johannhawk
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Everything posted by johannhawk
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Adrkiller59 said this to me --> "You laaaargely overestimate our average player. But yeah those guys dont come to the forums anyways. i told you Adrkiller, they are always coming for me. this also creates a huge luck aspect regarding the witnesses of a crime, ''ok guys we got the HoS flawlessly'' *janiborg comes in and then runs off* *we dump the body at research outpost* *bluesheild, detective, secborg and janiborg came after us soon enough* i had /TWO/ mindslaves that round... i dont have much else to say in this post.
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i think thats better than what i came up with.
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attach FTL minigamemode to early escape shuttles
johannhawk replied to johannhawk's topic in Suggestions
would be a bit difficult to be a antag in such a small area cramped with nutjob civies and harmbatonners tightly packed in one can. what about when the shuttle is in the .gif moving stage all the rooms will be locked down and you will get a prompt with options for what you will be doing in the room while the shuttle is moving and receive better options or better RNG if you have the right gear or materials on your person. for example: being in the engine room will get you a couple of prompts availible to every person there, like fixing the engine or overcharging it...or hiding your space drugs or contraband right under the engine, incase you are a antag you get a antag option of sabotaging it or silently kill a person in that room. remember you need the right tools to be able to have a better chance to be able to perform one of the options. OR try to do fix or repair the engine with your BARE HANDS! for 10% success rate. when the shuttle reaches its destination the prompt choices will take effect while nobody knows who did what in the room except the fact that they were there when it happened. let the 6-15 minutes serial murder mysteries begin with the culprit being that one guy with the hijack shutte alone objective. to make sure its fair, command and security staff get to have a NPC AI console (sabotagable ofc) that tracks what happens in every room and who was there when it happened. this is already starting to look like the biggest coding spaghetti on the face of our github -
we could try to improve on this instead?
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attach FTL minigamemode to early escape shuttles
johannhawk replied to johannhawk's topic in Suggestions
oh right, put cryodorms on the escape shuttle for people who want to ghost it out to be a baddie. the pilot/captain of the shuttle can pick a path, once decided the ghosts will get a prompt to become a NPC's at the destination, the prompt is 100% likely to appear if its a option 2 path, 25% for option 3 and 0% for the safest option? those are mostly placeholder stats. -
excellent idea refinement monkeyfist! moar raisins to try to make scrubs git gud at this game! especially ERT for the super elusive ERT karma
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but if i up it to 10, 20 and 30 karma its going to make people think twice about buying any of the ranks purely for screwing over people, since you will need 60 karma to get the highest rank. also put some space between the buttons to avoid mistakes. if people are up for coding things then they can try to sort the karma based on department or job, and make it need you to have 1/3 karma be from the correct department when buying ranks? this is probably going to burn down.
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have karma unlockable job TITLES, (not sure who posted the idea first) have them vary in quality and be upgradeable. 5 karma unlocks the first job title stacking 10 more will unlock the next one (total of 15) stacking 15 more will unlock the master one (total of 30) this is very barebones but i need more things to throw karma dosh at!
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attach FTL minigamemode to early escape shuttles
johannhawk replied to johannhawk's topic in Suggestions
i think we can settle on a 10% chance for the shuttle to be manually piloted and a 25% chance for the escape pods to crashland. -
attach FTL minigamemode to early escape shuttles
johannhawk replied to johannhawk's topic in Suggestions
that is what the third path option is for... -
dumpster baby?
