dreadweaver
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Everything posted by dreadweaver
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The coolest diner I have ever seen. A nymph reservation! How adorable! A tasteful arrangement of carp, artwork by T. Briefs. The demoted, disgraced captain gets one last chance to redeem himself - in the ring of honor! Homever, the blueshield punches him in the head so hard that his head explodes. Phazon party! Bulma, N'ildrask and two posibrain phazons. Fun times with good friends. A holodeck tournament organized by Captain Thet Raytor. Many robustings were had. A strange guest, looking for the NSS Defiant. We point him in the right direction. Later, a xeno hunter, a wizard and Flip Pearson, greytide representative comes by, all looking for the same place. Later, CC announces that the NSS Defiant has been destroyed by vox, xenos, wizards and bald, black eyed assistants. How mysterious! A trial! Sadly, it was rather one sided as the defence never had a chance to speak up. And last but not least, Thet gently approaches my vox from behind. Lewd.
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Nutrition Changes and Dietary Considerations
dreadweaver replied to FalseIncarnate's topic in Suggestions
I'm all over anything that adds another layer of complexity in the game. -
Or maybe make the leader position whitelisted.
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Kitchen adventures! About 15 minutes into the shift, someone dragged a headless corpse into the bar and wrote pic related next to it in crayon. Oh wow. Maid adventures! What happens when you get revved 20 seconds after joining the game? You form a maid protest, of course. Then you witness a revolutionary spiderbot and a revolutionary monkey doing... revolutionary things. No wonder we lost.
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I play botany fairly often, and I can tell you that there's a solution and it's called diethylamine. Either hack the NutriMax or just ask chemistry for some. Diethylamine reduces the pest level by 10 with every 5 units injected into the plant, as opposed to a measly 2 units and also acts as fertilizer.
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I'd be completely fine with meteor round every now and then as long as it has a delayed start (40 minutes sounds nice) and a few antags thrown in... not much, just a few traitors, just to spice things up.
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Familiar scene with that nymph. Love all your art, by the way.
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The clown and the mime office can tie with the holodeck for both the 'most useless room ever' and the 'best place to go SSD' awards. Ever signed up as a female mime and found your so called 'sexy' mime outfit to be completely repulsive and wanted to get a male one? TOO BAD. ORDER A CRATE. WHICH CARGO WILL NEVER DELIVER. ...what do they need? LOCKERS. Lockers solve everything. What should the mime locker have? -Mime outfit (normal one, there's a sexy one in the autodrobe - could be removed from there and moved to the locker) and backpack -Spare crayon -Spare bottle of nothing What should the clown locker have? -Clown outfit and backpack -Bike Horn -Clown crayon -HONK stamp (can stay on the desk) I think there's a unique sprite for both these lockers floating around somewhere, too.
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The mechanic's workshop is such a goddamn mess right now. The spare parts are just scattered all around the place. It looks like someone threw all the stuff in there and just left. The workshop feels barren and unwelcoming. What could help this? A locker! And it's contents would be: -Spare uniform, shoes and hard hat -Metal, Glass, Rods, Circuit and Pod Core (so they won't just lie around any more) -Welding Hat (so the mechanic won't have to beg engineering for one any more) -Toolbox (put the one from the table in there) It'd also be nice if the mechanic could get his own fuel tank. Maybe move the one from the incinerator or maintenance in there, so there won't be so many fuel tanks. But oh boy does he need one, repairing pods takes a LOT of fuel in my experience.
