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Posts
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Everything posted by liran424
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Well... I did all I could for the page... fell free to add/change anything
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I do need help in changing the outdated vox picture...
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Sorry... I was weary that night Slowly but surely I`ll fix everything
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http://nanotrasen.se/wiki/index.php/Vox_Raider updates stuff... added stuff... work in progress
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How about some Star Trek outfits?
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On my dead body we're going to nerf it
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Using an E-mag is stupidly dangerous if you're not careful. It forces the door open making a sound, meaning if there's anyone in your area they will hear it. Also, if you're near an E-maged door or closet and people see you... they have a tendency to call sec and sometimes act as a meat shield that blocks you because reasons. Not to mention that the players already using the E mag 2-5 times if they bought it with the exception of griffers. So if you got in and out of security with tasers and shit, It's because the warden is SSD and nobody bothered to replace him... that goes for engineering too.
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speaking of support here's the list of abilities: 1) one with your surroundings- if you stop moving, you become invisible (like the genetic trait) - cost 5 TP to activate. last for a minute and a half. 20 seconds cooldown after were-off 2) heat vision- makes you see people through walls. cost 8 TP to activate. lasts for 30 seconds. 20 seconds cooldown after were-off 3) cast illusion- causes a single target to hallucinate, target is affected for 15 seconds. cost 15 TP to use. cooldown of 25 seconds 4) Fake bluood- draws a fake blood rune (cult rune that is fake) on a tile. 14 TP use. cooldown 12 seconds 5) wizardurs wonerus- grows a beard on the selected target and it (the target) starts to cast random spells which do no effect. At random periods of time. cost 40 TP. cooldown of 2.5 minutes. 6) xenophobia- creates a plasma sack on standing tile. 25 TP cost. 5 seconds cooldown 7) armed to the nose- creates a fake mini crossbow/ E sword/ slave implant/ syndicate pistol/ power drain on standing tile. 12 TP to use. 8 seconds cooldown 8) "magic items"- creates a fake rod of (insert power)/ a cult book or a book of (insert power)/ soul shard/ etc. on standing tile. 11 TP to use. 8 seconds cooldown
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great idea fully support it
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Well... we're all NT employees on the station... meaning we don't have to pay for stuff because WE"RE employees. maybe the civs on the station but at the end of the day it doesn't matter if you end the round with X amount of credits or Y. We just need to add more 'cool'/'fun' items to put in vendors to promote capitalism like shampoos, outfits (that costs credits), a come for your mustache,a variety chocolate, 'booze in a can', ducks for your duck collection, computers with mini games and more
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what do you what me to say? that's is a great idea to give the clown "profession" a unique objective. [spoiler2]Yes[/spoiler2] what about all the other professions?
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If only we could up-vote suggestions
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Let's be honest with each other. The server needs a player limit, it can't handle too much clients at the same time. So I suggest putting the server limit at 80. Why? because above 75 players the server starts to lag.. not by much, bet when it reaches 80 it becomes unstable and could freeze (worst case scenario crash) it's just frustrating that I don't even need to give examples. I know there's the downside that not the whole community could play but it's necessary. My solution to this is to open a new server. you've already been thinking of this and now is the time to implement this. I hope to get honest feedback as well
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Mechs? you mean those bulky yellow things robotics makes for mining? Now... The only time robotics makes mechs with lethal weaponry and grav catapults is at round end. (for obvious reasons) So I don't see a point lockboxing robotics lethal shit just because R&D wants equality.
