the visitors put a defense against the crew who want their dakka with infinite amounts of relatively squishy projectiles that can only be recharged "in the right hands" *inb4 district 9 style arm chopping in order for the crew to get the guns to work for them, only for the arm to decay in 20 mins or so* egh, too much coding. Clown Cult.zip
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FlattestGuitar's shitty art/sprite thread.
johannhawk replied to FlattestGuitar's topic in Graphics Section
Well kinda sorta that. The third one I was meaning some sort of bag-like thing that the tail goes in and the bag is vacuumed of air so it hugs the tail no matter what type of tail and its connected to the suit. And of course I don't mean just any bag like a trashbag. Though first one is probably the better. Reinforced elastic space proof tailbags, should function like the namesake of terrible command staff, except its intended for space. -
we kinda...dont. while its a theoretical step in the right direction, somebody with 2 objectives can only get a range of 0%, 50% or 100% here is a example of somebody with a steal item and escape objectives with this system. --- Sure, you escaped the station but didnt steal that hypospray, but you get to live to serve the syndies a another day...eventually 50% ok, you stole the hypospray and the round ended with it in your inventory and you are super dead to boot, at least the syndies will find your body quick enough to get the item, just like those "glorious death" objective antags. 50% welp, you are super unrobust and didnt get anything done, 0% yay, you did everything, 100% --- theres also the "overall" thing. All antags get half their objectives done by the end of the round. overall marker thing says 50% well, percentages in the overall thing should be more like vox heist or nuke ops win conditions except a bit longer and avoiding the words "win" or "lose", since in the end, its just a 2D spessman simulator. again, the overall thing is optional and if its implemented, it will be alongside all the individual antags rating. just realized most of my post didnt cater to your question... EDIT: maybe have a higher than 100% thing where you use a emagged fax machine or comms console to message the syndies for more objectives, and push your rating over 100% if you pull it all off. --- oh look, you did all your objectives plus the couple of extras, but you died and so on, well, syndie undercover agents are disposable anyways! 150%
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Sorry for the stupid thread title......altough there are admins that send the worst possible ERT if somebody does a stupid sounding ERT request during blob rounds... Anyways, i propose that we should replace the super binary red/green text that most antags gets and have something more like the heist gamemode, or just a percentage. individual and separate for every antag of course. as far as the non-antag crew is concerned, we COULD have a another percentage and/or voxxy (major/minor/win/loss) that shows the overall objective completions that the antags as a whole did, along with the individual completions.
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that escape to the security escape pod from medbay was a close call. i am pretty sure i was wearing the christmas scarf, oh well. *squish*
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AGH, CONFLICTS! POSSIBLE IGNORANCE FROM ROSSI!
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FlattestGuitar's shitty art/sprite thread.
johannhawk replied to FlattestGuitar's topic in Graphics Section
the eyehole thingies in the top three rows of sprites could be moved closer to each other, like the atmos hardsuit or mining hardsuit the tail is better than nothing... -
but it wont be lost in SPAAAACEEEE
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What about bananas, carrots and hotdogs?
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In iceland, prisons are of higher quality than retirement homes... wait... ANYWAYS, one time dumbdumn spawned me a foodbomb and a cardboard stealth box in permabrig for ending up in permabrig 3 times in a row as a peacetag slime person that cant digest the food in the prison vendors... it ended up to be more fun than normal brig, which is how it should be.
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NOT taking you seriously is a challange ;-;
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inb4 a permabrig prisoner and a mouse RP in front of amused shitcurity officers before they eventually try to kill the mouse, and fail.
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we REALLY talked about that for a while....
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But Johann, there's no recoil to compensate for! ill tell you what the stock compensates for, its the faces of syndicate and greytide scum. Apply the butt of the stock into undesired faces.
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Issue again with that is, you can't replace the Revolver with a pure none-lethal weapon, it just wont work. Blueshield needs to be pack a punch if he needs to, i.e against Mobs, Nukies, etc. DOESNT MEAN I CANT RESPRITE IT TO BE RED! dreams already crushed anyways ;-; VVV https://github.com/ParadiseSS13/Paradise/pull/3157
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*twitches* and its also sprited in a way that flashlights wont look wonky when attached. i can also agree with what plotron said