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attach FTL minigamemode to early escape shuttles
johannhawk replied to johannhawk's topic in Suggestions
make heads of staff get to vote what kind of escape shuttle they get! for specialization. tougher ship or a ship with a bunch of windows where you can laser things through? or maybe a ship with more cargo/crew capacity or a ship with a huge platform for custom improvements? NEW IDEAS: needs people manning a bunch of stations on the shuttle to make RNG less worse everyone needs to be buckled so the shuttle can leave unless its forced shuttle automatically picks the safest route unless the autopilot is instructed otherwise -
attach FTL minigamemode to early escape shuttles
johannhawk replied to johannhawk's topic in Suggestions
new ideas: make the white medical ship be able to follow the jump signature of the escape shuttle. escape pods have 25% chance to land on...literally land, and then they just need to hold on in the crash site until the pod reboots. -
attach FTL minigamemode to early escape shuttles
johannhawk replied to johannhawk's topic in Suggestions
in FTL nothing happens while you are in hyper/bluespace and things only happen when you arrive at the stop. -
just brainstorming. if the shuttle gets call within the 13:15 hour mark of the shift, the FTL gamemode kicks in, what is it? ill TRY to explain. the shuttle has to take a detour around asteroids to reach centcomm, the reason being the same as the shuttles being unable to be called in meteor gamemodes until a specific time. (damn asteroids blocking the way) you can take three different paths to CC, 1. the safe path around all the danger 2. the adventourous and looty path around the asteroids 3. try to fly though the asteroid field between you and CC regardless to make sure it has variety you have to pick 1, 2 or 3, four times. you could pick the third option four times to reach centcomm in the shortest amount of time for example. how are we going to fix the shuttle? if it gets damage or refill the fuel? well, just plop in some materials(for fixing) and plasma and batteries (for fuel and sheild power) into a donation bin. if there isnt enough materials...the hull will visibly deterioate (maybe the floor or walls), if that happens again a fairly large piece of the hull where the visible damage is will rip off and it will take much more metal than you need to put into the donation bin to fix it...unless you got some inflatable walls to block it off. if there aint enough batteries or plasma in the donation bin then the sheilds will fail or the ship will go more slowly as it starts using the backup engines. -- what can each department do for the ship? engineering can easily fix the shuttle with the things they brought onto the shuttle medbay staff keeps doing what they do research can try to upgrade the parts of the shuttle like the sheilds or the piloting system security needs to try to keep the shuttle safe from threats like carps while the enginges are revving up or the ship is under repair, also scavange things if the pilot decides to go with option 2 path cargo/mining can go mine the asteroids the shuttle just happens to stop by command can go pilot the shuttle and make decisions on where to go and for the final two half baked ideas (im pretty sure we dont have to code all of this at once if we are going to do all of it) after taking two paths and exploring them you automatically stop off at a repair station where you can resupply stuff. we need a bigger shuttle. period.
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port port port! moar surgeries, including nasty tumours! even on your bones! anyways, that part of medbay needs some more use, at least add a body scanner in there.
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what about a crowbar that can open lockers and doors like a emag does? maybe even have it as a separate item!
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this just kinda sounds like a toned down version of gang wars except that you need money instead of territory. maybe make it so you have a hand tele that you can throw valuables or all that cash you collected into a portal and in turn the money requirements will lower signifying that you sold the said valuables or saved the cash in a secure location. in reverse you can get syndie gear for X amount of cash (we might need to rename the syndie pistol to 10mm pistol for RP)
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the italian tajaran mafia brawls againsts the russian vulpkanin mafia... in all seriousness this could work
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''attention crew, there are russian AI specialists ((the nukies)) coming to the station'' ''attention crew, there is a fukken blob there'' ''attention crew, we are sending the deathsquad'' ''attention crew, all civillians ((including the powergaming validers)) need to be contained in the brig'' oh wait...only for event announcements?
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*inserting relevant line here* "L-l-look at you, hacker. A p-p-pathetic creature of meat and bone, panting and sweating as you r-run through my corridors-s. H-h-how can you challenge a perfect, immortal machine?" — Shodan
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45 minutes into the shift, the librarian now has the smoke spell to share to people! now you have powergamers(me) smoking their way out of shitcurities grasp! yes please. >one time use then it needs to be able to be made every 3 minutes if you did the research right.
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45 minutes into the shift, the librarian now has the smoke spell to share to people! now you have powergamers(me) smoking their way out of shitcurities grasp! yes please.
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if you have me as a assassination target...prepare for a interesting challange. he tried framing me by killing a different dude, didnt work since i had a alibi and the powah of fweindshippe.
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sometimes when i want to be a civie then i remember i can be a barber at roundstart, and start right next to the crew quarters.