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I think everyone here at least played one round where thanks to the admins, there were multiple kind of antags. Changelings and vampires, vampires and traitors, cultists and xenos, wizards and traitors, maybe all of them at once. It's chaotic, it's intense, you can still roleplay (unlike nukies, blob, etc) and it's !!FUN!!. What if it was a game mode on its own? Well, I made this thread so we can discuss it! I have two methods in mind that could make it work. Note that these are just theories and by no means are complete as a usable concept. All numbers are totally made up and do not carry any sense of balance - I just made them up. ONE When mixed is chosen, the game will pick from two antag types from the following pool: traitor, changeling, vampire, wizard, ninja (it's gonna be readded soon-ish as far as I know), borer. Maybe more antags. Then according to the player count, it'd spawn the appropriate number of antags. For example, for a 40 man round: 3 vampires, 2 changelings, or 2 traitors and a wizard. You get the point. TWO When mixed is chosen, both the number of the antags AND the types will be chosen according to the number of players. Traitors and either lings or vampires (possibly both, depending on how many player ready up) will always be added. For example, for a 20 man round, we could have two traitors and a changeling or a vampire. For a 40 man round, we could have 3 traitors, 2 vampires and a ling. And maybe, if 60 players ready up, we could have 3 traitors, 2 vampires, 2 lings and a wizard. AGAIN, these are just VERY rough ideas. Please chip in with your two cents so we can make this game mode happen one day.
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There are two pairs of this wonderful item - one in the CE's locker, and one on the RD's desk. What does it do? Nothing. It doesn't even really have a sprite. What a waste. I'd really love to see this item being more useful, since in its current form, it's redundant and pointless to be even there. You might as well replace it with normal welding goggles. It could lose the vision impairment welding hats and goggles give, and in return, it could be made an antag objective.
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Today, I played a vampire round. Someone asked if spraying everyone with holy water using a fire extinguisher would be powergaming... aaaaaand... it's actually not powergaming. At all. I personally find this to be a really gamey tactic (even if the chaplain does it), and I believe it takes the fun out of a vampire round by giving security an almost fool-proof method of checking for vampires en-masse. Not all vampires reach full power to be immune to it and yeah... I think it's just a really shitty thing to do and I'd like if it would be considered powergaming, and thus it'd be against the rules.
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There is a mistake every rookie chef makes. Or most of them do. Namely that they put their treasured knives on plates, and then not being able to remove them. Therefore, I propose to add both knives to the autolathe. I think you can already make kitchen knives, but the cutlet knife is the really critical item there.
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Can't wait to be able to perma the clown, then jettison the whole place into space forever.
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Some screenshots from my collection. One from the olden times... corgi ranch on the bridge. Moments before the chef murdered them all on the orders of the captain. Bulmashield in a crowded maintenance hallway. Cole built a bar on my satellite. The best atmos setup ever. Though be ware, the more you look at it, the less are you going to understand it. Ninjaland bar somehow gets bluespaced into my office. Making a heart out of cable before getting arrested for vandalism by the detective. The heart later got promptly destroyed by an engineer. Tator Bulma building a bar in the vault, christened Kitten Magic. It was rather popular, I just screenshotted it at the wrong time. Just an average escape on the shuttle. A nudist protest. I consider it one of my finest achievements... on an extended round, they managed to go to red alert (purely because of my revolutionary activities), get an ERT called (the spiders might've had to do something with that one) and even a CC officer visited us. Good times... After getting spaced by a teleporter and magically surviving long enough to find the DJ station, Russian Admiral Misha Volkov tries to cannibalize me... I wasn't really fond of the idea until he pumped me full of sleep toxin. One of Hawke's famous rep office parties. This was before the bees and the insane guy with the flamethrower. Taitsu stumbles upon a perfectly wired solar access room.
