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fludd12

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Everything posted by fludd12

  1. Not only that, but every round I've seen that didn't involve x-ray lasers was "station is blob now, gg no re."
  2. A few suggestions for changes to slimes. First off, make tamed slimes a subset of normal slimes. This would make tamed slimes be able to take orders. However, make it so that tamed slimes will not get hungry, so they won't randomly attack people. Tamed slimes would always have maximum friendship with their tamer, meaning that they'd always follow orders, including that to stop attacking. Adding an 'attack' command, which makes slimes attempt to attack / feed upon the mob that matches the findstring() that isn't the slime's identifier. This way, tamed slimes become incredibly viable combat. (Though, easy to stop if you've got enough sheets of plasma.) Slimes will only attack friends if ordered by someone who is a better friend, thanks to the friend "points" system. Slimes can move incredibly fast, we know this, so why does the follow command make them move slower than walking dionae? Lets fix that. Slimes should attack anyone who they see attack their friends, unless the attacker has a higher friendship with the slime. Slimes could have a 25% chance of losing friendship points with someone in sight if they notice a dead slime's body. This would only activate if they ask what happened, to give an indicator that they're upset. Gives incentive to deal with dead slimes quickly. That's about all I can think of, any other ideas? I'll try programming a few of these.
  3. fludd12

    Shoe Shining

    Knock someone down, make them wear a shockpack, tell them to shine your shoes, shock them until they do. I like it.
  4. I'd rather keep our current drones, and add the tools listed. Painting floors isn't snowflake coded, as far as I know, and the holding items thing should be really nice. You'd have to crack down harder on law ignoring drones, though.
  5. Nope. I DID, however, witness that.
  6. Name: Chakiyayahakithahakita Age: 22 Gender: Null Race: Vox Blood Type: AB+ General Occupational Role(s): Science, Medical, Service Biography: Sent from their arkship to work with Nanotrasen and learn about other races, this mostly science-oriented Vox still follows the Inviolate, though will break it if the situation is very dire. They, otherwise, have led a mostly average Vox life. Their cortical stack, like most, is about 5 millennia old, and also like most Vox, they cannot remember much from any of their past lives. Qualifications: They worked in their own arkship as an impromptu all-around doctor, and a chemical scientist at most other times. Their skills are in a wide range of duties, though they tend to feign ignorance of most jobs they're not in at the moment. Employment Records: Scientist, Chemist, and in-duty promotion to CMO. Infrequently obtains captainship, pinning the reason on, "CentComm was bored." Security Records: Due to multiple recorded incidents where the nitrogen tank was removed in the process of a "pat-down," they've developed a small grudge against security. However, since they follow the inviolate, it is unlikely they will do any really harmful things. Medical Records: The majority of the time, the only medical treatment ever needing to be given is for toxins, or burn damage from hacking without gloves. Personnel Photo (Appearance text): Their down feathers are dark green, with a lighter green shade of contour feathers. Their headquills are larger, and yellow-orange, and their eyes blue. They stand about 5'4, and frequently have well pruned feathers. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: They follow the inviolate, though semi-loosely. They don't define deconstructing things as breaking them, so they're perfectly willing to completely disassemble a wall to get through. They're skeptical about the usage of emags, though, considering the irreversable damage they cause to doors. Due to the following of the inviolate, they also tend not to fight in any situation, be it against blobs or xenomorphs. They are, however, perfectly willing to non lethally incapacitate humanoid beings (traitors, 'lings). Favorite drinks: Alcoholic: The Manly Dorf Non-Alcoholic: Duke Purple Tea (natural anti-toxin). Favorite food: Vending machine: Jerky Kitchen: Grilled Cheese Sandwich, Fortune Cookie
  7. Sorry for the late reply, but Class is a variable on the Communications Monitor behind the scripting console, and it displays the race of the speaker.
  8. Love voxComms or hate them, one thing is not very good: My vox finding algorithm. Right now, it tries to find if someone has 2 or more "i"s in their names, and fails miserably because I can't be bothered to actually fix it. Adding class will allow me to make racist comms, or show the race of someone over comms, or do other stuff. Fun idea? By the way, the $class variable is already available on the server monitor, just not the language.
  9. *twiddles fingers* I totally haven't suggested that for diona before... Anyway, the control of machines was made to have an absurd cost to balance out the fact that you could be a one-man [insertjobhere] given time. Also, the walls are only slightly more solid than the floor vines themselves, and both can be destroyed by hand. Also, added the Unathi suggestion, thanks! Apparently I can't edit the original post. Go figure. Also, because I have a lot of background knowledge in java and some in python, I am planning on getting working examples of these abilities as soon as school lets up a bit.
