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MarkvA

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Everything posted by MarkvA

  1. We'll need sprites.
  2. https://github.com/ParadiseSS13/Paradise/pull/1835
  3. Note to self: implement this.
  4. I'll leave it to the spriters themselves. Vox are scavengers and use all sorts of equipment (I think?). Anything in line with the Vox spike thrower/dart gun/hardsuits will definitely work though.
  5. Many people, including me, think Vox Raiders is somewhat... dull. This is mostly due to a lack of equipment for the raiders, forcing them to negotiate rather than to attack the station if things don't go as planned. Issue is though that it wouldn't be very interesting if they were just given an uplink with the same weapons as traitors, which is why I'd like to add some custom Vox Raider. These can be anything you think are appropriate, and heck, they can even work the same way as regular traitor items. Think of custom emags, weapons, etc. I'm open to suggestions!
  6. Ehm, I'm not sure why people would be walking around with two bags of holding on them if they don't intend to summon Lord Singuloth.
  7. Get me sprites for unique Vox equipment and I'll gladly implement them. I wholeheartedly agree that they need more stopping power, but I don't want to give them basic Syndicate gear or hybrid tasers. Post your weapon/sprites and I'll see what I can do.
  8. Yea, I don't think it's fair to shove the blame on goofball. The code itself was solid (aside from some bugs) from what I've heard. To elaborate on what I stated earlier, Goonchem itself probably works, but I don't think it works well with the way our medical system works. From what Fox told me, Goon has a drastically different medical system in general (especially in terms of crit and all that), and its chemistry system is based around that. As we use (an outdated version of) Baymed, I don't see Goonchem working well for us.
  9. Hell no. Just looking at /tg/'s response is enough.
  10. Ah, this is fantastic! We've needed this page for a long, long time now. Keep up the great work!
  11. They can't actually be changed - the icon button toggles them between wearing them as a mask (as you see on gangsters in movies) and as a head item as you see in your screenshot. PR is about to go up.
  12. I do like this idea, but the map maintenance is indeed a very valid concern. If someone preps metastation for us and keeps it up-to-date, this can definitely be implemented as a test run (granted that none of the other maintainers disagree).
  13. People may deny it, but I think civilians not being grey does stop them from triggering. It's for the best.
  14. Yes, blob is on our to-do list.
  15. Greytide's not a good thing.
  16. I'll see about adding it tomorrow. No promises though.
  17. This is not a bug report section, and it's obvious this is a bug (and an idiotic oversight on my end). I recall mentioning this before, so please don't post these kind of threads here.
  18. Ah, I see. IPC's "frame" (head) color is determined by the hair color. I'll make that selectable.
  19. Posting this here, as our wiki contributors generally know the most about the lore of our species. I am in need of short descriptions for various races that will be included in the saycode/language/species update patch. These descriptions don't have to be long (100 words), and should describe in short what the species are like. For instance: Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \ species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \ there is no effective upper limit to the number that can fuse in gestalt, and reports exist of the Epsilon Ursae \ Minoris primary being ringed with a cloud of singing space-station-sized entities. The Dionaea coexist peacefully with \ all known species, especially the Skrell. Their communal mind makes them slow to react, and they have difficulty understanding \ even the simplest concepts of other minds. Their alien physiology allows them survive happily off a diet of nothing but light, \ water and other radiation. I'd greatly appreciate it if someone could write blurbs for Kidan, Slime, Grey and Machine People.
  20. Well, we do have jobbans for NPC's now. Spiders would be an option. Big no-no to carps though. Since the event overhaul there's a chance of about 20 of them to spawn. They'd invade the station.
  21. MarkvA

    Speech bubble

    Heh, perfect timing. My work on our saycode is in its final stages, and this is a part of it. Expect it... tomorrow.
  22. I did some testing, and the IPC body color selection does not work. Nor does manually setting my body colors in-game. From what I can tell, this feature was never functional for IPC's in the first place.
  23. As your punishment, Streaky, the next patch will include a fix that will add hitsounds to simple_animals being hit. I hope this'll increase Ian's mortality rate by at least 50%.
  24. MarkvA

    Vendors.

    It shall be done.
  25. MarkvA

    Vendors.

    Has all been fixed already, just not live yet.
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