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Fallinghero

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Everything posted by Fallinghero

  1. Hey friends, I used to play security exclusively when I was playing on Paradise about a year ago, and recently got the urge to hop back into ss13 again. What's new in security these days, any crazy changes in the past year, any new regular troublemakers I should be watching out for, that sort of thing. Looking forward to playing with you all again :) Tate
  2. It says about the Major Crime right there. The problem is that on the contraband wiki it says any crime, this is the point of contention.
  3. I believe it's: 1 Contraband -> Breach of Possession of Contraband 2 UNIQUE Contraband (Duplicates don't count) -> EoC 1 Restricted Syndi Weapon/Gadget -> EoC Using 1 contraband to commit a major crime -> EoC I think the mistake is in the contraband wiki, so you can't just say someone is an EoC for emag-ing a hallway door if all they have is an emag, but you can if they emag into somewhere like the bridge. That's the way I've always interpreted it, I'm sure Tully will tell me if I am wrong.
  4. @VivalasI don't think it would make it that much easier, it doesn't happen too much at the minute anyway and the people that do it aren't suddenly going to do it more. I like the idea of this change, but I think walking speed might be a bit too slow. Although... the possibility of a cop cart to transport prisoners seems pretty cool to me too.
  5. In terms of placement, the current setup with the new brig is working well I think. Interrogation actually gets used and the bigger processing room is used more as a holding cell for quick searches and clarifications/questions, since any items can easily be but in the nearby new evidence room. In regards to the pileup, I think that's due mainly to the fact the for the more important cases, you often will have an officer or two, the Warden, and the HoS all in the big processing room with the perp. They don't all need to be there, but of course people are curious and want to see what happens. Then you get officers bringing in people for more minor crimes, and seeking clarification or at least acknowledgement from the Warden or HoS as to the charges and whatnot, which is where you see the pileup. As usual, this can be helped by good record keeping. It really does streamline the whole thing if people dont have to keep asking about charges and crimes. Not even just the crimes, but the sentence, anything important to do with that case. As an addendum: I've been thinking about working on some changes to the sec records system, or at least adding some more functionality to the sec PDA's in terms of records. For example a list of current warrants, that kind of thing.
  6. And that one time you got put into the body of Harry Houdini. That was fun times.
  7. Why would it need to be karma-locked?
  8. Drain Bamage? Two seperate surgeries for that Skull and Brain Target the head Scalpel -> Hemostat -> Retractor -> Saw -> Retractor -> Trauma Kit -> Retractor -> Bone Gel -> Bone Gel -> Bone Setter -> Bone Gel -> Cautery That will fix the skull and repair both the brain and eyes. Remember to make sure the head brute damage is not over 18 (i think) or the skull will rebreak! Next is Facial Reconstruction To be used if they are showing up as Uknown(as BLARGH BLARGH) Target the mouth Scalpel -> Hemostat -> Retractor -> Cautery
  9. In general is it really that unknown? I see a lot of IPCs as doctors in medbay nowadays. Quite often I also see someone grabbing a welder or two and some cables to stick on a table in medbay purely so we can repair IPCs. However I rarely see any actually come in for said repairs. This is just my experience though. In regards to people knowing how the surgery works, BUP has already added a nice section on the Machine People wiki, but there is nothing mentioned in the actual surgery wiki. I was thinking of adding something there myself, since I know a lot of surgeons use the wiki, at least at first.
  10. Which is exactly what makes it special...
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