  10. So, a few recent threads were complaining about how similar most races are, and I agree. I feel like every race should have balanced buffs and debuffs, and unique play styles. So, here's my idea for a major race overhaul! Tell me what you think, and any suggestions you may have. Humans (Finally, they aren't boring): Here's my biggest change to humans: Adrenaline Rush. Basically, when reaching critical pain, humans have a 25-30% chance of releasing about 5 units of tramadol and hyperzine. There'd be a (hidden) cooldown, of course, but this lets humans have an amazing chance at keeping up with all the other races. Apparently space races evolved without adrenal glands. Nanotrasen Favoritism: Everyone knows NT likes humans more than everyone else. So, lets represent that! Maybe have humans have more money / a higher salary, or something less superficial like starting with a minor boon related to your job. Tajaran: If you didn't know, the purpose of a prehensile tail is to ensure balance. Let's make Tajaran less likely to be knocked over by air or slipping on water. Sensitive hearing! Tajaran would be able to hear stuff behind walls, but only three or less spaces away. Perfect spies! Of course, this makes flashbangs a bit more... bang. Unathi: Actually I have no idea what to put here. Suggestions away! Skrell: Enhanced mind: Skrell supposedly have really good education and mind studies. Not sure what that would entail, but give them a buff related to that! Amphibians: Skrell are amphibious. Perhaps drinking water acts sort of like oxygen very temporarily and so drinking lots of water can work as a spare oxygen supply? Have fun scarfing down Wish Soup instead of using oxygen tanks. Slime People: Liquid movement: Okay, here's a huge addition/replacement for various ideas. So, slimes could sort of melt/become liquid, which could allow them to go under tables, through grilles/other hole-filled objects, etc. Perhaps also make them portable if someone scoops them into a beaker? Fun idea, especially for jailing naughty ones who try to slip out of their jail cell through a crack in the wall or something. Membrane: Slimes should have the possibility (we're talking 10% or less here) to have projectiles/weapons pass through them. This should not apply to energy weapons. Nice to make them able to put up a bit more of a fight than an average joe-schmo. Vox: Keratin featherscales: Somewhere in the vast and overwritten depths of the Vox wiki article it says that vox "scales" or feathers or what have you are keratin. Perhaps make them natural budget insulating gloves, resisting shocks slightly but not completely? Useful idea. Cybernetic array: Vox are supposed to be wacky, deceptively "stupid" (playing dumb) techno-birds. Let's make the most of that! Vox could have some sort of computer interface allowing them slightly increased computer interaction range (we're not talking much, at most 3 or so tiles). Perhaps make there be a small chance of a minor stun if overused or something? Grey: BBCode formatting. The normal sized blue font is so easy to miss sometimes, and they're talking with their minds, so what's stopping them from changing how you hear it? Hopefully won't be hard to port from paper-writing bbcode. If their allergy to water was removed, return it, but at least give them immunity to sulfuric acid, please. I liked that idea, having a bottle of "water" that if anyone else drank from, they'd die. MY WATER ACID! I'd be okay if you removed the unlimited range for grey telepathy, but PLEASE make there zero delay. I prefer to talk that way, and sort of shifting from side to side uncomfortably, waiting for a 10 second timer to go up so I can send my next message is not a very good talking strategy. Even more wimpy! What are your forearms, greys? Noodles? Give them even less unarmed damage, in exchange for the next suggestion... Hivemind! I saw this in an earlier post. Sounds like a wonderful cherry-on-the-top for our big-eyed cousins. Diona: (Lets play, "Can you guess which race I play the most?") This suggestion will be insane to program. Ohh hell, here goes my biggest idea: Gestalt formation. Grow into parts of the station, just like the lore says. Here's how it'll work in my grand master plan which was totally thought through and is in no way hard to code: Diona can, once every 15-30 minutes, plant themselves into the ground. In doing so, they lose their insane healing and become completely immobile. Here's why you'd do it: You get to become a living factory of sorts. You can grow yourself outward through vines, and upgrade them accordingly, but I'll explain upgrades later. Your controls are somewhat like a blobs, except without the omniscience. You can see from your "core" and every tile next to one of your "vines." Vines can be destroyed with anything in a few hits, or one hit from anything involving heat (flamethrowers, welders, etc). They do not obstruct movement on their own. If you grow onto a space tile, you fill in the space tile with thick roots, sealing it up as if placing a floor. Of course, this is as temporary as you choose. Here's the biggest reason to become a living botany lovechild: UPGRADES to vines. Vines can be made into "walls", which are functionally a cross between xeno resin (see-through) and metal foam (very easy to break). These walls also trap pressure, meaning you can become a living space station! No AI