johannhawk
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Everything posted by johannhawk
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hehehehe hahahahaahahaha MWAHAHAHAHAHAHA
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bumpue
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VVV goonstation rant anyways, i want to be able to give rev heads and staff heads a tracking device when the round has lasted a hour and a half, to speed things up.
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what happens on the engie outpost, stays on the engie outpost. ...then i was a drone and went on there to build stuff while they did their RP
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i was going to post that!
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meaty ore rounds
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my viewpoint, from the beginning to the end.
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it also needs a centcomm warning and a 40 minutes running start before the meteors come i also want a meaty ore round as a bonus!
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Allowing addictions to be selected as disabilites
johannhawk replied to Mrs Dobbins's topic in Suggestions
i smoked a entire pack of cigarettes and im still not addicted, add more nicotine in cigs OR change up the metabolism rate. also add nicotine patches to cig vendors. -
hmmm what about 1v2 and 2v2 and 2v3 and so forth
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erm...you forgot the part about how many actions per turn you can do and the limit of cards being in play. i also want random names of the actual crewmembers on the cards as per the nanotrasen media contract.
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i read this on a science magazine somewhere...
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more cartridges but less slots please, due to unpractical inventory management. here is a another idea, lets have a module board that is hardware (cartridges are softwares) that contains the flashlight function or the upgraded version or has more slots for cartridges. PDAs start with module boards with basic flashlights or T-ray scanners for engineers (damn their hard hats)
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on goonstation you can upgrade your PDA with a better flashlight or a T-ray scanner by ripping out the old board (screwdriver then crowbar) and replacing it. you can also copy paste cartridge functions onto your PDA memory and vice versa (might need a empty cartridge). get on goonstation and explore it, i think there is a cartridge vending machine somewhere there.
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here is how it usually goes down 1. wait for excuse to sneak into HoS office via mail system (usually when he is hated by all) 2. get in his office and flip some tables and pick up dat cartridge since all the other loot isnt as practical optional step. crayon all the things 3. scoot out via disposals i think step two is the reason i take it, but occasionally when looting dead corpses its pretty easy to score a useful cartridge without anyone noticing...nobody checks your PDA that much
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whenever i use the cargo mail system to sneak into somewhere, i usually come back with a stolen cartridge in my PDA and mess around with it. usually a cartridge that controls little robots...yes beepsky im looking at you. messaging people to start a gang is !!FUN!! same for being a RD that spys on conversations! never scanned paperwork but as a geneticist i keep all my findings in the note section of the PDA, nobody checks there! even the detective! i sometimes replace the default pen in the PDA with something fancier from the art vendor. no idea what to suggest except supporting what will make it better, like that chat room function.
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here is the current organ system: mechanical organs are very tough [spoiler2](not sure about its HP)[/spoiler2] and are immune to ''germs'' but get instantly destroyed by EMPs [spoiler2](mechanical heart or eyes gives out and you die or go blind)[/spoiler2] assisted organs are a little tougher [spoiler2](+5HP i think)[/spoiler2] but are not immune to germs and get halfway destroyed by EMPs [spoiler2](assisted eyes can still see but its all white now)[/spoiler2] normal organs are normal organs all organs get healed normally by chems or surgery no matter what kind they are.
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malpracticebay: the sci-fi medical drama where almost every doctor is incompetent and have no idea what they are doing. on serious note, this would make the game better in some ways. but it might indirectly buff EMPs...why do EMPs make mechanical (read: not fully electrical) organs explode/take alot of damage? i also want synthetic organs added.
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Final moments. Leon Xavier, Alexis Land, Never forget.
johannhawk replied to Dasneko's topic in Stories of NSS Cyberiad
I just watched that whole thing. GG too lazy to fastforward it. -
Final moments. Leon Xavier, Alexis Land, Never forget.
johannhawk replied to Dasneko's topic in Stories of NSS Cyberiad
i was ze first blobbe -
spess SOLican
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a bit icky if im going to modify them for cargo...damn crates attached to the backs of ships. otherwise just keep it coming until we get the right thing we want to sprite in all direction.
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im just bringing up that we can add a humans only language... anyways: replacements for ''says,'' patriotically shouts constitutes liberates deanthelis kinda helped out too, for all other species all humans say in their language is: burger, oil, free, freedom, murica, guns, etc and some of them are in all caps edit: just realized this is the 1000th suggestion topic