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liran424

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Everything posted by liran424

  1. looks dandy but what about the mech bay? I'm sure if you merge the two you'll have a lot more creative room on your hands.
  2. Honestly I don't see any reason to implement this. However I do see a merit in buffing the gloves by giving them a small percentile to stun the victim.
  3. Tip NO.1 - Always give your officers their badges Tip NO.2 - Officers nowadays slack of in processing offenders, usually at the start of the shift announce yourself and set your expectations from them Tip NO.3 - Strip first, ask questions later Tip NO.4 - At the half hour mark (or when there's a code red) go to cargo and order extra firepower just incase. At the hour mark raid R&D for advance E guns and night vision sec HUDs. Tip NO.5 - KNOW YOUR ARSENAL! everyone knows the wonders that lay in the armory but they forget that tiny little room to the left of it. I admit those are some situational items but do not forget. Tip NO.6 - The brig is your personal dungen, you already have a toolbox lying around so all you need is a bit of metal, glass(or wood) and a bit of imagination for refurbishing (I suggest expanding downwards and bulldozing sec lobby) Generally I never use the krav maga gloves (I already use flashes)... also reserve the ion rifle for the most competent. that's it I guess.. feel free to comment
  4. Dude just use boxing gloves.
  5. Although I think syth flesh is superior to every other healing solution. I don't really mind adding Oxandrolone.
  6. Why don't we just port what they did in Colonel Marines and change a few things.
  7. How is it cheesy getting humanized monkey organs? It's legit, quicker and better than finding a donor.
  8. People getting in and out of cargo easily... and other stuff I can't think of right now. If we're implementing this then I want the X ray machine bag scanner thingy in arrivals.
  9. I always had internal fear from !!gun!! science when playing a sec officer. So... I'll have to say no.
  10. I see most people here haven't played in medical in a long time. Firstly about the suggestion, though I agree with you medical doesn't need any buffs. It's balanced as it is. And now about that sleepers are "devaluated"... total bulls$*t. In most of my games a scientist run by upgrading everything (including the sleepers), waves at us and leaves. Upgraded sleepers have all the drugs you ever wanted to treat everything (well except internal damage), that means less strain on the chemist and also a way to "milk" omnizine... but that's another story for another time. Additionally, I've read that mass distributing hypos will make a strain on the chemist... well that's true if you have only one incompetent chemist. seriously it's not that hard to mass produce drugs (it takes about 20-25 minutes to stock the fridge with basic and adv chems for a lone chemist). Final note: tbh I barely use my hypo as CMO.. well I mainly use it if the patient has 2 tox damage or 3 brute because it's tedious to pull out a patch or inject him with charcoal.
  11. piz don't ventcrawl ... it just doesn't make sense. slimes aren't pressure resistant as xenos for example. if I remember my days at atomsia the pressure in the pipes can get to 2000-2400 Kpa (which is a lot). So no ventcrawling.
  12. So all we need to do is change the victory conditions... and then think about rebalancing.
  13. oh.. then nevermind me.... wait, blob and xeno event? don't they have a chance.. a low chance to happen in the hour and a half mark... and the heads are already in position to auto-blow the station when the xeno/blob threat can't be handled... what can I say except git gud.
  14. wait wait wait... let me get this strait.... Nuke ops was removed because THE HEADS of the station wanted to detonate the nuke themselves [spoiler2],ironic isn't it...[/spoiler2] all because they wanted to see is "Crew Minor Victory"?!?!?!?! why didn't just job-banned them or something... why I have to suffer?
  15. So why do we have riot armor in secure armory? just for the looks?
  16. wut? doesn't it encourage the abuse?
  17. the majority of the rounds are stealth type rounds because they have higher chance of accruing unlike Cult, nuke ops, and wizard that are in Low Priority Queue. The main reason for that is mainly because stealth type rounds are more "easy-er" for the player compared with what's in the Low Priority Queue. As you stated "you don't get to be antag very often so you don't have much practice with them" and you're right about that, but you're not right about being "unlucky"... stealth rounds encourage the antag to think before acting, to plan out his objectives and most importantly timing (as in wait for the right moment and don't just blitz your objectives). Because most players don't have much practice with antagoning, stealth rounds don't have much pressure on the antag as much as lets say... nuke ops, if you don't have idea in what you're doing... or suppose to do you pretty much screwed (mostly) the entire operation. But in stealth rounds.. if you screw something up, you (sometimes) get a second chance. Not true (maybe on low pop but that's another story). security aimlessly patrols the halls and maint until they decide that cargo exists and order those annoying JUSTICE HELMS. science finishes research in 15 minutes, fabricates tons of upgrade parts in 5 minutes and then goes on an upgrading spree of the station. medical just do drugs medical goes to the bar or starts working on rare chemicals. engineering raids maint and if they're in the mood they go on space adventures. and there are much more. As you said earlier. "you don't get to be antag very often so you don't have much practice with them"... well what did you expect? vampires going on a rampage? traitors buying 2 E-swords and going yolo? there's a reason we categorized them as stealth rounds. Blob, nuke ops, malf AI.... basically gamemodes that are in Low Priority Queue require the crew to change their normal routine in order to save the station from these threats while vampires or changelings are mainly security concern. Extended has it ups and down... I don't really.. have a solid opinion on it. shifting it into an admin forced gamemode is a good idea but I'm not an admin, so they'll have to give their opinion on the matter. In my opinion we should add an "event" option in the 2 hour mark vote that starts an event (xeno infestation, nuke ops, blob, rev) but it's a secret so nobody knows what it is. there will always be 5 antags in each round. because low pop (10-39 people on the server)... and another reason that eluded me. Encourages valid-hunting.
  18. If I were your teacher I would give you an A+. But seriously you have some good points and some bad points... you even put them in nice little paragraphs. I`ll expand on this tomorrow. mainly commented to bump
  19. I really don't understand why people want messy wires.... their opinion I guess.
  20. Sounds good
  21. We have that? I didn't notice... no one noticed... Can we add polls to it? and how?
  22. So... what sort of votes should be? What's the point in voting in the middle of the round anyway? What sort of situation you've encountered that you needed to hold a vote? If we're already on the subject... we should add "highlander" as an option in the 2 hours mark. Or just an "event" option which starts some sort of event (xeno infestation, wizard, blob, nuke ops, meteor, mega-spiders, etc.) but it's a secret event so the station doesn't know... what it is.... until it's too late
  23. What we have now with the hybrid tasers is balanced. Electrodes are slower than disablers (it might not seem so because you use it at point blank range ), don't have infinite range as disablers, drains the shit out of the gun's powercell (meaning you can't spam then and have to be precise, also use it when the antag is "unaware" ). [spoiler2]Most of the arguments for nerfing tasers reminded me of an old question (or maybe because I watched Star Wars just now): "did Han-Solo had a chance to shoot first before the alien could reach to his gun and fire?" and if he did (which he did btw), why does it matter? Han had the upper hand because he was quick on the draw.. and the alien didn't stood a chance because ,apparently, a laser blast to the torso kills you. You see where I`m going with this...[/spoiler2]
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