needed! Each costs 5 nutrients (see below) to upgrade from a normal vine. Another upgrade allows more nutrient storage, and yet another for more nutrient production. Note, your maximum capacity starts with 25 nutrients, and only your core starts producing them. Each vine grown requires 5, and your core makes 1 nutrient per second. Nutrient growing requires light. Nutrient storages and photosynthesis cells both cost 25, so invest well. Grass-pers: One vine upgrade makes that vine work like a very stationary single hand. This allows you to manipulate items, but note that weapons will not be usable ("Your vines would tear from the recoil!"). A hand-vine clicking on another attempts to use one item on the other (as if you clicked the item in one hand while selecting the other), and if no item is in the other hand, it passes the item, and moves your selection to that hand. Living conveyor belts! Hand-vines cost 10 to upgrade an existing vine to. Cycling vine: This is for stuff which decidedly won't be picked up, no matter how hard you try (creatures, large, mobile objects). Essentially, it acts as a conveyor belt. Simple, really. Direction can be changed when selected by right-clicking and choosing the verb. Livingdoor: Simply a wooden-door style door. Can be opened/closed by anyone, or by clicking it yourself. Also see-through. Vine walls can become this for a simple 5 nutrients. Machine-roots: Here's where things get interesting. This, when placed next to a machine or computer, allows you to access the gui of the machine and interact with it. Costs a whopping 50 nutrients, so think about what you need. Wonderful for the practicing chemist or telescientist who also wants to become a tree for some reason. Itempods: This is basically a backpack. Costs 15 nutrient to make, and acts like an inventory for others (dragging to yourself to open it). Hand vines can absorb items to automatically store the item in an itempod, and people can put stuff in easily. Eyestalks: This is your security camera. Use it to see beyond your roots slightly. Useful for when your annoying co-scientists keep destroying your vines because of "how ugly they are" and "how annoying you being a tree is, we wish you'd just be useful." The crown jewel of an aspiring living space station: The Ambassador. Costs 150 nutrients, and creates a living mushroom-style diona sapling, with arms and legs, for you to control. Much too small to use weapons, but can walk beyond the gestalt and get more information from the outside world. Easily killed, and drops any items it has on death, instead of leaving a body. When alive, you can hear from it and choose to control it or your gestalt. And here's why you might not become a living factory: You are super vulnerable, but still don't feel damage. You might not notice when Honks McToolbox is beating up your wonderful tree core until it's too late. You can't move until there's just your core left and you recollect yourself. Vines/upgrades can be removed as easily as they are placed and for zero nutrient cost, but they must be removed from the out inward, and only once all of them are gone can you recollect yourself (taking another 5 seconds). If a large collection of your vines happens to be separated from your core forcibly, you have 5 seconds to get a connection back, or they all wither, dropping any items and decaying any vine walls. Machine People: Again, not sure what to put here. They're already the master race. Kidan: I am fine with their current state. Perhaps give them some form of grabintent speed buff, though (negating speed loss from using grab intent). Ants carry 10x their own weight, after all. Tell me what you guys think! Side note: I am aware Fox wants to make races more human. Perhaps this will be a viable substitute, balance through buffing everyone instead of debuffing the OP.
  11. What if I ask to be gibbed?
  12. With the increasing number of xeno rounds, there should be some way to ensure that being tacklespammed isn't a sure eat-then-vomit-onto-nest. Perhaps biosuits shield you from stomach damage, so you stay okay enough to try and smash your way out of the xeno. Also, it would be an interesting way to be a super-covert traitor and be eaten by a mindslave after accomplishing all objectives to ensure MAXIMUM STEALTH. Thoughts?
  13. pAI Personality Requested Submit personality, "Miyan ; Cat ; Cat" Hell~ oh... This is the nukeops team. So, I was the ever-adorable Miyan, the Cat pAI of the leader of the Nukeops. And, turns out, co-pet of the team: The dreaded SyndiFox: Enemy of cats, and most canine of all syndicate pets was also there! There began an epic chase, which amounted to me crawling around two tables as SyndiFox attempted to climb onto them and do whatever SyndiFoxes do with caught naughty cats. Finally, SyndiFox demonstrated the epic crushing power of his jaws by eating an entire bottle of Gin in one massive bite. A SECOND chase began, when suddenly, just when SyndiFox managed to stay on the same table as Miyan, he reached out with his massive canine jaws, and clamped down on... His own body. SyndiFox began to destabilize, phasing in and out of bluespace until SyndiFox had completely erased himself from existance, cat-hating personality and all. Miyan had won that battle, and became the true mascot of the nukeops team, who managed to kill everyone (including themselves) except for two ERT members.