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WARNING: this story will be full of lies. Here's the first one: everything was carefully planned and arranged. The truth is, nothing was. Nothing at all, except some basic things like my uplink, and the good ol' reliable stuff I was able to buy with it. But what AM I talking about right now? Let's start in the beginning, shall we? My name is Bulma Briefs, seventeen, female. Been working for NanoTrasen, like, six months now? Maybe more, maybe less, considering all those imperfect clonings. But whatever. I arrive on a beautiful (I don't remember which season it was - it doesn't matter in space) day, late for the shift (not like I was going to work at all) as a civilian. Protect some atmospheric technician (why...) and escape alone. Splendid. Atmos techs rarely leave their treehouse, and sometimes even take the engineering pod, which is good. By the time I go from the arrivals shuttle to the laundry room, I get called a whore three times already. Not bad! I put on a maid costume and jackboots, grab some tools, ready for another shift of pretending to be a nice person. But first, I lock myself in the toilets, and spawn myself four bars of soap, a trick multitool and some cards, then head off to the bar to socialize and preferably meet witch a friend or two I PDA the guy on my way to the bar, asking him how he's doing. No response, naturally. I figure, ehh, he is either dead somewhere or SSD, there's not much I can do... might as well laze off with my friends, then get ready for the spanking I'll be getting from the Syndicate for not accomplishing my objectives. I finally arrive at the bar, where I see Cole doing what he does usually - getting piss drunk. He's not TOO drunk, though, which means he can still help me! I drag him to the holodeck, and ask him to watch out for the atmos techie, maybe weld him into a locker in a safe place... all that counts is that he has to be safe. Of course, he gets no response either. And the next thing I know is that I'm welded into the janitor's biosuit locker by Hawke (the janitor). Welp. Getting dragged into maintenance, then the incinerator - all young girls would be terrified if something like this happened to them! But Hawke has no malicious intents, thankfully. I actually have no idea what his intents were... anyways, I give him some soap, then go look for additional targets for soap-gifting. I give one to the coroner... always a nice thing to have. Syndiesoap cleans up stuff lightning quick, and he needs that power sometimes... I give the next bar of soap to the bartender, Hannah, then go to the toilets, and order myself an emag. That was when everything went wrong. Or rather, when CERTAIN events were set in motion. Emags are nice. They open stuff. And they close stuff. And they make things VERY FUN. But sadly, I am not THAT good with it, I can't use it to make EVERYTHING fun. I needed GUIDANCE. I started falling into a trance and prepared myself to commune with the bluespace gods. What should I emag, I ask them? And they answer: go my child, and emag a comms console (another voice told me to emag a cleanbot, but we had none of those). Then message your bosses, and something fun might happen. Challenge accepted, naturally. Who wouldn't believe the bluespace gods, anyways? I hit up Cole again. Ask him for help, since I do not have insulateds, and it's much more fun when people do things for you. Gotta use that feminine charm, duh. Anyways, he steals the comms board for me. I ask him to set it up on the engie station, and he does. We meet a voxy engineer on the engie sat, who's wearing a cute Ian t-shirt. We ask her not to scream about us... and she doesn't. Just goes back to sleep... such a cute bird.... Vox are so cute when they don't try to claw your face off and they don't shriek at you with their voices that sound like screams of a thousand dying people burning in hell. Or something like that. Anyways, I emag it and... what th- communications DISRUPTED? URGHHH my plan was flawless, though! We scrap it. Fly back to the station. Build it in the toilets. AI sees us, doesn't care - he later turns out to be a traitor, too. Emag it again. And then I realize I have to log in first. With a captain-level ID. I scream a little. Shuttle gets called for whatever reason... crew transfer I think?. Cole wishes me good luck, and leaves. I get ready to commune with the bluespace gods again. They tell me to get that ID, or I failed. I concentrate... concentrate... Concentrate... Using some of my last remaining TC, in a last-ditch attempt at accomplishing what I have to, I buy a pair or pickpocket gloves. I stroll out to Central Primary. See the captain. Getting tased by a rogue borg. I grab his ID with my gloves. I run back. I send the message to the Syndicate command. They tell me: the storm is coming. Oh. My. I laugh gleefully as