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Looks like a plasma burn victim. damn scientists and their obsession to set things on fire
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I`ll make it brief 1) Sure, could be done. And if you're still wondering why only half of the players vote it's because of two reasons: one, is because 100% of the time we hit the 2 hour mark crew transfer is being called because the vote always goes in its favor. Second, people don't know where the vote button is. 2) Automated grief. 3) Good idea but I can already see security calling red alert at the first sight of "danger" after the 2 hour mark... not the mention the enormous potential for power-gaming, meta-gaming, killing self [spoiler2]not suicide[/spoiler2] and hellish spawns of valid-hunters... you know what let me run down the random events and game mods just to make sure Adding more agents (traitors): can't see the problem in that. RP wise would be weird just having 10 crew members as agents Adding changelings (although it's a rare mode anyhow): can. but not in an existing changeling round.. too OP to handle. Nuke: no vampires: no point revolution: nice way to end the round in STYLE Xeno: can. but 9 are needed including the queen, AI and xenoborg. why? two hour already in the round I suspect R&D have X ray lasers and robotics a mech or two. blob: chances it won't go well mutiny: can do (perfect for RP) wizard/cult: why not? ninja: you wish monkey/highlander: removed shadowling: can meteor: can't because LAG disease: would be nice to see projectile poop AI malf: will always win. unless it won't blow the teleporter
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What? the chef job is to cook, fry and bake human meat into lovely dishes... and also pun pun meat but that's a story, for another day. now seriously. Cannibalism on SS13 is a [spoiler2]sick[/spoiler2] tradition that even if you realize it or not you already ate human meat inside an unsuspicious burger or meatball. Hell, I remember rounds when I was CMO and gave the chef 3-5 corpses for gibbing every 15 minutes just to make space in the morgue.
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but not doors because space magic
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EMP blasts (EMP grenades, ion rifle etc.) ALWAYS disable machines in their radius blast.. that's including headsets, flashes, E guns, unsuspecting IPCs etc. The More You Know.
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Thank you for replying. Take the most useful suggestions from here and try to make them happen.
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I"ll get right to the point. we need more objectives for special rounds (cult,xeno etc.) to make it less dull when you only "need to get 4 cultist alive and free on the escape shuttle" or if the game feels lucky "assassinate X, ram Ian into a washing machine" Coding wise: I would way a weeks work of coding and debugging [spoiler2]my guess at least... and not including 5,6[/spoiler2] Balance: make it more interesting without sacrificing RP or power balance because we're talking about objectives... NEW OBJECTIVES 1) Sacrifice X amount of crew members to the Dark God before he will eat you. (not really... it's just for intimidating) 2) Convert X crew members to serve the Master (just convert... nothing else) 3) Sacrifice @name to the Dark Lord. [insert more sadistic text here] 4) The Dark Master himself is interested in @name convert him to show your loyalty to the Demon of Air and Darkness. 5) The Insidious Evil is in need of a magical artifact a @name of artifact is somewhere on the station, the Unspeakable Evil needs you to find it and retrieve it on the shuttle. (a random item that serves no use to a mere mortal) [Pick an everyday item and put "magic" before its name.. For example: a "magic pen"- just your ordinary pen, nothing special here] {recommending it will have the properties of the nuke disk so it won't be easily destroyed... and spawn it 30+ minutes into the round just to be safe} 6) Port cursed zones from Goonstation Curse 75% of the station. Cursed zones will give a mental debuff (brain damage over time) to non cultists and give a slow heal over time and minor damage resistance to cultists. [spoiler2]Would be every interesting seeing this happen[/spoiler2] 7) We are missing funds for our secret movement. Get X amount of money in The Secret bank account. 8) The One whose Name Shall Not be Spoken need 4 souls for his dark dealing. (4 soul shards with souls inside them)
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How about The Cursed Cluwne from Goonstation... Easy to port and hilarious as hell!
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I can see where you're going with this... but you'll need to involve alot of coding to do so
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There is, we have different increments of appearing for each game mode. However that brings the question of is it still worth putting it into the Rotation in it's present state; ie bugged shuttles, the requirements to win, etc. First of all, it is worth it. The shuttle was only invented to give the players (larva) to choose what xeno the want to be. [except the queen and the xeno AI because they're a necessity] Second, about the winning requirements. IF the round drags for too long because of reasons [spoiler2]One xeno left, somehow 15 people have managed to bunker in security, the queen floats in spess, the xenos managed to kill the clown, someone is welding a fireaxe in a fartsuit, ADMINBUSING etc.[/spoiler2] the admins can start a vote to either restart the round or vote for who won and then restart. Also, about the facehuggers meta-gaming. One of the coders needs to make a certain radius around the queen (30~ blocks?) that a facehugger can't cross or will get a pop-up warning that he's going to get gibbed in 10 seconds if he won't return to the radius... and also something to indicate the border so the facehugger won't accidentally cross it.