  14. Exactly correct, Spaceman.
  15. That too. (shhhhhhhhh I totally didn't make that mistake)
  16. Too bad. I may be learning dreamweaver soon, so I can potentially join those who can help.
  17. Ah, thanks, Mark. Any thoughts on the other ideas?
  18. Stuff to make being the librarian enjoyable and useful(Not at all useful still). Fix that library printer! I don't like having to rewrite all the books I want every time. Allow paper bundles to go in the printer, to make multi-page books! Which leads to my next point... When you add a photo to a paper, make it able to be positioned in the text. Perhaps add the image tag to paper? Would be useful and nice to have illustrations. INB4 someone complains about WGW illustrations Add pencils, which are restricted to a dark grey, but can be erased! Book cover choices on the book binder? I want my horror stories wrapped in ratty leather, and my scifi stories in blue cover, not the other way around. Librarian PDA should have an E-reader, allowing you to preview books to print. That's all the ideas I've got. Anyone else?
  19. I was a traitor with the goal to steal the HoP's jumpsuit. I couldn't figure out what to do... CH autoinjector him as a disguised member? No idea. Anyway, I got a chameleon projector, and was disguised as a piece of trash. Yeah, yeah, make jokes about syndicate trash. Anyway, I managed to sneak in. Turns out, HoP kept their locker open. But, I heard security coming, so I jumped into the disposals. Sec was getting a bit too close, but I had to get out of disposals before someone investigated why it wasn't flushing, so I used the agent ID to make me look like the bin I was in. I fake spat up something, making it seem like the bin was doing so. "The disposal bin vomits up a piece of trash. Perhaps the disposal network is flooded?" it said. No one suspected a thing. I sneakily walked over to the unlocked closet, ensured (almost) no one was watching, and nabbed the jumpsuit. I told the one witness not to mention this, and he agreed wholeheartedly. I then flushed myself down disposals, going back to my normal name, and made up a sob story about how I was flushed accidentally. Above and below suspicion, and task complete.
  20. A cool idea for the vigilante chemist in all of us is to make pellets that don't mix chemicals until crushed/thrown. This could allow for easy and fun stuff, like smoke pellets or restocks for the flash pellets from cargo. There should, of course, be a very low minimum for chemical mixings (15, maybe?) to ensure the grenades are still a valid idea. The reason I suggest this is because I don't want to have to get metal, igniters, timers/voice activators, and a screwdriver all to make a simple portable cleaning gas. The current chemistry grenade system is just clunky, and this gives a nice way of becoming a ninja. For fun. What do you think?
  21. Thanks a bunch for considering though!
  22. So, I was looking at a few wikis for other servers, and wondered why we didn't have all these amazing chemicals. Here's a list of stuff based around my ideas and other servers' chemicals (mostly goon). I added suggested recipes, and what the chemicals do, but feel free to modify as wanted. Stabilizing Agent [iron, Oxygen, Hydrogen]: Stops on-mix reactions. Perhaps make it decay in blood/water or something? Some way of getting rid of it. Calomel [inaprovaline, Iron, Carbon]: Purges any chemicals in the body. Possible bad side effects? Pascaletalyn [Leporazine, Iron]: Counters pressure damage. My own idea. Lets complete that spacewalk cocktail! Keraploxin [Hydrogen, Nitrogen, Silicon]: When eaten/applied, makes hair grow. When spilled, makes a carpet. Strange Reagent [Holy Water, Clonexadone]: Miracle Matter! Resurrects the dead. Perhaps give it the same requirements as defibrillator? Or, perhaps, make it resurrect with minor health buff? Madness Toxin [something REALLY balanced]: Makes people gain monster AI and attack people near them. Scary messages. FUN^FUN Anima [unstable Mutagen, Clonexadone]: When splashed onto something, the thing comes to life. Basically, give the item Ian's AI and make it have a random chance of wriggling out of hands. MAKE THE NUKE DISK IMMUNE TO THIS DEAR GOD Life [Anima, Strange Reagent]: Creates one of the "pet" animals. Maybe give it the option to name it on mixing? White Phial [Clonexadone, Stable Mutagen, Strange Reagent]: Becomes the largest quantity chemical it is put in. White/Dark Matter [balanced pls]: Repels/Attracts items in the area, respectively. Avagusillin [Toxin, Nitrogen, Oxygen]: Paralyzes the vocal chords. Obviously means nothing when creatures have other means of communication. (Yay Greys!) There's my huge list. Suggestions?
  23. "So, there I was, in my chemistry office, when I noticed someone lying dead on the floor. An IPC, but dead, nonetheless. Turns out, they were in a sort of state of half-death; they could talk, for sure, and they could see through walls like a ghost, but do nothing else. So, I took the poor sap in. That was when it got weird. "Consume me," it said. I... couldn't resist. I ate enough to get my stomach prepared for the massive meal, and proceeded to devour them whole. But, for some reason, they were still un-alive. So, we had a nice chat about how insane it was for someone to be inside of my stomach and undead, and then we got on the shuttle and left." -Nagi Masa's diary, dated December 26th, 2558 AD.
  24. You talk like that's a bad thing.
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