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MSpaintEnjoyer

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MSpaintEnjoyer last won the day on September 9 2022

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    maliciousmoxy

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  1. Introduction: Hello, i am maliciousmoxy i usually play rose white this is my first post here i hope its suitable. i want to bring to attention the reception of the new disease system and its balancing as well as its problems from a gameplay perspective and why i and many other players believe its making the game less fun. Gameplay problems with the disease system: The problem with disease in this game is that wile its much like other station catastrophic events like blob or spiders it fails to entertain players like they do. Blob and spiders let you control or spectate the catastrophe after you die playing as one of them giving you a new objective, as well as they give plenty of fun opportunities for the players to fight it escape it or be the one that survives after shit hits the fan. That increases gameplay value and frankly those are station catastrophes both i and other players seem to want more of. The other problem with the new diseases is that they disproportionately kill antagonists with out replacing them with something else that creates fun chaos, antagonists can't as easily go to the public medbay the most crowded part of the ship to get the cure if they can't make it in the short timespan it can give them debilitating effects ruining their game and the game of the people around them by making it more milk toast with out adversity, As a example i was playing as vampire named rose white, with an other vampire we had taken out the entire security department and were on my way to become ultimate vampires. Until we caught the disease security had, it killed me in a short matter of time as much as i was using the 250 vampire self rejuvenation ability it wouldn't stop hurting me continuously, until i died. round after that was boring with ERT there but no adversity to deal with. Wile the idea of space disease passing through the crew and dropping them dead is great in realism and sounds interesting it really doesn't give any fun gameplay potential for anyone but the virologist. Prospective solutions/fixes : 1. Simplest and most balanced option is returning to the old disease system. I haven't heard anyone praising the new disease system. 2. Importing game modes from other stations such as sentient disease or a form of zombie outbrake which would work much like blob giving people symptoms as a disease overmind trying to keep enough people sick and if we go with the zombies idea being able to turn the dead into different types of zombies and organize them [ This solution would take WAAAY longer to implement and balance but if it interests you feel free to make the pr for it] 4. Make the disease system more interesting like after a point of infected central command automatically messaging the ai quarantine areas or send people in hazmat suits disinfectant tanks and flamethrowers to cremate people with the disease and purge it, that could be fun. Changes in procedures making it required for people to take a disease waaayy more seriously etc. 3. This is mostly mending the problem a little bit, but either make antags invincible to the disease or give them an easy out like a 1 tc all disease curer or vampire healing removes diseases or the wizards are magically immune etc
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