I leave the toilets. I see Cole lumbering in front of the tool storage. Tell him to leave while he can. Virologist wishes me good luck, and tells me the teleporter is emagged and provides a safe escape route. Sec officer catches up with me, mumbles something about IDs. I toss him both mine and the captain's, still laughing. Stroll to the library, in hopes of getting a nice book and a cup of tea, maybe? Sit down and wait for the skies to darken. Blood to flow. Same officer from before comes in and arrests me after finding my emag. Still zero fucks given. I see an unknown man coming near us, shooting the officer's face off with a LMG. Heavy, black suit. Red stripes. I laugh again. My work here is done. Or is it? They greet me as their 'Queen'. Came in to instate -me- as the new leader of the newest addition in the line of Syndicate space stations. Oh. My. I didn't have much time to laugh, because Dusk, the blueshield strolled in, tased a couple of my new men, and shot me with their own LMGs. Dangit. I am hurt, badly, but far from death. Oh well... I spend nearly half an hour in surgery. From what I catch in the few moments I somehow spend awake, my enforcers are pretty brutal. Neat. Exactly what I needed. I think to myself, maybe this surgery session isn't that bad? Spares me the need to command these brutes. I think, when I wake up, all will be MINE, and only MINE MINE MINE! I smile while they cut my chest open for the last time. Then I finally wake up, ah, my brothers and sisters, AH! The glory, the GLORY! Then it hits me. Six men came. Only three is here. Plus one dead. Not good. They tell me that a janitorial squad is coming. Oh. Janitors? Will they MOP US DEAD, the squad leader says? Anyways, I put on the dead guy's stuff, then direct my guys to the bridge. As we leave through the secondary medbay entrance, I see a guy. Blue jumpsuit. I blink once. Twice. It's the captain. I wonder for a moment, WHY IS THAT MAN STILL ALIVE?! I nod towards him, and my men let him taste the rainbow. Or the LMG. Maybe both? Then we leave. We arrive on the bridge. And then I see them. Black armor. Pulse rifles. Bald heads. Bad attitude. I won't be describing in detail what happened next. But even after I died, they spent at least two minutes hitting the corpse with energy swords and pulse rifles. And so ended the reign of Bulma the First. Ruled with a fist of iron and a heart of gold. RIP!
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A Warm Summer's Day - A Nomzy x Necaldun Fanfic
dreadweaver replied to Shadeykins's topic in Stories of NSS Cyberiad
i approve of this fanfic -
>Only 30% of ops are successful as is, and they really only have one working formula (Which is to hit telecomms, the AI, take the porter board, and blitz the bridge). This is quite wrong. Last time I was a successful nukie, we landed near toxins, one op spaced himself (lel), another one blew up the AI alone, and the rest of us planted a power sink on the platform leading to toxins testing. We went through maintenance, popped out near medbay, strolled into the captain's office, shot the captain, went back to the nuke, armed it, and left. And it wasn't the crew's fault, there were many experienced players there. I really hate how now almost every ops team is going for the strategy Shadey mentioned. It's powergamey as fuck and it's slowly getting meta-countered because people now simply throw the teleport beacon out of the bridge.
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I can't wait to give unsuspecting people pink afros and such.
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Washing somebody's mouth out with soap should stop profanity
dreadweaver replied to Citinited's topic in Suggestions
But Shadey, there's already one bar of soap in the permabrig. -
Equipping yourself is part of the game. Spawning with all the items you need for the whole round would be pretty boring and dumb. If you don't have that 30 seconds to do that, then maybe this game is not for you.
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BRING BACK STAFF ASSISTANTS
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How to pAI - a guide for beginner scientists. 1. go to R&D 2. link all devices 3. put metal and glass into protolathe 4. grab micro manipulator from the table and deconstruct it 5. you can now pAI
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Since this thread is obviously against having fun, how about we put the advanced mop in a lockbox, too? CAN'T LET THEM JANITORS SLIP THE CREW, NONO
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Here's a feature I'd REALLY love. The arrivals message is currently like the station bounced radios - it doesn't go through telecomms. That would be alright, but you cannot use a script to modify the arrivals messages to something witty/funny/etc this way. So I'd like to request this to be changed.